RSPN_quazz

RSPN_quazz



09 Aug

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You love to see it! I've been waiting to see a clean gondola clip here on reddit. Thanks for sharing!


06 Aug

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Originally posted by Stephancevallos905

Any ETA on when Mirage buys a new boat?

I heard there is some type of boat show in the frontier coming up. Maybe Mirage will make an appearance lol.

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Originally posted by Suicdsolo

u/RSPN_quazz. Love the maps, they r super beautiful. Game is so nice. Have a nice day. Just wanna send some appreciation for you r hard work.

Thank you for the love! Thank you for playing! :)

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Originally posted by Noktaj

Hey guys, thanks for the AMA. Level design question here so probably for u/RSPN_quazz ?

I've noticed a kind of philosophy for the new POI is about "splitting" them, introducing elements like lava and verticality to sort of fragment the zones into chunks instead of one big area.

I'm conflicted about it. While I like the new POIs artistically, I prefered how "simpler" POIs (like old Sorting Factory for instance) allowed players to focus more on the engagement and the shooting rather than navigation. Especially on low-mobility legends, these new POIs are quite nasty to navigate.

I'm curious to know if there's any reasoning behind these changes and if this is a pattern we can expect in future map updates.

We are always trying to bring fresh new combat spaces, encounters, and experiences within our POI's. One of my overall goals was to try to create separated dense loot pockets that counter instant 3rd party encounters throughout the POI's (Lava Siphon and Climatizer) We believe in bringing these types of layouts in Emergence achieves this because of the distance in between the separated spaces. Players have more meaningful decision-making when wanting to progress/traverse and fight the other squads in the separated spaces. That being said, this is not a pattern you can expect in future maps. We always try and differentiate every new POI's design from pre-existing ones. Thank you for your feedback and thanks for playing!

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Originally posted by Lightning_Laxus

u/RSPN_quazz I've noticed that, so far, every time there is a new Town Takeover, it gets placed on the map that just got added or updated that season.

Is this how you guys do Town Takeovers? (e.g. Hypothetically, if you guys were to add a TT this season, it would go on World's Edge, the map that just got updated. Am I correct to assume this?)

Yes, as of right now, that is usually how we approach Town Takeovers. Maybe in the future that could change, that's the benefits of working on a live service game :)

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Originally posted by JustAnAverageGuy20

u/RSPN_Jello and u/RSPN_quazz(idk who to ping) despite the backlash that you guys have been receiving I'd like to congratulate you guys for such a smooth launch for the first time ever! No server crashes, lag, nothing. S10 is just plain fun. Love Seer, Love Rampage and WE looks excellent this time around. Not to mention climatiser... That's one of, if not, THE BEST poi I ever had the chance to experience in Apex. Keep it up.

Thank you for the kind comments and thank you for playing! :)

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Originally posted by The_HoomanPS

This questions are for u/RSPN_quazz

  1. Were Fragment East an West looked at when you guys were thinking what places to change? If so, why did you decided not to? Every change you made is great, but irrelevant because everyone just drops Fragment right now.
  2. This was a big map update, was this possible because you had more time to look at WE and solve it's issues due to now having three maps in rotation which makes updates in the same map more spaced between each other? Can we expect more updates like this one instead of the Season 9 one, which was rather small?
  1. We briefly looked at Fragment as we are aware of the communities feedback in regards to a lot of the players landing there. Fragment is a massive central POI and we would require a lot of planning, iteration, and playtesting as we would want to make sure we nail it. That being said, we won't rule out anything for the future. We hear you and the community and are paying attention.

  2. We had around the same amount of time for development on the map update for any other season map update. Season 9 development was a little different as we were introducing Arenas and that took up some of our art resources for Olympus. We always try and push for fresh new spaces that really make the map feel new! Stay tuned, we got some stuff coming :)

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Originally posted by Pleasant_Drive

Hey Team! Thanks for checking in.

Bangalore has been hit hard right now with the introduction of Seer. The utility of her smoke screen is canceled out by multiple legend abilities as well as the digi threat sight. Are there any plans to buff our girl Bangalore back into meta or do devs think she’s in a good place this season?

Yo, I am a Bangalore main and I feel for you! I have expressed the same feelings towards the legends balancing team and hopefully, we can see our girl get the buff she needs :)

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Originally posted by SoSneakyHaha

Do you have any plans for changing Fragment East and Fragment West. Its on of my biggest complaints about Worlds Edge right now

As of right now, we have no plans on changing up Fragment East or West, but I won't rule out anything for the future. We are aware of some of the communities feedback about the POI and are paying attention.