Mike-OBrien-ArenaNet

Mike-OBrien-ArenaNet



06 Oct

Hi all,

It’s hard to believe it’s been two weeks already since the launch of Path of Fire! Our tradition is to hang out with you and do an AMA on launch day, but with a release this large, we needed to be all-hands-on-deck on launch day. Two weeks later, things are in good shape: we’re polishing details and getting ready for upcoming Live releases. Let’s take some time and chat.

Here’s who’s with us today.

From the Crystal Desert team – Clayton Kisko, Justin Reilly, Steve Huang, Tirzah Bauer, Tracey West

From the Mounts team – Dodge Lafnitzegger, Joel Helmich, Roy Cronacher, Steven Stadnicky

From the Story team – Bobby Stein, Connie Griffith, Connor Fallon, Matthew Medina, Peter Fries, Scott McGough

From the Elite Specs team – Irenio Calmon-Huang, Karl McLain

Bounties – Trevor Bennett

Cinematics – Chelsey Shuder

Combat Encounters – Benjamin Arnold

Engine - Jon Olson

Guild Halls – Devon ...

Read more External link →

05 Aug

Originally posted by [deleted]

[deleted]

On it! Just give us a little time ... maybe 250 years.

Sammpo, I knew that had to be you. You had me in tears I was laughing so hard.

Mo


25 Jul

Originally posted by Lishtenbird

I do like the "maps frozen in time" concept, but I'm sure it can be confusing to players outside online communities (:

So, have you considered putting timestamps along with fun lore onto map loading screens, like "Lake Doric, 1234 A.E. - The human capital city gets attacked by the White Mantle, an organization which..."?

It's a suggestion that comes up, but so far we're staying away from putting reading material on the loading screens, because players aren't in control of how long those screens stay up, and the time varies a lot from system to system.

Mo

Originally posted by werdernator

Hey Mo, thanks for the nice patch (to all of you). Please hand out special thanks to whoever is responsible for the sounds in the final instance. Those attacks' sound design was on spot and felt very impactful and high in quality.

Thank you! I too am a fan of the audio in that scene. And honestly I'm a fan of the whole scene. There are a lot of little things that come together to make it more than the sum of its parts.

I'll convey your compliment to Drew and the audio team, and to Taylor who owned the instance.

Mo

Originally posted by Arlann

Hi ANet folks, I returned to GW2 about 2 months ago after being away for a few years. I really like the Living World content and have played through season 2, HOT and season 3 since returning. From perusing the internet it looks like season 1 was quite epic and I'm disappointed it's not playable now.

All living world content since season 1 can be purchased and played. Will season 1 ever be playable? There are players like me who would love to play it and even pay for it.

Thanks.

It's a question that comes up a lot. I have favorite moments I'd love to play again too. But we researched it a while back and realized that restoring and updating Season 1 content, and putting it into episode format, isn't particularly easier than making new episodes. And we think the community is better served with new episodes.

Mo