Hello everyone!
We’ve got some exciting news! Starbound will be releasing December 8th on Xbox Games Pass for PC!! This version is PC only, and identical to other PC versions with the new additions of Xbox a...
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Hello everyone!
We’ve got some exciting news! Starbound will be releasing December 8th on Xbox Games Pass for PC!! This version is PC only, and identical to other PC versions with the new additions of Xbox a...
Read moreHello everyone,
We teased a reveal a few days ago, and as some of you correctly guessed it’s a new Commander which will be available in the upcoming Wargroove DLC! We can’t share all the DLC details, but we can confirm it’ll be available very soon – and will be completely *free* for anyone who owns the base game!!
Meet Wulfar, an Outlaw Chief. Anyone who’s played through the game’s main campaign should familiar with units from the Outlaw faction – but our heroes have never encountered an Outlaw commander!
Wulfar is the Chief of the largest and oldest Outlaw clan in Aurania. He stands enormously tall and uses his colossal strength to wield his weapon of choice – a massive stone hammer. It may seem a clumsy instrument, but years of training allow him to wield it with expert precision.
He comes from a long line of pirates and thieves – and ...
Read moreHello everyone!
The seasons are changing, we thought we’d try to grab onto some of that summer sunshine and heat with custom Desert maps! We’ve asked the community to create, submit, and vote on their favorites.
Let’s check them out!
1. Battle for the Ruined Oasis by Nathan – Code: APRBYEGW
This wasn’t actually submitted, but a community map we found browsing the map editor! It’s a simple symmetrical map, with a center section which splits the map. Fog of war adds another layer of strategy to this 2 player tussle.
2. Income War V2.0 by VALAZ45 – Code: ZKYGA4E7
An older com...
Read moreWe’re excited to announce the release of Starbound 1.4 – the ‘Bounty Hunter’ update!
In this update players can become bounty hunters, seeking out criminal gangs through missions and climb the ranks as they rebuild the Peacekeepers and restore law and order to the universe. There’s also new elemental variants of many monsters, which have a rare chance to be encountered – if you see one be sure to capture it! In addition there’s a ton of new furniture, objects, weapons, and fun new stuff – including drones, password keypad locks, a laser mining tool, and a sports car!
We’ve been working on this update for a long time, thanks so much for being patient while we took the time to get it just right! Here’s an outline of all the changes;
Hello everyone!
A few years ago we’d announced we planned to bring Starbound to consoles, and dedicated a lot of our studio resources into re-designing the UI for consoles and optimizing the game resources to work on consoles – working closely with Blitworks, who did a fantastic job helping us with the porting.
Starbound was playable to the public at a number of Xbox events in 2018, and had very positive feedback – it played very well on Xbox One and we’d publically announced our intention to finish and release soon!
Late in development while evaluating the game we identified performance issues when playing with four or more players together, but still felt confident we could address them to have it release ready. We worked to optimize and redesign a number of systems specifically to optimize the performance in multiplayer, but ultimately after months of work it still wasn’t enough to get the game up to our standards. With four or more players together we’d s...
Read moreHi everyone!
This week we surprise dropped an unstable release of Starbound 1.4 – the ‘Bounty Hunter’ update!
Since we last wrote about 1.4 on the Dev Blog we took some time to revisit our content plans and how they worked within the main game, and now we’re at a point where we we’d like to invite players to see where we’ve got it!
The themes of the update are the same we’d originally shared! In Starbound 1.4 you’ll become a bounty hunter, taking on new quests to track down wanted criminal gangs, rise up through the Peacekeeper ranks and ultimately restore law and order in the universe! Additionally there’s lots of other content including new dungeons, monster variants, new items, furniture pieces and more to discover.
We’re looking to get some feedback from players, if you’d like to preview the update and share your thoughts with us the best place is the ‘beta feedback’ channel of the ...
Hello everyone!
We’ve got another Community Maps Spotlight to share some player created content.
Recently, NintendoLife held a custom map competition. We checked out some of the submissions and there were loads of really excellent entries – great job everyone who participated! Here’s a selection of a few interesting maps which were entries in their contest.
1. Wagon Escape by Landmine752 – Code: DXNXA3DT
This unconve...
Hi everyone,
Starbound is launching on the new Discord store! As you might have seen from our ...
Read moreHi everyone!
Today is a special day for the team here, as it marks Starbound’s (official) 2 Year Anniversary since 1.0 and the game’s full release on Steam.
Since then we’ve had a few major updates (woo Mechs!) and are looking ahead to the future of Starbound, including the upcoming Xbox One release. It’s coming along really well, and is currently in the final QA process after the team has made a few performance fixes, and all being well the next step will be sending off for Microsoft certification before it’s ready to go live! We’ll keep you posted once we’re 99.9% sure on an exact launch date.
But special occasions like this are also a great time to look back on the game’s development, launch and amazing community response! A few developers have offered to share some stories, thoughts, and memories about Starbound for this anniversary!
Hello everyone,
It’s been a little bit since we gave a development update – I wanted to share the current status and our plans for Starbound over the next few months.
We started working on update 1.4 and the bounty hunting system late last year. We developed our planned systems and gameplay elements, and spent a long time trying to integrate these new features into the game in a way where they didn’t feel tacked on. After a lot of discussion and experimentat...
Read moreHello Everyone,
It’s been a few weeks since we checked in…
The bounty update has taken a little longer then we’d planned. We’ve decided to deploy some of the content we’ve been working on in a smaller patch.
This update will primarily be some fun things players can play with while we finish up 1.4. We’ll be able to share more in the next few weeks about what’s included and when to expect this new content.
Here’s a preview of a new themed f...
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