about 5 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/607050/announcements/detail/1594764816775002852]here[/url].
about 5 years ago - Katzeus - Direct link
Hello everyone,

We wanted to share more details about the new units and commanders you'll find in Wargroove's upcoming free DLC Double Trouble (we'll have news about a release date soon)!

We’re also incredibly excited that PS4 and Switch versions of the Wargroove Deluxe Edition physical copies released this week, so make sure to check out retailers such as {LINK REMOVED}Amazon, {LINK REMOVED}GAME, {LINK REMOVED}GameStop, {LINK REMOVED}JB Hi Fi, {LINK REMOVED}Micromania, {LINK REMOVED}ShopTo, {LINK REMOVED}fnac, {LINK REMOVED}MediaMarkt, {LINK REMOVED}Argos to grab a copy to hold in your hands!

Thief The Thief is sneakiest unit in the game. What they lack in strength, they more than make up with cunning and sleight of hand. Thieves can fill their knapsacks with 300 gold by ransacking enemy buildings, and 1000 gold if they manage to pull off a heist on the enemy Stronghold.



Thieves can’t do this alone though! Since they’re unable to attack, they’ll need reinforcements, subterfuge and protection as they journey across the map. Let it be said that opportunity makes a thief!

Rifleman A Rifleman spends their whole life training to become an expert marksman – watch out, you don’t want to be in this unit’s line of sight, lest you be blown across the map! But with limited ammo, comes great responsibility, as you’ll need to keep track of how many shots your Rifleman has left to avoid stopping to reload out in the open.



Of course, not just a pretty face, a Rifleman can be deadly when they’re desperate, landing critical hits when they’re down to their last shot.

If you’re going up against this gun-wielding unit, make sure to take cover between the trees, where their bullets won’t reach you.

New Commanders Commanders are the most powerful unit type in Wargroove -leading their troops into battle and using their special ability to turn the battle in their favor.

We have some new commanders arriving in Double Trouble. These three are all from the Outlaw faction, a group of lawless rogues who plunder and pillage.
Wulfar Wulfar is the Chief of the largest and oldest Outlaw clan in Aurania. He stands enormously tall and uses his colossal strength to wield his weapon of choice – a massive stone hammer. It may seem a clumsy instrument, but years of training allow him to wield it with expert precision.



He comes from a long line of pirates and thieves – and uses his flexibility and adaptability to overcome opponents in battle. Though many are intimidated by his towering physique, Wulfar’s strong resolve, quick thinking, and clever problem solving are the reasons his Outlaw clan follows him.

Wulfar’s groove uses his hammer like a supercharged golf club, launching his target across the map, dealing damage to both the target and any enemies they land near. With one fell swoop of the hammer, Wulfar can launch ground units into the ocean to immediately defeat them or swing at allies to reposition them during battle.
Errol & Orla These twin commanders come as a pair, but operate as one! They have two Grooves between them, but share a single Groove Meter. With feisty Orla on the attack and thoughtful Errol defending, this dynamic duo is a force to be reckoned with.



Carefully choosing which Groove to unleash depending on the state of the battle will be key to maximising the twins’ potential, although being typical siblings they often bicker on which Groove is best.

Errol would argue that his groove ‘Cooling Water’ has the best applications. Once activated, a large area is covered with healing magic, shrinking in size over several turns. Any units left in the area at the start of the twins’ turn are healed for 20% of their full health, so be careful not to accidentally heal enemy units!

Orla would tell you that her groove, ‘Scorching Fire’ is the better of the two. Initially igniting only a single tile, the flaming area grows in size over several turns – creating an area of destruction that instantly defeats any unit caught in the flames. And we really mean any unit, including your own.
Vesper Sly, deceitful and abrasive, Vesper certainly makes an impression – this notorious criminal is capable of conjuring a demonic smoke beast with just a whip and a flourish. A real bête noire, n’est-ce pas?



Vesper is the main antagonist in our brand new co-op story campaign. Fresh from kidnapping someone close to Wulfar and the twins, Vesper demands a hefty ransom for their return. Wulfar, Errol and Orla must raid the Imperial Palace of Heavensong, The Stone Mountain Fort of Felheim, The Celandine Vault of Cherrystone and the Floran’s Iron Root reserves… It’s a heist, for all the gold in Aurania!

Vesper’s groove ‘Smoke Shroud’ sees her shrouding an area of the map in thick, magical smoke. Units within this area cannot be targeted or counter-attacked for one turn.

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That's it for this preview! Again, if you're interested in the physical edition of the game for consoles there's a variety of included goodies - a map, a classic instruction manual, soundtrack code, and stickers!



If you want to chat with us online and share thoughts about the latest game news you can find us on the Wargroove Discord[discord.gg].

We’ll be streaming the DLC soon as well – so make sure to follow us on twitch[www.twitch.tv] to get notified when we do!

You can follow updates about the DLC and Wargroove in general on Twitter, our forums[community.playstarbound.com], the Wargroove subreddit, and the wiki[wargroovewiki.com]!

Till next time!