@zenklar @a_reeb_who_sane The TLDR is: it's absolutely personal preference and based on the time I have. Need to pick my fights. Still doing a lot of hands on things. I'd describe myself also 30% Designer, 10% Community Manager, 10% Recruiter, 20% Product Manager and 30% People Lead. π
@panda_casts I see. But you can already switch unlock progression towards unlocking Brawlers from the current group as often as you want.
@haveatyouvill @panda_casts Yeah, something like this could work if the price tag is meaningful enough to balance things out.
I have my doubts that someone who'd put money on the table would rather switch things around than upgrade a Brawler permanently, though. Something to ponder over.
@panda_casts What do you mean the same could work? π
You'd essentially remove the entire progression meta, besides unlocking Brawlers themselves.
@panda_casts Ok. What other monetization mechanic would you replace it with?
@panda_casts Wouldn't that render the whole progession system... useless? Why a progression system in the first place if you can just swap at will.
Maybe I misunderstand?
Originally posted by cut_throat_capybara Itβs the best map in the game imo, every brawler is viable except Frank because heβs trash
Originally posted by cut_throat_capybara
Itβs the best map in the game imo, every brawler is viable except Frank because heβs trash
I take that personally. π
@PaulChaloner
@absplayer0010 Season 11 skins will become available some point after March. π
@Breadjamin201 Nothing to talk about for now. π
@yuna__yt Messaging is always a tricky thing because of the potential for abuse and toxicity. With many young players in the game, that's a fairly big concern.
@ixpaXD Yes, at least from Season 11 onwards. Power League skins have a nominal value of 149 Gems.
@baadshahvv I agree that experience is useless in Brawl. It's a remnant of the past and doesn't have a real place in the game anymore.
@Salty_Nay Let's just say we are obviously keeping an eye on the numbers and will make adjustments and tweaks when needed.
@TioCosmos_BS Software is complicated, some bugs are harder to catch than others. It's obviously an item we'd like to fix but things aren't always that linear, especially when it's not game breaking. π
@BenAzmi A misadventure aka reimbursement. π It's that or putting the money "back" in, since you got the goods already.
@Pablitiin333 The focus is on regular trophy matchmaking for the time being.
@bapnsowo No.
@Frankie6174 We're discussing how to handle this. The reality is: even at 500 Trophies less than 1% of replays are watched. They take up a significant amount of storage. Both of these things make a blanket "replays for everyone" unlikely (and unnecessary).
But we're thinking about solutions.
@Gaurang321 Well, that's the plan eventually.