@OGBrawlStars I appreciate the effort and @AdrianHaggqvist will too! 👊🏼
@OGBrawlStars "Based on my experiences in scrims and pro games, some Gadgets and Star Powers are unbalanced and could use some love. Some of the worst offenders:
- Gadget 1 - Gadget 2 - ...
I suggest to do x."
Skull Creek most beloved SD map?!
@OGBrawlStars Black and white statements like this is why I unfollowed you the last time. It's not useful/actionable feedback and on top of it, based on data - not opinion - factually incorrect.
Are there some Gadgets and Star Powers which need love? Yes. But man, please be constructive. 😕
@AshClashYT @OGBrawlStars January 12th last time, to be precise. Yeah, long time. 👀
A second life for @Everdale! 🥰
#supercell #metacore
We have great news for you – @Everdale has found a new home in the capable hands of @metacoregames, and there will be a new game team working on the game! Read the whole story: https://t.co/XeOay6nR5U https://t.co/TdQFavsEFg
#Showdown voting day #3 E3! 🔥
Skull Creek? Yay or nay?
#brawlstars #maps #voting
Let's speed this up - #Showdown voting day #3 E2! 😉
How Dark do you like your Passage? Should Dark Passage stay, or do you want to see the light... ?! 💡
#Showdown voting day #3!
To Acid Lakes, or not to Acid Lake - that's the question!
@Macaroni_GG I personally fell exactly the same. But then, I'm not even playing fps on console for example. 😅
All this being said: access to gaming PC and consoles is severely limiting access to games - so these mobile versions have a place. In just don't play them.
The biggest mobile esports markets are Asia and South America due to demographics and primary gaming device being mobile devices.
In the whole industry there are very few organizations generating a profit with esports.
When that equation becomes too unfavorable, publishers have to (!) reduce scope or simply stop supporting the esports ecosystem for a game, sometimes that's regional as can be seen in Wildrift for example.
In any case it's considered a cost - in the best case it's UA, marketing talk for user acquisition aka getting more people to play your game or engaging existing players more with your content.
Not even the biggest PC esports titles generate a profit, ex. League of Legends.
Source:
I'm excited about mobile esports gaining some traction, but this post is still... odd. 😅
Game developers create mobile versions of popular PC titles to tap into the mobile ecosystem and reach people/markets they can't on the PC.
Esports has nothing to do with it.
#esports
Mobile esports is a growing phenomenon. As such, in an attempt to tap into this lucrative market, some developers have released mobile versions of popular PC titles. ESI has listed which major games have mobile esports versions with developing ecosystems. https://t.co/cWDmpItP7V
#Showdown voting day #2! 🔥
Should Feast or Famine stick around?
@Heavyfeeling66 They were never exclusive. I was even asked about this a few years back and answered that they will come back eventually.
@littleshotty Currently melting, but it'll get colder again later this week.
Good morning! ☕️
#supercell
@TactiMerc @JakeSucky Some? Sure. Like with all media. Wasn't different before the internet. All? Not really. I'd argue the majority of big creators are drama free.
Depends who you follow and watch I guess. 😂