Patricia

Patricia



23 Jul

Post

FEATURES & CONTENT

  • Content - Added support for 4 new languages: Latin American Spanish, Dutch, Turkish and Swedish.
  • Feature - Changed the lobby music back to the default music.

BALANCE

Badham Preschool map changes

  • Added 5 new variations of the Badham Preschool map.
  • Adjusted the safety rating of each pallet loop in the maps.
  • Diversified the number of sides a generator could be repaired from on all tiles. 
  • Each tile is now unique and will only spawn once.
  • Improved totem hiding spots.
  • Reduced the minimum distance between pallets to 8 meters.

Bloodpoint balancing

Adjusted some score event for Survivors:

  • Increased Cleansing (dull totem) from 600 to 1000.
  • Increased Cleansing (hex totem) from 1000 to 1500.
  • Increased Map Scout from 150 to 250.
  • Increas...
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14 Jun

Post


Introducing the newest Killer in Dead by Daylight, the legendary Ghost Face. 

 

Danny Johnson, known as Jed Olsen by some, grabbed the newspaper from the kitchen counter: it was a week old, but his face was on the front page, grainy and sunken. It was one of those muggy afternoons in Florida when heat and humidity permeated everything in the kitchen, making him sweat while standing still. He slouched in a damp chair to read. This article had better be good—his work in Roseville had been outstanding.  

 

GHOST FACE DISAPPEARS 

June 18, 1993 


At first gl...

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21 May

Post

For its year 3 anniversary, Dead by Daylight will be hosting its biggest livestream

Major reveals, drama, laughs, cries, surprises. It’s a date!

When?

May 31st 2019

What time?

at 3PM EST

Where can we watch the livestream?

YouTube

Twitch


08 May

Post

On April 25th 2019, dedicated servers were enabled on the PTB to allow for our first infrastructure tests. Shortly after being enabled we reached a peak concurrent user count of 1503, and over 22 000 unique players played on the dedicated servers during the 5 day period in which there were turned on.

What were the results from the PTB?

Our main objective was to test our infrastructure and confirm it could handle a large number of players simultaneously. The results from the PTB gave us a greater insight into what we can improve to ensure that it is as stable as possible for our official release.

Choosing a serve...

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18 Apr

Post

People of the fog, 

In order to improve the overall trials gameplay experience, we are introducing the Endgame Collapse, a new phase that pushes all lingering Survivors to escape before being claimed by The Entity. The End game Phase will raise the stakes, urging The Killers and Survivors to make tough decisions while under the pressure of the timer.  

This new endgame phase adds a 3-minute countdown when activated, new gate, hatch and generator interactions and a brand-new entity sacrifice when the timer expires.  

For all the details on the new Endgame Collapse, watch the following video. 

https://www.youtube.com/watch?v=PqGzYaiiMlY&feature=youtu.be

See you in the fog, 

The Dead by Daylight dev team 


16 Apr

Post

People of the Fog, 

Since the release of Chapter 11: The Darkness Among Us, we have received a lot of feedback, both positive and negative, regarding The Legion. With this update, we aim to bridge the gap in the extreme playstyle of this Killer and remove some of the ongoing frustrations when playing as The Legion as well as against The Legion. 

 

The following changes allow for direct Survivor counter-play, reduce the potential for exploiting certain game mechanics, and bring The Legion’s default attributes in-line with other Killers, all while retaining the core vision of this Killer. 

The Legion...

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10 Apr

Post

People of the Fog, 

As part of the 2.6.0 update, we made some changes to the emblem system to have a player's rank more accurately reflect their skill level. This was done by setting unique pipping thresholds for each rank range that gradually become more demanding as you climb up the ranks. 

While these changes did have the intended outcome, the new pipping thresholds proved to be too demanding on the Survivor side. As a result, not as many Survivors are reaching the higher ranks as we had originally anticipated, making it difficult for green-red ranked killers to find a match. 

 

WHAT IS CHANGING? 

In our next update, the number of points needed for Survivors to reach both the +1 and +2 pip thresholds is reduced by one. Killer pip thresholds remain unchanged for now. 

The new Survivor pipping thresholds are as follows: 

RANK 17-20 (BROWN) 

...

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27 Mar

Post

People of the Fog,

On March 24th, following a 2 week test, we decided to turn off the new matchmaking system.

The quantitative and qualitative feedback gathered during this period is essential to understand how the new system reacts in the live environment.

Our top priority is to reduce the high latency / ping some players were faced with when matched with other players across the globe.

Today’s matchmaking update restructures how we manage player queues.

We will be separating the matchmaking queues in three regions : AMERICA, EMEA, APAC.

This will ensure that players are also matched based on geolocation and should improve the overall network connection between players.

This update is not definitive and we are actively working on improving the system.

Our second priority is to reduce ranking disparity that seemed to have increased with the new matchmaking system.

This will be done in a future update.

For now, we will b...

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15 Mar

Post

The new matchmaking system has been live for the past 48 hours and we will continue to monitor its status.


The purpose of this system is to make queue times fairer for all and to reduce edge cases where some players might experience long wait time. 

What can we expect with the new matchmaking system? 

  • The new system puts a player looking for a match in one of two queues: a queue for killers and a queue for survivors. Then at a fixed time interval (for example, every thirty seconds), it takes a bucket of players from both queues and matches them together, creating multiple lo...
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14 Mar

Post

Question from MeritMementoMori  

Dear Developers, I have a short question. Because of the recent decisive strike change, will Dying Light get modification (like a slight buff or some effect changes) to combat it? 

Horvath - GAME DESIGNER | Answer

No, but we would like to change Dying Light, so that it is less tunneling and oppressive. 

 

Question from Ninjaeyes   

Will you be changing the Calm Spirit to affect the scream from illness and Infectious Fright or are those not affected? 

HORVATH - game designer | ANSWER

Calm Spirit should be neg...

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Post

Question from MeritMementoMori  

Dear Developers, I have a short question. Because of the recent decisive strike change, will Dying Light get modification (like a slight buff or some effect changes) to combat it? 

Horvath - GAME DESIGNER | Answer

No, but we would like to change Dying Light, so that it is less tunneling and oppressive. 

 

Question from Ninjaeyes   

Will you be changing the Calm Spirit to affect the scream from illness and Infectious Fright or are those not affected? 

HORVATH - game designer | ANSWER

Calm Spirit should be nega...

Read more

13 Mar

Post

Jane Romero

Introducing our newest survivor, the influential talk show host Jane Romero.

Jane Romero was the daughter of a famous actress. Her parents separated when she was still a baby, mainly since her mother was away often. Jane was raised by her father, a struggling visual artist. She grew up torn between resenting her mother’s absence and admiring her presence on screen.

As a teenager, Jane secretly wis...

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12 Mar

Post

The Plague

Introducing our “oldest” Killer in Dead by Daylight.

When she was five years old, Adiris, the youngest of a family of seven, was left on the brick-red burning steps of the Temple of Purgation at the center of Babylon.

To process her shock and sorrow, she held onto the belief that the gods had a plan for her. She led a life of quiet servitude, tending to the gardens, preparing sacred meals, and polishing ceremonial censers. At night, she would pray for a sign that would reveal her purpose.

When she came of age, she aided the high-ranking priests during the year...

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28 Feb

Post

Back in September, we launched a pilot for a new program called: “The Fog Whisperers”. This was opened to 10 content creators who have gone above and beyond with their impact on the Dead by Daylight community. It was so well received by the content creators and their communities that we decided we would like to add even more people to the program.

In December, we opened applications for new Fog Whisperers and were blown away by the response. Over 2,500 people applied for the position. After extensive research, time, and effort, we are happy to introduce the new Fog Whisperers! We have selected these content creators because they all bring something special to Dead by Daylight and are very engaged with the DBD community.

WHAT IS FOG WHISPERERS?

Fog Whisperers is a program aimed to support passionate Dead by Daylight broadcasters!
In exchange for a little...

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15 Feb

Post

Back in December, we announced we were working on a new matchmaking system.

The purpose of this system is to make queue times fairer for all players and reduce the edge cases where some people, under certain conditions, wait for a long time. For a full overview of the system, you can read the announcement blog post which was released back in December.

Today, we want to give you a status update on the upcoming matchmaking system. We sat down with Rémi Lefebvre, Online Systems Specialist, who answered our questions around the deploy...

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05 Feb

Post

Dear People of The Fog,

We have become aware of the longer queuing times affecting some of our survivor players as more of you are playing as survivors during the event.
To address this, we’ll be making a change to the event points earned by Killers and increasing the amount of Red Envelopes spawning in the Bloodweb.

STEP 1: CHANGES LIVE TODAY (Back-end)

  • Increased Killer event points
  • Points for hooking a Survivor: From 2 to 3
  • Points for destroying a Lunar Vessel: From 3 to 4
  • These points will be live but not be reflected visually in the event menu “Objectives” details until the patch arrives.

STEP 2: LATER THIS WEEK (Hotfix)

  • Increased Red Envelopes spawning in the Level 50 Bloodweb: From 1 to 2
  • Amount will remain at 2 until a player Prestiges their character, or has already hit Pre...
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26 Oct

Post

Questions from the Dead by Daylight Community answered by members of the Dead by Daylight team.

HOSTS
Patricia - Community Manager
Louis McLean - Gameplay Programmer
Stefan Horvath - Gameplay Designer


25 Oct

Post

Last minute change - Q&A Session will be posted tomorrow (Friday October 26th)
Thank you!


18 Oct

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Join us for The Hallowed Blight Event showcase!
Live on #Twitch and #YouTube at 2PM EST


11 Oct

Post

Join us on Twitch and YouTube at 2PM EST
On Twitch
On YouTube

HOSTS
Mathieu Cote - Game Director
Dave Richard - Creative Director

GUEST
Farah - Narrative Designer