What really,I'm sorry, man. I never saw your tweet, but my guess was something along the lines of Genetic Engineering Box.
You are the closest of all I think. That I saw
What really,I'm sorry, man. I never saw your tweet, but my guess was something along the lines of Genetic Engineering Box.
You are the closest of all I think. That I saw
Damn, I thought that he is from Ukraine bc the only 3 people I know whose surnames end with -enko are Ukrainian
My parents were born in Ukraine near Kiev. Still have some family there
You're so close, but yet so far
Be careful Maxim some people might take your words out of context and assume that the game will be free to play ,and then use your comment as an instrument for rage bait posts against you and your team.
Haha, added a word
Yeah, that's part of optimisation!
The world is divided into square chunks, where units are cached based on their current kingdom (even mobs like demons have hidden 'wild' kingdoms under the hood).
When a unit looks for a threat or enemy, it first checks the chunks around it for enemy kingdoms, rather than going through all the surrounding tiles and individual units.
Which also works like a sight, which could result in this behaviour you see.
The real question is: when will we be seeing the NEXT Steam post??? ;)
when somebody gets the geb
Will this be applied for mobile too? I hope so I need more characters and more stuff Mobile needs really huge update 😭
Yeah, all platforms would receive it
Check out the last steam post!
Nah. No new pay, just play
They just went extinct
what about updaticorns
I actually thought it was funny haha
Look, I totally understand how waiting can be frustrating.
It might help to think of this update as Worldbox 2.
As for hype and sneak peeks, we’re saving some of those for a time closer to release.
Regarding smaller updates, it’s actually much more complicated to do with simulation games, where all the mechanics are interconnected with AI systems, civilizations, and performance. Everything needs to be balanced together. The systems we’ve spent a lot of time on will be used for future updates as well.
Smaller updates might seem like a good option, but they often require more time for rebalancing and planning. We want to deliver something truly complete that’s never been done before, without stretching it out over multiple smaller updates - which would actually take longer overall and be less enjoyable for us to work on, with a higher chance of burnout
We're doing our best, and while it might not be as fast as some would like, we believe it’ll ...
Read moreMAXIM WHAT THE f**k ARE YOU DOING HERE RELEASE THE UPDATE NOW OR I WILL EXPLODE
it's Saturday morning and currently working on it. Don't explode haha, i want to release it more than anyone.
maybe you added a lot of health traits with save editing/mods? And it caused integer overflow(https://en.wikipedia.org/wiki/Integer\_overflow)
or just a bug
wow thank you i tried it and it worked i cant believe i have not thought of it before thank you very much
Noice!
What if you turn on age of tears(rain) permanently for your experiment?
Any chance we will see another devlog before the update?
Yeah, gonna be a few!
he retweeted another game dev's post, it is not even a joke, it is just being in touch with the industry
Yeah, it's another game made by my friends
Assuming critical hit is double damage (?) just make it a direct damage scale as is, after 100% (2x damage) it continues to gain damage, like 150% being 2.5x damage. Or just make 100% the max 🫡
Critical damage is a separate stat. The topic was about critical chance haha
Crit damage multiplayer already works like that I think. Gonna double check