MrEricPope

MrEricPope



16 Dec

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To be clear, the account in the picture is a fan account. We're not sure why it's verified.


09 Dec

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Originally posted by xSaidares

When you finished the survey it would show the results of what everyone chose, and you reverted the health regen to late tho, the damage was already done and not only that but when you did revert it you buffed bullet magnetism which made no one even care about the revert, if you look at the twitch graph for population since its the only reference we have, every single big update you've done has caused a bigger drop in viewership, I just want to know what kind of data are you guys getting that this is helping the game grow?

Our surveys don't display results when you finish them. The only survey I can find that's close to what you're referring to is this one that was done by the community, I believe perhaps from the Hyper Sweats discord, with less than 100 responses in total. Community Initial Thoughts -- Patch 2.1 [Reddit] (google.com) I'm pointing out that number of responses because it's what I'm trying to point out because it goes back to my previous point, and which is one of the big parts of our job here. I am certain the POV you are representing in this thread is reflected by the community of competitive PC players you belong to, but I'm asking you to understand that is not our entire playerbase, and we're not going to base our decisions off ...

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Originally posted by xSaidares

https://www.reddit.com/r/HYPERSCAPE/comments/jjtk1c/hyper_scape_21_feedback_survey/ Is the survey that had the health regen revert and komodo revert questions and more about what people liked about the patch like the dragonfly buff and so on, everything was very much liked except for the komodo and health regen, both had huge numbers of wanting it to be reverted. you listened to the komodo part and nerfed it abit, but the health regen you double downed. You nerfed the komodo and then made a post stating that you were keeping health regen how it was for the time being. sadly we cant see the results of the survey anymore but maybe you still can,

We've never published the results of these surveys, so I still don't know where you're getting these "huge numbers" you're referring to.

Also we did revert the Health Regen change, so I'm not sure why you keep mentioning it. We also added health pickups so we didn't pull the regen all the way back to 5s.


08 Dec

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Originally posted by xSaidares

The survey you posted asking for health regen revert showed the statistics of who voted for what, on the last day of it being up the results were 92 for revert and 8 for staying how it is, and for the bullet magnetism the whole pc playerbase is who I'm getting the numbers from

Can you link me to this survey, I have no idea what that is referring to.

Also, you're conflating playerbase with vocal community, which are two very different things, especially in a f2p game.

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Originally posted by xSaidares

Tho I appreciate the answer, I know you guys "take feedback" but I've pointed out numerous moments where you didn't listen to over 80% of the playerbase, when you asked us if we wanted the health regen revert on a survey 92% asked for a revert and you guys didn't, right there is proof you don't listen to the community, bullet magnetism is another thing a large amount of the playerbase is against but once again didn't listen, both of those are a huge reason for the dead game threads, I understand it's annoying but a good solution would be to take the feedback that matters, if you guys revert health regen and never added a buff to bullet magnetism I can assure the player base would be a little bigger then it is now, all those changes did was drive away existing dedicated players and now you have nothing, everytime pc players give feedback they get the same answer from Devs since season 1 "wait till next update lots of big stuff coming" and then when the update comes its an update eve...

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Where are you getting these numbers from?

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Originally posted by xSaidares

Also lots of the playerbase already doesn't think Devs listen to criticism or opinions so deleting ones you guys don't like or agree with won't really help make people regain the trust of the Devs

Hi u/xSaidares, just wanted to pop in to say something from my perspective on the dev side. My team (the community team) are the ones tasked with making sure the dev team hears the voice of our players, especially the most frequent criticisms. If you would take a few minutes to look at the posting history of my colleagues listed on the right bar under "Ubisoft Community Team" you will see tons of responses to all manner of threads. Every time one of my teammates posts one of those responses to a thread, the following things happen: they create a jira ticket if it's a bug report or actionable feedback; they start an email chain to clarify something if it's a post about confusion with a feature/design intent; they have numerous touchpoints (voice calls) with the dev leads each week where these are brought up directly to them; we do weekly and mont...

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26 Nov

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Note: There is a known issue currently with the update where the changes are not reflected in Training Modes!

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Originally posted by FROYOGaMER

Don't know if a dev Is answering comments, but I wanna know where the weekly challenges at? Can't grind the BP properly cause I ain't got no challenges to aid me

Which game mode are you trying?

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Originally posted by zachstac34

Great changes. Is it possible to include in the hot fix upping the score limit on TDM and also making the game end when all players on the other squad quit??

Stay tuned on that TDM scoring topic!

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Patch v2.4 – Season 2 – Hotfix

Patch 2.4 goes live (seamless, no downtime) at 9am ET and introduces improvements on two pressing balancing topics, before the next major update on December 10th.

SYSTEMS

PLAYER HEALTH

· Health Regen Trigger Delay: 10s (previously 15s)

Developer Notes: The health regeneration speed will be accelerated to create less pressure on health management in combat: It will now kick in after 10 seconds following the last damage received, instead of 15 seconds previously. Like any primary system change, this will affect all game modes, including Team Deathmatch.

We know health regeneration speed created a lot of discussions in the community recently; we believe a 10s delay should be a good middle ground, giving damaged players more breathing room in combat, while still giving a chance for attackers to elimi...

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20 Nov

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Thanks for asking it!

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Originally posted by Dragonnectar

Hello! I really love the game overall, but I have a suggestion. Could the memory shards be available in free roam or solos? I keep trying to find them, but locations of the map are so restricted from the lower player base. I've been trying bet a few of then for a couple weeks without luck. Thank you! We appreciate the work you all are putting in!

hey this is a great idea, and I've passed it on to the Arcadium cell. Currently that mode is only on Client side and the Memory Shards are stored server side, but it's definitely a possibility for the future of the mode. Thanks!


19 Nov

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Thanks for reporting this, the team is working on it presently!

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Thanks for writing up this post, it's been passed along to the team.

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Originally posted by KJB-46

Was just a bit confused as I placed champ at 175k with an average placement of 1 and 7 kills per game. Won the next few games at around 12 kills and my points went from 175k to 168k. Most games were in my top 5 games as well. Just confused as to how I could go down by winning so I thought I'd ask the quick question. I've proceeded to win and lose after that but if I'm at champ and win a game which is champ I Don't feel like I should go down from that

Hey would you mind DMing me your Uplay name so we can look up your account and see what's up?

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hey thanks for the love, I sent it to the Cell responsible for these changes and it made their day to see their work appreciated!

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Hey thanks for the feedback on this, I've passed it along to the team.

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Thanks for the feedback /u/zachstac34, it's nice to get a POV from this side of the conversation. We get lots and lots of great feedback from the competitive-focused players, but one of the challenges in our position of listening to your community is actually being able to get feedback from all the voices when one is louder than the other. We want it ALL, to be clear, not just one or the other, to most accurately help the devs work towards what our players want.


18 Nov

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Originally posted by KJB-46

Would the devs ever consider releasing how the ranks are calculated as I've played 9 games tonight (10 if you count the disconnect but it didn't effect my stats so I won't count it) and I've been placed champ. I thought it would just add up the score from the games so it would take me a minimum of 14 games to get to champ and instead I've done it in 9. If not that's fine but I'm just curious.

There's some detail on the initial patch notes for it here, but let me know if you have more questions after reading this: https://www.ubisoft.com/en-ca/game/hyper-scape/news-updates/5Up9MMuPz1o7ztVgp5Zggk/title-update-v20-season-2

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Originally posted by PittsburghKid2468

Are we talking days, weeks or months? Regardless, tdm is awesome. More maps needed though.

Soon(tm)

Probably not WeekS, certainly not Months. But I don't have an exact date yet!