PCF_Pawel

PCF_Pawel



28 Feb

Comment

Originally posted by Psyyx

The mods scale with item level? do they stay at the level at which they were acquired by dismantling? Or do they scale to the item level of the weapon you craft the mod on?

Mods do not have item level of their own, they take item level from the item they are on and level up with it.

Also small clarification, not all mods scale, the damage one scale with item level. The mods like +1 charge or +20 range are constant.

Comment

Originally posted by Smooth_Boi

Thank you! I actually posted a video to youtube that has some footage showing both weapons mentioned here. I have a lot more footage of both of the weapons, I know for sure that the Grim Marrow has something wrong as it straight up will not proc but for the Migraine it is a little harder to tell what is going on. I will get headshot kill after headshot kill and nothing will happen but then once in a blue moon it will actually proc.

As a Dev main the possibility of loosing ultimate bleeding saddens me but I want the gun to work properly lol.

https://youtu.be/SNJehS4mBG0

Most likely we'll move the tier 2 mod bombs ahead, replace it with something more likely to trigger. I've already shared you post so we'll look at it tomorrow.

Comment

Originally posted by Psyyx

Of course! But the mod library is per individual character right? I'm more looking at what character I want the legendary mods on to put in weapons in the endgame, not leveling the legendary weapon itself. My understanding is that you will be able apply legendary mods to non-legendary weapons later on, and the mods don't seem to scale with level?

Yes mod library is per character so if you want certain legendary mod for all characters then you have to find same item and scrap it on every character. Yes you can apply legendary mods on any item and they scale with item level.

Comment

Thank you we'll take a look. One thing to have in mind with mods that trigger on "killing shot" is that they need to be on killing shot from the weapon itself, not from the skill, not from the bleed or other status, it has to be bullet from the weapon that kills the enemy. It is less of a problem on higher levels or with high alpha weapons but here the bleed effect may be kill stealing and preventing second mod from triggering so we will take a look at the migraine specifically and see if another mod will be better fit for the second slot.

Comment

Originally posted by Psyyx

But gear we drop in the demo will be sharable between characters post-demo right? I'm farming up all my characters, but will be maining Technomancer. Any legendaries I might get will go to the Techno once demo is over, assuming they transfer...

If not, I'll be farming exclusively on my Techno haha

Yes you will be able to transfer items between characters with stash. Just be warned that leveling those legendary weapons will be expensive... We love power fantasy but we need to provide some challenge as well.