KeenToast

KeenToast



19 Nov


18 Nov

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Wow, I love how the lighting looks through those windows! Great job <3


06 Nov

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Hey there, does this issue always happen? Or only at certain times? I.E when you open certain menus, are doing certain things, etc.

Also, do you have any kinds of overlays or external softwares running while playing? It might help us troubleshoot.


05 Nov

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This was already posted by someone a few hours ago, but the link didn't properly embed. I couldn't resist showing our fancy new trailer off in all its glory πŸ₯°

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Glad you like the changes! We still have a lot more stuff we want to tweak in this regard, the designers were making adjustments on this right up to the release of the update πŸ˜…


30 Oct

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Originally posted by Knightmoth

I saw we would be able recruit additional NPC's to roam our bases... is that coming now? or later?

Yes that teaser was for this update πŸ‘

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Originally posted by Squirrel09

Just started playing. This is a end game new zone right? Raising the max level?

Do we know of any changes to the game for someone who's say... level 3? lol. I saw that the grappling hook has combat purposes now. That looks sick.

Yes, to all 3 :) The new zone would be pretty hard for a low level, but there's a lot of new mechanics (like our NPC changes) that will impact the game at all levels.


28 Oct


24 Oct

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Originally posted by chaochao25

5 fps zoom out map fixed yet??

We have some changes in this update that should make this problem a lot better. I'm not sure yet if it will be completely gone (worlds with a lot of markers can still cause it), but I think you'll find that when it does show up, it is way more tolerable.


23 Oct

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Wow, awesome! Please post the final version on Discord when you're finished, we'd love to get our hands on the save file and take a look at the build ourselves πŸ™

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Originally posted by jipiboily

Are you planning to ever do wipes? Played a bit at the release but I want to avoid wipes…so kinda waiting for it to be safe haha

There are no plans to do anything like this intentionally, worlds should update automatically with the content in new updates, and we don't see much reason to intentionally force a progress reset when saves are hosted locally and players can choose to do that themselves if they wish.

If, for whatever reason, this was something we felt needed to happen at some point, we'd give plenty of warning ahead of time, but currently I don't see why that would be the case.


22 Oct

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Originally posted by PNW_Best

I've foolishly dumped an extra 20 hours creating a new base. Will this update like previous ones be safe for existing files or should I save myself the pain of starting over and wait?

Yes, it should be safe for existing saves. Being early access, there's always a small risk of edge case file corruptions happening given how much stuff we're changing, so if you're really worried, we suggest making a backup of the save files. But that hasn't been an issue in the past, so it's generally not something you have to worry about.

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Originally posted by Sun-Much

cool, new mobs to fight! oh, wait...

There will be new mobs in the update as well, just not this specific teaser :)

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Originally posted by Dajzel

WHEN IS SOON

Well, based off Valve Time, I think it will be anywhere from a few minutes to several years from now.

(Jokes aside, yeah we plan to release it well before the end of the year :)

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Originally posted by I_T_Gamer

You guys are killing it. Keep it coming!!

Can't wait to finally get around to a playthrough with the crew. Just another few updates and we'll spin the server up! Intentionally holding out for a clean playthrough with the whole team.

This will be our biggest update yet, so it might be a good time to stop by! New worlds aren't required, though, the existing save should update automatically with the new content :)


18 Oct

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I'm honestly curious on how playable (or not) this is lol