Hi, it seems like some process or program use this folder. Perhaps some file from this folder was open in another program/editor/process.
Hi, it seems like some process or program use this folder. Perhaps some file from this folder was open in another program/editor/process.
Hi, is there any information about error in the python.log file? Can you make screenshot with error and content of Main.py?
Look at "BattleIndicatorsContainer" and "DetectIndicator", I think this may be the answer to your question.
Hi, everyone!
In this topic We’d like to explain how to change visibility icons in battle interface.
From this (default view)
IconVisibilityVolley
IconVisibilityShip
IconVisibilityPlane
IconVisibilityRLS
IconVisibilitySonar
IconVisibilityCommonXray
To this (these icons are used as an example):
IconVisibilityVolley
...
Hi, here is the link.
Please make screenshot with your problem. What do you try to unpack? What is an error?
Colors
Limited palett of colors is used in game for fints and icon graphics:
For the most cases, the color can be used from so called safe Web-colors:
Typographics
Font
The main font used in game is Warhelios Condensed. It can be in one of two styles – common (WarheliosCondC) or bold (WarheliosCondCBold).
Guidelines
You should avoid using all the text style and instead use template style classes:
Class
What it is being used fo
$TextDefault13NM
Secondary (additional) text
$TextDefault15NM
main class, use it for the most cases
$TextDefault17NM
Tier 4 header
$TextDefault19NM
Tier 3 header
$TextDefault21NM
Tier 2 header
$TextDefault23NM
Tier 1 header
...
Styles
Element visual is determined by a set of atomic style properties, such as height, width, color, location etc.
Certain style properties can be combined in style classes:
class – style class
style – expression, defining the style element specifically in this block (i.e. incline-style)
atomic style properties
Similar to HTML, the property being used is the one was applied last to the element:
Layout
Each window or element consists of:
macroicons, displayed in the required order
style qualities, defining or dynamically changing the display of macroicons
expressions, that can:
set local variables
connect expressing with the model
manage the indication of the blocks
request methods, effecting the model
Blocks
Element is an independent root block of the top parent level, in which the rest of child blocks are specified
Determining element is required when:
We want to create a new window.
We want to create a new element, that will be used in any of the existing windows.
The element can be determined either dynamically (when matched certain logic conditions) or statically.
An example of...
Read moreList of supported events for the mouse
Unbound supports only a fraction of the mouse events from ActionScript 3.0.
Example:
(bind dispatch "'click'; 'eventName'; {}")
event
description
click
Left click
mouseDown
It works when you click the left mouse button
mouseUp
It works when the left mouse button is released
mouseWheel
Scroll the mouse wheel in any direction
mouseOver
...
DataHub 2.0 Binding List
DHCollectionRepeatBinding
DHCollectionGeneratorBinding
DHCollectionBinding
DHEntityBinding
DHHandleEventBinding
DHWatchBinding
DHDataRefBinding
Greetings, all!
WoWs Upack Tool (referred below as the program) is used not only to interact with console utility program wowsunpack.exe used to unpack in game resources (referred below as the utility) but also has a list of its own functionalities that can assist our respected modders in their work. WoWs Upack Tool is compatible with Steam version of the game.
Program installation:
Working with the program:
Program settings and functions:
Info dialogue window:
Key binding:
Working with wowsunpack.exe utility via console command lines (just in case):
Referrals:
WOWS Unpack Tool program - AutoSpy
wowsunpack.exe utility - Wargaming.net
Submit your comments and suggestions in this thread – will try to answer all the questions regarding the program.
Good luck with modding!...