Original Post — Direct link

Hey everyone. Posts that talk about the population of the game are starting to become quite toxic to read through. Going forward, we are going to start removing any posts commenting on the amount of players in game, if it is not constructive. As an example: https://www.reddit.com/r/HYPERSCAPE/comments/k8xbn4/i_knew_this_would_happen/

Any post that genuinely wants to have a discussion about why, how, what; regarding the population can stay up to encourage friendly banter/chats. For example: https://www.reddit.com/r/HYPERSCAPE/comments/k8pz48/game_is_dead/

Like this change? Hate this change? Comment below.

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almost 4 years ago - /u/MrEricPope - Direct link

Originally posted by xSaidares

Also lots of the playerbase already doesn't think Devs listen to criticism or opinions so deleting ones you guys don't like or agree with won't really help make people regain the trust of the Devs

Hi u/xSaidares, just wanted to pop in to say something from my perspective on the dev side. My team (the community team) are the ones tasked with making sure the dev team hears the voice of our players, especially the most frequent criticisms. If you would take a few minutes to look at the posting history of my colleagues listed on the right bar under "Ubisoft Community Team" you will see tons of responses to all manner of threads. Every time one of my teammates posts one of those responses to a thread, the following things happen: they create a jira ticket if it's a bug report or actionable feedback; they start an email chain to clarify something if it's a post about confusion with a feature/design intent; they have numerous touchpoints (voice calls) with the dev leads each week where these are brought up directly to them; we do weekly and monthly (and ad hoc additional) reporting on the topics, feedback, and criticisms posted here and elsewhere; and yes, we do surveys like that also give us another vector of direct feedback which we put into a presentation which we deliver to the devs and business teams. All of that is happening on a regular (daily, weekly, monthly) basis, depending on the action.

Now, I bring that up for two reasons. One, it's factually and provably false (by doing what I suggested above) to say we're ignoring and not listening to our players. Point Two, and to the point of this particular thread: we know the state of the playerbase, you know the state of the playerbase, so posting "dead game" threads and topics in such volume are actually adding noise to the process of actually collecting specific and actionable feedback to bring to the devs.

So, all of this is to say, you're free to believe what you want about how our team feels about our players, but you should not base that assumption of the team not acting on one or two specific areas you disagree with them on. In every single patch we've released, the methods outlined above led to the dev team incorporating changes and improvements directly in response to community feedback.

almost 4 years ago - /u/MrEricPope - Direct link

Originally posted by xSaidares

Tho I appreciate the answer, I know you guys "take feedback" but I've pointed out numerous moments where you didn't listen to over 80% of the playerbase, when you asked us if we wanted the health regen revert on a survey 92% asked for a revert and you guys didn't, right there is proof you don't listen to the community, bullet magnetism is another thing a large amount of the playerbase is against but once again didn't listen, both of those are a huge reason for the dead game threads, I understand it's annoying but a good solution would be to take the feedback that matters, if you guys revert health regen and never added a buff to bullet magnetism I can assure the player base would be a little bigger then it is now, all those changes did was drive away existing dedicated players and now you have nothing, everytime pc players give feedback they get the same answer from Devs since season 1 "wait till next update lots of big stuff coming" and then when the update comes its an update even worst then the last one which is usually directed in the direction opposite of what the players want, every dev team will always say they are listening to feedback. Now you just need to prove it. Thanks for your answer, hopefully this can give you more of an idea as to why most people don't think you are listening, we know you listen to stuff like tdm addition but balance wise you are not listening at all or you guys are very very bad at reading the audience

Where are you getting these numbers from?

almost 4 years ago - /u/MrEricPope - Direct link

Originally posted by xSaidares

The survey you posted asking for health regen revert showed the statistics of who voted for what, on the last day of it being up the results were 92 for revert and 8 for staying how it is, and for the bullet magnetism the whole pc playerbase is who I'm getting the numbers from

Can you link me to this survey, I have no idea what that is referring to.

Also, you're conflating playerbase with vocal community, which are two very different things, especially in a f2p game.

almost 4 years ago - /u/MrEricPope - Direct link

Originally posted by xSaidares

https://www.reddit.com/r/HYPERSCAPE/comments/jjtk1c/hyper_scape_21_feedback_survey/ Is the survey that had the health regen revert and komodo revert questions and more about what people liked about the patch like the dragonfly buff and so on, everything was very much liked except for the komodo and health regen, both had huge numbers of wanting it to be reverted. you listened to the komodo part and nerfed it abit, but the health regen you double downed. You nerfed the komodo and then made a post stating that you were keeping health regen how it was for the time being. sadly we cant see the results of the survey anymore but maybe you still can,

We've never published the results of these surveys, so I still don't know where you're getting these "huge numbers" you're referring to.

Also we did revert the Health Regen change, so I'm not sure why you keep mentioning it. We also added health pickups so we didn't pull the regen all the way back to 5s.

almost 4 years ago - /u/MrEricPope - Direct link

Originally posted by xSaidares

When you finished the survey it would show the results of what everyone chose, and you reverted the health regen to late tho, the damage was already done and not only that but when you did revert it you buffed bullet magnetism which made no one even care about the revert, if you look at the twitch graph for population since its the only reference we have, every single big update you've done has caused a bigger drop in viewership, I just want to know what kind of data are you guys getting that this is helping the game grow?

Our surveys don't display results when you finish them. The only survey I can find that's close to what you're referring to is this one that was done by the community, I believe perhaps from the Hyper Sweats discord, with less than 100 responses in total. Community Initial Thoughts -- Patch 2.1 [Reddit] (google.com) I'm pointing out that number of responses because it's what I'm trying to point out because it goes back to my previous point, and which is one of the big parts of our job here. I am certain the POV you are representing in this thread is reflected by the community of competitive PC players you belong to, but I'm asking you to understand that is not our entire playerbase, and we're not going to base our decisions off that one community's voice solely.

The twitch viewership thing you mention is super interesting, I'd love to see that reflected on a graph of some sort if it's true as it's the first anyone has suggested this to me.

The truth is, though, we've been actively aware and working on our playerbase issue before the sweats were mad about health regen and aim assist. I know these issues have been important to you, but the answer is not as simple as you are making it out to be.