I see what you mean, I'll clarify. It's more for the immediate term than the long term, my bad. We'll be carrying out internal testing with our Xboxes over the next 10 days on this network and it'll allow us to deal with any fatal errors or issues that could crop it. Unfortunately, we can only get so much data from our current internal processes & the PTR, so experiencing the game on the console in a live environment will be highly beneficial. Anything that does come up, we'll have the time to iterate on and get any changes in as necessary for a possible Day One patch on consoles. It'll ensure that the new friends joining us have a much smoother experience. That in turn poses the team to see what we'll need to focus on next, whether it's continuing to iron out issues from the launch, or whether we can begin to work on the Roadmap (and the phases of that).