Piggles ULTRAPRO

Piggles ULTRAPRO



13 Nov

We're happy to announce the return of the momentarily lost classic, Train.



There's plenty of classic Counter-Strike in every inch of this map—but we also made sure to mix up the gameplay a bit to keep you Train veterans on your toes. We also gave it a full visual overhaul, which means your favorite bleak Eastern European train yard is now 60% cloudier. With a chance of rain? We guarantee it.

So queue up and get ready to master the newest version of one of Counter-Strike's most iconic maps. Train is now available in casual and competitive game modes.

Overpass Updates and New Community Maps

Overpass has received a number of updates based on community feedback, and we're adding four new community maps to the game. Basalt returns to Counter-Strike 2 alongside Edin in casual and competitive game modes, and Palais and Whistle have bee... Read more
しばらくお休みをしていたクラシックマップ Train が復活します。



このマップには、いたるところにあの頃の Counter-Strike の要素が残っていますが、今回はベテランプレイヤーの方々でも新鮮なゲームプレイを楽しめるように工夫を凝らしています。 ビジュアルの全体的な見直しを行い、東欧にあるおなじみの駅構内は、雲も陰うつ感も 60% 増しに。 降水確率? 100%です。

ご乗車の方はこちらへ整列を。いますぐ、Counter-Strike を代表するアイコニックなマップの最新版をお楽しみください! Train はカジュアルとコンペティティブモードでプレイ可能です。

Overpass のアップデートと新コミュニティマップ

コミュニティの皆様からのフィードバックを受け、Overpass の大幅なアップデートを実施しました。また、新しいコミュニティマップを4つ追加しています。 カジュアルとコンペティティブモードには Basalt と Edin が、ウィングマンには Palais と Whistle が追加されています。
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  • ダメージ予測設定を追加。 これにより、サーバーの確認を待たずにダメージを与えた際の音声/視覚効果が即座に再生されるように (射撃の反応は大幅に向上しますが、クライアントが認識していない死亡、エイムパンチ、タギングなどにより効果が誤って認識される恐れもあります)
  • ボディショット効果(デフォルトでは無効)、ヘッドショット効果(デフォルトでは無効)、死体のラグドール(デフォルトでは有効)の予測は、個別に設定可能
  • ping が高い場合、ダメージ予測は有効にならない
[アニメーション]
  • フラッシュグレネードでプレイヤーの視覚が奪われた際に表示される三人称アニメーションを更新 プレイヤーの視界レベルが正確に表示され、完全に視界が失われた場合のみプレイヤーが腕で目を覆う動作をとるように
  • ダメージを受けた際の脚部のアニメーションの誤りを修正
[グラフィック]
  • 一人称視点の脚に環境になじむアンビエントオクルージョンを追加
  • 火炎瓶と焼夷グレネードのエフェクトのパフォーマンスを最適化
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  • グレネード類のレティクルの目盛りに軸ラベルを追加
  • ジャンプボタンを押したままにすると、ジャンプスローの軌跡がグレネードのプレビューカメラで表示されるように
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  • T 側の 4 つのグレネードを解説する、Train のマップガイドを追加 (マップガイドを読み込むには、プレイ→練習で「マップガイドをロード」をオンにしてください)
  • マップガイドノードとファイルの作成・保存・ロードができるように、コマンド annotation_* を追加(保存先は /annotations/)
[その他]
  • レーダーマップのブレンドと背景の透明度を調節するゲーム設定...
Read more
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  • Added damage prediction settings. Damage prediction allows clients to immediately play the audio/visual effects of inflicting damage without waiting for confirmation from the server. Damage prediction can make shooting feel significantly more responsive, but comes with the risk of occasionally being wrong (e.g. due to aim punch, tagging, or a death that your client isn't yet aware of).
  • Predicted body shot effects (disabled by default), head shot effects (disabled by default), and kill ragdolls (enabled by default) can each be toggled separately.
  • Damage prediction is not active when you have high ping.
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  • Updated the third-person animation that plays when a player is blinded by a flashbang. The animation now accurately represents the player's visibility level, and the pose will only show the player's arm covering their eyes when they are completely blinded.
  • Fixed a case where legs ...
Read more

05 Oct

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  • Adjusted the score calculation in Casual, Competitive, and Wingman to exclude knife and utility damage
  • Fixed 3rd person weapon angles to fully incorporate recoil
  • Fixed missing cascade shadows on some community maps
  • Fixed the Armory weapon preview having extra models
  • Network jitter graphs now have a number in the upper right hand corner that gives the scale of the graph
  • Fixed some cases where shell casings could render as an error model
  • Various stability fixes
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  • Adjusted the score calculation in Casual, Competitive, and Wingman to exclude knife and utility damage
  • Fixed 3rd person weapon angles to fully incorporate recoil
  • Fixed missing cascade shadows on some community maps
  • Fixed the Armory weapon preview having extra models
  • Network jitter graphs now have a number in the upper right hand corner that gives the scale of the graph
  • Fixed some cases where shell casings could render as an error model
  • Various stability fixes

02 Oct

Today's update introduces the Armory, all new Weapon Charms, and a whole lot more. Click the image below for more details!
Today's update introduces the Armory, all new Weapon Charms, and a whole lot more. Click the image below for more details!

19 Aug

Counter-Strike is constantly evolving. From art, to maps, to inventive plays, and even player input, the CS community shapes the game.

Scripting and automating player commands has always been contentious, but over the years some forms of scripting (e.g., jump-throws) have gained acceptance, as they enable plays that wouldn't otherwise be possible. In fact, jump-throws became such an important part of the game that we've done the work to make them reliable without any special scripting or binds (i.e., by jumping and quickly throwing a grenade).

Developing one's coordination and reaction time has always been key to mastering Counter-Strike.

Recently, some hardware features have blurred the line between manual input and automation, so we've decided to draw a clear line on what is or isn't acceptable in Counter-Strike.

We are no longer going to allow automation (via scripting or hardware) that circumvent these core skills and, moving forward, (and initi... Read more
Counter-Strike is constantly evolving. From art, to maps, to inventive plays, and even player input, the CS community shapes the game.

Scripting and automating player commands has always been contentious, but over the years some forms of scripting (e.g., jump-throws) have gained acceptance, as they enable plays that wouldn't otherwise be possible. In fact, jump-throws became such an important part of the game that we've done the work to make them reliable without any special scripting or binds (i.e., by jumping and quickly throwing a grenade).

Developing one's coordination and reaction time has always been key to mastering Counter-Strike.

Recently, some hardware features have blurred the line between manual input and automation, so we've decided to draw a clear line on what is or isn't acceptable in Counter-Strike.

We are no longer going to allow automation (via scripting or hardware) that circumvent these core skills and, moving forward, (and initi... Read more

16 Jul

Last year we announced the broad strokes of new rules for professional Counter-Strike events, to take effect in 2025. Today, we're filling in the details--click here[github.com] to see the terms that will be added to Tournament Organizers' license agreements moving forward.

Counter-Strike is at its best when teams compete on a level playing field, and these new rules are part of our commitment to the ... Read more
Last year we announced the broad strokes of new rules for professional Counter-Strike events, to take effect in 2025. Today, we're filling in the details--click here[github.com] to see the terms that will be added to Tournament Organizers' license agreements moving forward.

Counter-Strike is at its best when teams compete on a level playing field, and these new rules are part of our commitment to the ... Read more

26 Jun

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Pool Day
  • Updated to the latest version from the Community Workshop (Update Notes)

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  • Added support to load the latest version of community maps from the Workshop when playing on community servers, even if different versions of the same maps are also available as part of official map groups
  • Fixed G-Sync detection to also work in non-windowed fullscreen mode
  • Fixed a...
Read more
[]

Pool Day
  • Updated to the latest version from the Community Workshop (Update Notes)

[]
  • Added support to load the latest version of community maps from the Workshop when playing on community servers, even if different versions of the same maps are also available as part of official map groups
  • Fixed G-Sync detection to also work in non-windowed fullscreen mode
  • Fixed a...
Read more
Sharing your favorite CS2 moments just got a whole lot easier. Introducing Game Recording, a new built-in Steam feature that lets you clip your clutch kills and ridiculous spray transfers with the click of a few buttons.

Game Recording saves your gameplay by recording in the background (or by pressing a hotkey), so you can play it back any time you want--even while you're still playing. CS2 recordings will feature a timeline auto-filled with game-defined markers (like kills and deaths), but you can add your own markers at any time.

Want to join the Game Recording beta? Click the link below for more details!

https://store.steampowered.com/sale/gamerecording
Sharing your favorite CS2 moments just got a whole lot easier. Introducing Game Recording, a new built-in Steam feature that lets you clip your clutch kills and ridiculous spray transfers with the click of a few buttons.

Game Recording saves your gameplay by recording in the background (or by pressing a hotkey), so you can play it back any time you want--even while you're still playing. CS2 recordings will feature a timeline auto-filled with game-defined markers (like kills and deaths), but you can add your own markers at any time.

Want to join the Game Recording beta? Click the link below for more details!

https://store.steampowered.com/sale/gamerecording

25 Jun

Since the launch of CS2, community map mappers have been hard at work creating new experiences and updating some classics. Today, we're excited to add the first community maps to CS2!


For those of you who dream of Italian weddings, or airplane manufacture (or both!), we've got you covered. Memento and Assembly are now available in Wingman.


And if you're in the mood for something a bit more... chaotic, take a dip in the classic Pool Day, which is now available in Arms Race.


Finally, fight your way through the streets of Thera and Mills in Deathmatch and Casual, and put these maps through their paces in Competitive Matchmaking. ... Read more
Since the launch of CS2, community map mappers have been hard at work creating new experiences and updating some classics. Today, we're excited to add the first community maps to CS2!


For those of you who dream of Italian weddings, or airplane manufacture (or both!), we've got you covered. Memento and Assembly are now available in Wingman.


And if you're in the mood for something a bit more... chaotic, take a dip in the classic Pool Day, which is now available in Arms Race.


Finally, fight your way through the streets of Thera and Mills in Deathmatch and Casual, and put these maps through their paces in Competitive Matchmaking. ... Read more
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Community Maps
  • Added community maps Thera and Mills to Competitive, Casual, and Deathmatch map groups
  • Added community maps Memento and ...
Read more
[]

Community Maps
  • Added community maps Thera and Mills to Competitive, Casual, and Deathmatch map groups
  • Added community maps Memento and ...
Read more