GSG_Jacob

GSG_Jacob



28 May

Comment

Originally posted by NoahsArrk

Thanks a lot. We're loving the game.

needs push to talk though

I've seen that Sea of Thieves video, so I know why. (It's should have that, tho)


27 May

Comment

Hahaha, I lost it at the AHHAHHAHH . Those captions are gold.


26 May


25 May

Comment

That's amazing! Love the style!


24 May

Comment

Originally posted by G-o-n-e-j-a

And Playstation 4?

If you can find a PS4 copy of Deep Rock Galactic today, I bet it's completely free!
(it's not on PS4, for those watching)


22 May

Comment

Originally posted by G-o-n-e-j-a

Xbox one?

Indeed!

Comment

Originally posted by AceAxos

Hi, new person to the sub.

Is this game worth buying if none of my friends or just 1 plan on buying it? How good is finding 2/3 randos and playing like that? The game play itself looks good, I'm just worried its not that much fun when playing with randos.

Edit: Thank you all for answers!

Don’t take my word for it, because bias - but I enjoy solo for those times where you want to be able to pause the game. The community is great and friendly too.

Comment

Originally posted by deadlyreg

Aww, and I literally bought it for my friend on Monday. I'd be mad if it wasn't the best game

Sorry :( but also Yay!

Comment

Originally posted by Gruntboy13

Is this on Xbox as well?

It is!

Comment

Originally posted by G-o-n-e-j-a

Just believe in yourself, Jacob. And it will make it just fine

You need to convince the designers, not me. :D

Comment

As it says, it's a prototype, and we chose to show it for our anniversary. Maybe it will make it, maybe it won't.

Comment

Originally posted by ToXxy145

That holds up until you pull a bucket from your ass and pour all of the mixed up minerals into the mule.

The individual storage compartments on a dwarf will also coat each mineral with a specific type of radioactive isotope (don’t worry, it’s mostly harmless according to the DRG Legal Division), and serves the function of letting the minerals be easily identified and sorted by the algorithms.

... or so I’ve heard.


21 May

Comment

Originally posted by breadedfishstrip

Hijacking this to ask a grenade question: Is it intentional that any damage can destroy the engineer LURE grenade, instead of just bug attacks?

That is to say, you can throw a lure and if someone damages that lure enough (via a grenade or other explosive), the lure will get destroyed as if bugs had killed it. It'll trigger its electric AE and everything.

It makes me a very sad panda when I throw a lure hoping to gather a bunch of bugs but someone else's grenade thrown at the same time cancels it out 0.5 seconds after it deploys.

I imagine it's intentional for balancing purposes. Having the lure persist through grenade damage would let them function as pits to clear out an entire wave of enemies. This way you get either breathing room to survey the situation, room to revive a fellow dwarf, or a setup for a good kill. Having it be destroyed right after deployment is, of course,+ suboptimal, but remember that DRG is also about communication and strategy. Everyone gets more out of everything, if you talk and coordinate your effort.

Comment

Originally posted by RaymondSaint

Could you also post hotfix info on the News page? Or Discussion page? Well any of the official pages, not just on Reddit.

We've put it on the bottom of the original Steam post, as to not clutter it with small updates.

Edit: I've updated the title to reflect this. :D


20 May

Post
  • Typo fixed on Impact Axe description
  • Disabled saluting while having a grenade equipped.
  • When dropping a gem / carried item, you no longer switch weapons twice. If you press 1-4 on client you also now get the correct weapon/tool for that item slot.
  • Improve spawning of enemies
  • Fixed cases of enemies not being allowed to spawn
  • Fix choppy motion when latejoining and dropping down.
  • Remove Disable Optimizations Pragma
  • Grenade count will now be correctly counted when rejoining a game after disconnecting
  • Updated Grenade UI after latejoining
  • Players rejoining a game after disconnecting will now spawn back directly instead of going down with a droppod
  • Improved carriable gems logic in an effort to fix bad cases with throwing and dropping when dying
  • Fixed Shield Regenerator deploying twice
  • Fixed weapon mastery skin not being available for Bulldog, Autocannon, and NUK17
  • Sc...
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Comment

Originally posted by Fennyface

IKR? I got upper management written all over me.

Woah now. Nobody likes someone aiming for their job. You're fired.

Comment

Originally posted by Cheapskate-DM

He's not the first to consider it... ;)

Stealing someone elses idea? He has a future in marketing!