MarkDey

MarkDey



23 Jan

Post
    MarkDey on Support Forums - Thread - Direct
Description
[3.10.4 Beta] - Commanders die quickly to orbital bombardment, but not ground combat

Game Version
[3.10.4 Beta]

What version do you use?
Paradox Launcher

What expansions do you have installed?
Utopia, Distant Stars, Ancient Relics, Federations

Do you have mods enabled?
No

Please explain your issue is in as much detail as possible.
I fought ground combats in a war with my stack of ~20 assault armies led by a commander and they didn't die during about a month of ground combat. However, I then landed those armies on a friendly planet, which after a few months of losing the war came under bombardment. The leader died within a week. Enemy transports eventually then arrived in the system. I hired a new leader for the army as they neared the planet. The leader died from bombardment before the enemy armies landed.
... Read more

18 Jan

Comment
    MarkDey on Forums - Thread - Direct
Glad to see that the Open Beta worked well!

StylesEste said: "Removed" breakthrough technologies is interesting.. I'm hoping that they've just been reclassified, rather than removed from the game itself. Having more available techs tends to be more enjoyable (at least from my perspective.) Rather than having less. makes focused gameplay more enjoyable.

Honestly though I thought a technologies update had a hope for a few more techs, lawls. Maybe I'm just reading it wrong?
Breakthrough Technologies didn't give any benefit the... Read more

14 Jan

Comment
    MarkDey on Forums - Thread - Direct
Instead of Influence or Unity, I'd prefer Stored Research equal to the cost of the breakthrough technology.  

21 Dec

Comment
    MarkDey on Forums - Thread - Direct
Snowflake decryption commencing...

Spoiler: Key Determined ❆ == 01
❅ == 00
❄ == 10
✼ == 11
Confirming decryption...

Spoiler: Image Fragments First Contact
Galactic Paragons
Caelum
birds
Astral Planes
Tofu
Decryption confirmed - decoding message...

Spoiler: Proselytize Protocol Detected My children, at last I am returned to you... Rejoice, for the cycle of pain will soon be at an end!  
Comment
    MarkDey on Forums - Thread - Direct
Gorehuchi said: (now to figure out what message is hidden in those snowflakes... I'm not crazy I swear)
Tofu is the key :)  

12 Dec

Comment
    MarkDey on Forums - Thread - Direct
Panzerslothen said: I don't know why I'm getting hostility for asking a simple and perfectly reasonable question.
I don't know why you're detecting hostility either.  
Comment
    MarkDey on Forums - Thread - Direct
Panzerslothen said: I, also, have been eagerly checking for news of the 3.10.4 beta all day. Please can we have an update on that?

As posted in the previous Dev Diary (emphasis mine):
Eladrin said: ...
Read more

13 Oct

Comment
    MarkDey on Support Forums - Thread - Direct
That is a known issue and a workaround has been posted. The launcher does not have any malware - it is not a virus.  

29 Apr

Comment
    MarkDey on Support Forums - Thread - Direct
Thanks for logging this, I'm having the same problem so I upvoted the report.  

29 Mar

Comment
    MarkDey on Support Forums - Thread - Direct
Starfire Breeze said: My guess would be that it's likely one of the various breakages with Federations & first contacts then. These are the problems that I know about, for reference :

- Special first contact actions for non-"regular empire" entities only happen for the Fed member empire that finishes the first contact (problematic for space creatures & cripplingly bad for the Hrozgar first contact events, just an annoyance for mercantile-type enclaves)
- On founding of the galcom, Fed members get the first contact influence award for *every pre-existing galcom member* (which often will fill up ...
Read more

28 Mar

Comment
    MarkDey on Support Forums - Thread - Direct
It is in a Federation, and I don't recall having these issues when it wasn't in a Federation. That's an interesting insight - I wonder why that's part of the issue.  
Comment
    MarkDey on Support Forums - Thread - Direct
I just reached another first contact situation, although I can see the ship that triggered it. This might lead to another quiet completion of the first contact process, so I'm uploading the save here now.  

27 Mar

Comment
    MarkDey on Support Forums - Thread - Direct
Refuel said: I'm getting this same issue with space fauna and especially enclaves/mauraders. It is super noticeable early game where first contact will begin with the blue envoy project above my capital (?) but I see no entities on the galaxy map except my own ship. I tried a hive mind stargazer (eager explorer jump ships) build for the boost to sensor and hyperlane range and this problem got 100 times worse when i was jumping to explore the galaxy.

Previously in the early game when I would explore in the first ten years of the game I would see the stations and ships in a maurader empire with the f...
Read more

25 Mar

Post
    MarkDey on Support Forums - Thread - Direct
Description
[3.7.3 (462f)] First Contact process against non-empires (e.g. crystals) sometimes ends with no pop-ups

Game Version
[3.7.3 (462f)]

What version do you use?
Paradox Launcher

What expansions do you have installed?
Utopia, Distant Stars, Ancient Relics, Federations

Do you have mods enabled?
Yes

Please explain your issue is in as much detail as possible.
I had already conducted several first contact processes against AI empires, as well as against the Tiyanki and Amoebas. I started a first contact with an entity that appeared at my homeworld, although I didn't see anything on the map or in the system. Months later, I then got an audio message saying that communications have been established, but I didn't get any pop-ups. I didn't realize that it was with the crystals until I came across them years later. After that, I tried t... Read more