over 3 years ago - /u/rkrigney - Direct link

EDIT: THE AMA HAS CONCLUDED! Thanks everybody!


In today’s AMA we’ve assembled some of the lead devs from the team that brought you the Emergence update—including Seer, the Rampage LMG, the latest World's Edge update, and Ranked Arenas.

Today's AMA officially opens at 11:30am PT and runs until 1:00pm PT.

Got questions? Hit us.

Below is the list of devs participating in today’s AMA, along with their area of focus. Feel free to point specific questions at any of us by tagging us.

u/RSPN_Jello - Game Designer

u/RoboB0b - Senior Game Designer

u/RV-AmandaD - Lead Writer

u/RSPN-Travis - Gameplay Engineer

u/rkrigney - Director of Comms

u/RSPN_quazz - Senior Level Designer

u/tex10four - Team Director, Respawn Vancouver

New to the game? Now’s the best possible time to jump in. Download Apex Legends for free - https://www.ea.com/games/apex-legends

External link →
over 3 years ago - /u/rkrigney - Direct link

EDIT: THE AMA HAS CONCLUDED! Thanks everybody!


In today’s AMA we’ve assembled some of the lead devs from the team that brought you the Emergence update—including Seer, the Rampage LMG, the latest World's Edge update, and Ranked Arenas.

Today's AMA officially opens at 11:30am PT and runs until 1:00pm PT.

Got questions? Hit us.

Below is the list of devs participating in today’s AMA, along with their area of focus. Feel free to point specific questions at any of us by tagging us.

u/RSPN_Jello - Game Designer

u/RoboB0b - Senior Game Designer

u/RV-AmandaD - Lead Writer

u/RSPN-Travis - Gameplay Engineer

u/rkrigney - Director of Comms

u/RSPN_quazz - Senior Level Designer

u/tex10four - Team Director, Respawn Vancouver

New to the game? Now’s the best possible time to jump in. Download Apex Legends for free - https://www.ea.com/games/apex-legends

External link →
over 3 years ago - /u/RSPN_Jello - Direct link

Originally posted by ILewdElichika

My question is if anything will be done about seer and the prowler specifically?

I can talk about the prowler, we are watching it and will be looking into a potential nerf coming soon

over 3 years ago - /u/rkrigney - Direct link

Originally posted by SzyjeCzapki

/u/rkrigney - because i dont really know who else to tag

Any chance for the setting "miles_occlusion" to come back ? You used to be able to disable this in profile.cfg in user documents for 10 seasons straight up until this patch.

It disabled sound occlusionb (sound being obstructed through walls) resulting in way cleaner and louder and BETTER audio than what it is without that setting however at the cost of being unable to distinguish whether its coming from behind 1 or 2 walls or above. In other games, this is straight up a simple option in the game settings.

With this update, the setting is gone, and re-adding it to profile.cfg does nothing. Any info?

Yeah I asked the dev team about it earlier this week because someone else was asking. This was how the dev responded:

They were using it to change the audio so that occlusion no longer occurs, allowing you to hear people clearly across the map. This is obviously not intended and never was intended - this takes away from the entire audio design of the game - so we disabled it (the fact that they were able to edit it to begin with is the problem).

That being said, I think this answer isn't to dismiss any criticism of the audio, though. Still open to feedback on ways to improve it. Hope that's clear!

over 3 years ago - /u/RSPN_quazz - Direct link

Originally posted by SoSneakyHaha

Do you have any plans for changing Fragment East and Fragment West. Its on of my biggest complaints about Worlds Edge right now

As of right now, we have no plans on changing up Fragment East or West, but I won't rule out anything for the future. We are aware of some of the communities feedback about the POI and are paying attention.

over 3 years ago - /u/RoboB0b - Direct link

Originally posted by I-AmRavenous

Sometimes in Arenas i cant charge my Sentinel or Rampage, sometimes it gets fixed by the next round: sometimes not. Are there any fixes in the works?

It's definitely on my radar. It doesn't repro in dev like it does on live, which has made it a little hard to track down. I'm hoping to get a fix out as soon as I can.

over 3 years ago - /u/RSPN-Travis - Direct link

Originally posted by TheAsianBois

How do y’all feel about how seer has launched and should we be expecting any balancing on him soon?

Seer has launched strong, which was the hope. He's also brought a lot of new gameplay elements to the game (HP bars, interrupt) which has driven a lot of discussion with players, which is great to see. With that being said is probably a bit too strong at the moment and will receiving some balance updates in an upcoming patch.

over 3 years ago - /u/rkrigney - Direct link

Originally posted by basedcharger

Any ETA on the next gen update for apex?

Oh man, I WISH I had an update to share but we can't say anything definitive at the moment—so can't spoil anything here. Trust us tho, it's in the works and we're excited about it too

over 3 years ago - /u/RV-AmandaD - Direct link

Originally posted by prettypeepers

When do you think the lore this season is going to happen? I'm super excited for it, and can't wait to see how you guys do it!

Lore will be released throughout the season in the game and on social with a bit more heavy weighting in the latter half...

What kind of stuff are you excited to see?

over 3 years ago - /u/RSPN_Jello - Direct link

Originally posted by HeilJada

Will probably get lost, But heres to hoping I get an answer

What all Legend data do you guys track? I think I remember seeing someone post that yall can track Legend v Legend fights and some other pretty detailed stats. Just curious as to I know you guys use more than pick rate and win rates to balance legends when needed. If this gets a response I thank you in advance! Cheers and have a good day!

Yes there is more then just pick rates and win rates that we look at. We do have really detailed stats like Legend vs Legend, encounter win rates and how long certain characters are surviving. All these stats, community feedback and playtesting help us drive our tuning decisions.

over 3 years ago - /u/rkrigney - Direct link

Originally posted by Mashu851

When server contact ends, is there any plans to upgrade to higher tick servers? Or expand into the less well covered areas?

There's been a bunch of misinformation out there about "server contracts ending," and it actually isn't true. Just misinformation.

We also had an engineer go in-depth on the tickrate question in this blog. We think there's a bunch of high-impact work we can do to improve server performance, and hopefully you've noticed some improvements with this latest season launch.

In terms of expanding into less well-covered regions, nothing to announce here. Which regions do you think need better coverage?

over 3 years ago - /u/RV-AmandaD - Direct link

Originally posted by GamingDragon1204

Does Seer give any of you devs a Wakanda/ Black Panther vibe?

We didn't really take inspiration from Black Panther, but we are definitely flattered that those comparisons are being made!

over 3 years ago - /u/RSPN_Jello - Direct link

Originally posted by azj4t

Are you planning to buff wattson in the future?

Are you planning to buff wattson in the future?

We are looking into some improvements to Wattson but not sure when those changes will be coming

over 3 years ago - /u/RV-AmandaD - Direct link

Originally posted by Skojebus

What storytelling plans do you guys have now that comics are gone?

Can't say specifics yet, but we're currently looking at other ways to tell story in the game, as well as continuing to drop lore on social from time to time.

over 3 years ago - /u/RV-AmandaD - Direct link

Originally posted by digdigking

Are your plans when it comes to storytelling this season and in the future as you've stated you are going to take a break from comics does that mean we will be getting back playables

Playable quests are really hard to do each season without burning out the team. It's an enormous amount of work to make quests every three months. We're definitely not stepping away from lore in our game though--we have some ideas, including some future seasonal work, that will potentially bring even more lore than what the in-game comics offered.

over 3 years ago - /u/rkrigney - Direct link

Originally posted by suhsquad

Any rough timeline on Cross Progression? Or maybe share some light on what the issue is that has prevented it for so long now?

Next year.

Cross progression is gnarly as hell in terms of being a problem to solve. It's not only that you have to solve the technical challenge of merging existing accounts, but there are also legal and contractual issues to navigate with purchasing on other platforms. Different regions have different laws. It's a mess. But we're working on it, and we're committed to delivering it.

over 3 years ago - /u/RSPN-Travis - Direct link

Originally posted by SzyjeCzapki

/u/RV-Eric /u/RSPN-Travis /u/RSPN_Jello

I REALLY dont intend to say this in a rude manner but I am genuinely curious what is the thought process leading to an ability which can:

  • give wallhacks for 8 seconds

  • reveal health info

  • IS NOT 1 person wide as DZK said

  • stun

  • flash your screen

  • slow

  • deal damage

  • cancel heals

  • cancel revives

  • and applies all of the above effects through walls, and has 75 meters range

Even on paper, how is this fair, fun, and balanced in any way?

Tough question, but I'll try to answer sincerely and in good faith since you aren't being rude! We have a strong culture of playtesting at Respawn and have multiple playtests per week where everyone on the team is welcome to join in, play the upcoming content and provide their feedback. We also will occasionally host playtests with pros and content creators to get their feedback on upcoming content. Despite all of that playtesting, nothing can match having content be released into the wild and played by the players to see how a piece of content actually ends up performing. Seer specifically went through multiple gameplay kits and iterations before shipping which was shaped directly by both internal and external feedback. With that being said as I mentioned in another comment we will be adjusting some of his power in an upcoming patch.

over 3 years ago - /u/rkrigney - Direct link

Originally posted by Redfern23

Edit: I might be completely mistaken about Valk’s passive being nerfed, apologies if so, doing a thorough test…

The team was so confused when we saw your comment lol, we don't think we nerfed it...

over 3 years ago - /u/rkrigney - Direct link

Originally posted by Redfern23

I’m kinda mind blown and feel like an absolute idiot, I’m comparing with old footage now and shocker… it does look the same. It’s strange that a fair few people (even prior to my comment) thought the same thing.

Big apologies.

np at all, friend

honestly we are guilty of missing stuff in patch notes sometimes but we try to correct it when we mess up, so it wasn't a wild question

over 3 years ago - /u/RSPN_Jello - Direct link

Originally posted by poofy_69

What was the goal behind the rempage lmg, did you want to change the meta with it or simply wanted extra options when it comes to long range

What was the goal behind the rempage lmg, did you want to change the meta with it or simply wanted extra options when it comes to long range

There was a few goals with the Rampage LMG. Adding a new gun always has the potential to shake up the meta and we hope when they released they become a viable option for players. The goals for it's design was to add a slow fire rate LMG that excels at mid range engagements, we also liked the sentinel charge mechanic so wanted to introduce this to the rampage to give it some versatility. When we were first developing we had tried a bunch of different outcomes from the charge mechanic (Fire rounds was one) but settled on fire rate cause it offered a great feeling boost that a slow gun needed.

over 3 years ago - /u/RoboB0b - Direct link

Originally posted by autobong

u/RoboB0b

u/RSPN-Travis

u/RSPN-Jello

I use a custom controller layout on XSX and i've mapped my Ping button to D-pad up. I am not able to ping the overhead map while using this configuration. While on the overhead map, it says to use RB for pinging however this does not work. I'm not able to ping the overhead map at all. Pinging while playing works fine but it's literally impossible to ping the map. This has been going on for a few seasons and even got acknowledged by Jason McCord on twitter but with no fix yet.

Thanks for bringing this up, I was not aware of it. I'll make sure this gets looked into if it's not already!

over 3 years ago - /u/RV-AmandaD - Direct link

Originally posted by Odin043

u/RV-AmandaD

Thoughts on an end game encyclopedia to keep track of the story? I follow things fairly closely and I just saw yesterday something about Gibby being married that I had no idea about.

Thoughts on an end game encyclopedia to keep track of the story? I follow things fairly closely and I just saw yesterday something about Gibby being married that I had no idea about.

This is definitely something we want as well. It's hard to track all our bits of lore, especially with a live service game that keeps going. All I can say is something is in the works...

over 3 years ago - /u/RoboB0b - Direct link

Originally posted by Sargent379

Can you charge your Sentinel in Arenas without buying more Shield Cells?

For some reason every time I tried Sentinel without buying more shield cells, I haven't been able to actually charge it.

Gonna be shocked if its just a coincidence that those are the only rounds it doesn't work for me.

From what I can tell, it's a bit more involved than whether the free cells or purchased cells were used. I've seen some workarounds like dropping the Sentinel and picking it back up will let you charge it for example.

over 3 years ago - /u/RSPN_quazz - Direct link

Originally posted by Pleasant_Drive

Hey Team! Thanks for checking in.

Bangalore has been hit hard right now with the introduction of Seer. The utility of her smoke screen is canceled out by multiple legend abilities as well as the digi threat sight. Are there any plans to buff our girl Bangalore back into meta or do devs think she’s in a good place this season?

Yo, I am a Bangalore main and I feel for you! I have expressed the same feelings towards the legends balancing team and hopefully, we can see our girl get the buff she needs :)

over 3 years ago - /u/RV-AmandaD - Direct link

Originally posted by sonhalo

@u/RV-AmandaD I’d love to hear lore-wise how Ash was decided to be brought to Apex. Was her backstory as human already planned before Apex? At what point was Horizon incorporated into this (especially if Horizon was, at least at some point, supposed to be more of an evil character compared to what she is now)? I realize Ash and Horizon’s story is still unfinished but I’d love to know as much about what went into the development of these two characters as possible. Thank you!

What do you mean? Horizon and Ash have some sort of ties? Maybe we should explore this more in the future...

over 3 years ago - /u/RSPN_Jello - Direct link

Originally posted by Electrical_Traffic_4

Will Crypto receive a buff anytime soon?

Crypto is being looked at and should be getting some improvements in the future just not sure when they're coming

Maybe a way to use the drone on the fly....

over 3 years ago - /u/RoboB0b - Direct link

Originally posted by xDRAGONxSLIPPERSx

u/RoboB0b Is there any update to Loba's ult in Arenas?

This one has been extra tricky but I would love to see this fixed ASAP. It's obviously crucial to her kit (even in Arenas) and pains me to see it not working 100% of the time.

over 3 years ago - /u/RV-AmandaD - Direct link

Originally posted by Jsnbassett

u/RV-AmandaD

Can you share any interesting and juicy Rampart rare fun facts that we might have missed? Or something you know that we don't without losing your job haha

I think you should tune into this season if you're interested in some Rampart tidbits... ;)

over 3 years ago - /u/RoboB0b - Direct link

Originally posted by Bahmpocalypse

I would like to add that this problem is also on Playstation 4 and Playstation 5. I have the ping button mapped to X instead of the default R1, and can not ping the map. Additionally, when in your inventory, the command to ping or request items reverts to R1.

Got it, thanks for the extra info!

over 3 years ago - /u/RV-AmandaD - Direct link

Originally posted by littlestbrother

I'd prefer more actual worldbuilding/Titan introduction than some ambiguous, fluffy gay love-triangle between contestants of a gladiator bloodsport.

It's a shooter video game not a soap opera.

All I'm hearing is give us more gay stuff for Apex!

over 3 years ago - /u/RV-AmandaD - Direct link

Originally posted by AndHellFollowedAfter

I have a few lore related questions about my two favourite characters for u/RV-AmandaD that I hope can be answered! In no particular order:

• How far past Wattson’s face does her scar extend? Lots of artists draw it down her arm and I’m curious as to what’s accurate.

• In a similar vein to the above question, does Wraith have implants on her body in the locations that correspond with the nodes on her suit? Also does she have a tattoo/mark of some kind that correlates to her test subject number 61137? Again, this is something many artists draw so I’m curious.

• Will poor Wraith catch a break any time soon? :(

• If you can answer this one without obviously spoiling anything, will we ever have any clarification on how the Voices from the Void work? Does Wraith hear a hum of voices at all times or is it only when she is in potentially dangerous situations?

• Can we expect any lore development for Wattson that isn’t just her being a catalyst for change in the lives of Caustic and Crypto? Any lore for just her?

Hopefully you can answer some without spoiling future plots. Thanks in advance! :)

This isn't a fun answer, but I don't think I can answer any of these without spoiling future reveals, especially things we'd like to explore through skins.

The one I can answer is that Wraith always hears the voices, but has found a way to tune them out over time when needed.

over 3 years ago - /u/RSPN_quazz - Direct link

Originally posted by The_HoomanPS

This questions are for u/RSPN_quazz

  1. Were Fragment East an West looked at when you guys were thinking what places to change? If so, why did you decided not to? Every change you made is great, but irrelevant because everyone just drops Fragment right now.
  2. This was a big map update, was this possible because you had more time to look at WE and solve it's issues due to now having three maps in rotation which makes updates in the same map more spaced between each other? Can we expect more updates like this one instead of the Season 9 one, which was rather small?
  1. We briefly looked at Fragment as we are aware of the communities feedback in regards to a lot of the players landing there. Fragment is a massive central POI and we would require a lot of planning, iteration, and playtesting as we would want to make sure we nail it. That being said, we won't rule out anything for the future. We hear you and the community and are paying attention.

  2. We had around the same amount of time for development on the map update for any other season map update. Season 9 development was a little different as we were introducing Arenas and that took up some of our art resources for Olympus. We always try and push for fresh new spaces that really make the map feel new! Stay tuned, we got some stuff coming :)

over 3 years ago - /u/RSPN-Travis - Direct link

Originally posted by Jsnbassett

Will we have to wait until midseason? That might be extremely frustrating in the current state

Nope, it'll be sooner than that.

over 3 years ago - /u/RSPN_Jello - Direct link

Originally posted by Odin043

u/RSPN_Jello

u/RoboB0b

u/RSPN-Travis

I'm really liking the Rampage LMG. Any plans to allow to re-thermite a partially revved up Rampage, to top it off?

Thanks! Glad you're liking the gun :) We currently like the choice of having to use up the charge before charging it up again.

We want the moments to charge to be meaningful and I'd worry if you could keep toping it up you'd end up trying always stay in the Revved up state. We like the risk reward of knowing when is the right time to charge it up.

over 3 years ago - /u/RoboB0b - Direct link

Originally posted by uwango

This happens very consistently for me when I go into the firing range and pick up only a rampage to charge it, both before picking up a thermite and after. I have to drop the weapon and get a new one to get it to charge.

Thanks! I made a note of this in case trying it in firing range helps lead to the fix.

over 3 years ago - /u/RSPN-Travis - Direct link

Originally posted by DynamicSocks

How was this not obvious to yall prior to release? Is there any kind of review process regarding new skills and their interactions before they go out?

“Receive some balance in an upcoming patch” Why not… immediately? Like every other online game when something is so broken the entire community shits itself in frustration? Why do the players have to deal with frustrating gameplay for an extended period of time because the development team failed to catch this before sending it out the door.

This shit is so broken and frustrating it requires a hotfix not a patch “TBA”

With Apex, we have some levers that we can tune with a patch and some that we can tune on the fly. Regardless there's a whole testing process that we have to go through and as much as I'm sure we'd love to be able to do these things instantly the reality is that we can't, and they can take some time to go through the process and ultimately be released.

over 3 years ago - /u/rkrigney - Direct link

Originally posted by ImperialDeath

They posted on their trello board that they are indeed looking into this issue.

https://trello.com/c/QkCTZdw5/244-xbox-one-users-encounters-freezes-inconsistently-during-gameplay

Yep, looking into it

over 3 years ago - /u/RSPN-Travis - Direct link

Originally posted by Zer0Gravity1

Seer has launched strong, which was the hope.

This seems odd. From a dev perspective why would you want to release a character you knew wasn't balanced? I know in most cases it's easier to tune down abilities than buff them, but yikes. I'm going to be naïve and pretend the reason isn't to sell cosmetics.

Just to clarify, the intent was strong and not broken. I think you can look back at some of our previous legends and see that we missed the mark there, where they were picked a lot in the first week and then they fall into obscurity. At the end of the day we just can't know exactly how something is going to land in the wild with 100% accuracy. Seer is too strong right now and we'll be looking to adjust him soon in an upcoming patch.

over 3 years ago - /u/tex10four - Direct link

Originally posted by l7arkSpirit

  1. Why was Valkyrie nerfed? Her recharge takes much longer and recharges much slower, she was imo a very balanced champion.
  2. Are we going to see a level cap increase that goes beyond just another couple 100 levels? Have you guys thought of Regenning like how TF2 does it?
  3. Can you share more information on champion win and pick rates and explain why you guys think Wattson is good?
  4. Are there any plans to improve the servers? Are you guys sticking to Multiplay even though your contract is running out? This launch has been one of the best, but there's still issues with "moonwalk" servers and latency issues where you get shot behind cover/walls.

I'll just tackle #2 since the others are addressed elsewhere in the thread:

The level cap is one of those features that has existed for a long time and we've been looking to update it for along time too but we plan to do this in a few phases. First we are planning to straight up increase the cap with maybe a couple small changes in the mix but we also want to future proof it with some of the other progression mechanics we are developing that are not yet ready. With that said we may hold out a little longer to ensure these core systems are as consistent and stable and future proof as we can with fewer bigger changes rather than constantly making small changes.

All of that is to say you can expect a more significant update to the whole system in the future with a possible level cap between that larger update when our other progression system features are ready for prime time.

over 3 years ago - /u/RSPN-Travis - Direct link

Originally posted by Firaxyiam

Bloodhound was nerfed not that long ago because their scan was getting "free assists" in Ranked to players that didn't proide much more than a location. What is the reflexion behind giving Seer damage on his own scan, effectively walking around that issue with BH and giving, in the end, "free assists" to Seer too? Was it an oversight or was there actual purpose behind it?

But other than the obvious Moth in the room, I'd also like to say that so far, the new locations and new weapon feel absolutely amazing to play in and with, so good job on that part! I'm sure Seer will come into line soon enough too.

The cone on Bloodhound's tac is much more generous than the cylinder for Seer's tac. It's pretty easy to walk to up a POI and tag everyone in it with Bloodhound whereas Seer's tac isn't nearly as easy to hit enemies with.

over 3 years ago - /u/RSPN_quazz - Direct link

Originally posted by JustAnAverageGuy20

u/RSPN_Jello and u/RSPN_quazz(idk who to ping) despite the backlash that you guys have been receiving I'd like to congratulate you guys for such a smooth launch for the first time ever! No server crashes, lag, nothing. S10 is just plain fun. Love Seer, Love Rampage and WE looks excellent this time around. Not to mention climatiser... That's one of, if not, THE BEST poi I ever had the chance to experience in Apex. Keep it up.

Thank you for the kind comments and thank you for playing! :)

over 3 years ago - /u/rkrigney - Direct link

Originally posted by BURN447

They do voice lines in batches. The QuickDraw/hammer points/anvil were all in the same boat at one point or another

This is right! We weren't sure exactly which hop-up we were doing until relatively late in the process. We'll get around to it probably next season.

over 3 years ago - /u/RV-AmandaD - Direct link

Originally posted by Stephancevallos905

For u/RV-AmandaD

What legend/story draws from you and your life?

Also, thanks for making such memorable characters that push the boundaries in the video game industry.

Horizon's backstory and personality were ultimately created by Sam Gill, but the part I got to develop was making sure her connection to her son and her representation as a mother--especially a working mother--felt authentic. I channeled a lot of my own persistent fears of ever not being around to protect my son, especially with all the stresses of the past couple years. I also drew from what is probably the strongest emotion I've ever felt: my love for my son and my desire to move heaven and earth to give him a good life. Horizon's unflappable optimism and almost superhuman ability to surpass every seemingly insurmountable obstacle to make her son happy and safe is an inspiration and a mindset I happily inhabited in 2020.

over 3 years ago - /u/RSPN_quazz - Direct link

Originally posted by Lightning_Laxus

u/RSPN_quazz I've noticed that, so far, every time there is a new Town Takeover, it gets placed on the map that just got added or updated that season.

Is this how you guys do Town Takeovers? (e.g. Hypothetically, if you guys were to add a TT this season, it would go on World's Edge, the map that just got updated. Am I correct to assume this?)

Yes, as of right now, that is usually how we approach Town Takeovers. Maybe in the future that could change, that's the benefits of working on a live service game :)

over 3 years ago - /u/RV-AmandaD - Direct link

Originally posted by Lightning_Laxus

u/RV-AmandaD Is Horizon ADHD? I know her voice actress said she is but I kinda want a writer to confirm it.

Yep!

over 3 years ago - /u/rkrigney - Direct link

Originally posted by SzyjeCzapki

Okay, thanks! Now that we know that at least it was super unintended, id reckon reducing the amount of sound occlusion, even by little bit would VERY help the game's audio (i've played 1700 hours over these 10 seasons with occlusion disabled and if removing occlusion was a game setting id do it in a hearbeat, it really was that much better) without impacting the core design as much as disabling it entirely did

As for more feedback, do you happen to have an answer to this ? -

https://www.youtube.com/watch?v=2bmUYROQNv4&t=4s

Basically in game you can hear sounds of healing, revives, at very low volumes and those aren't actually random sounds, they play when other players complete those actions - despite being hundreds of meters away.

This is especially audible with crafting replicators, the click click clack of interacting with the replicator can be heard from like 200 meters somehow, instantly pointing you to where the enemies are.

I personally like the idea of supporting it at the settings level but I'm really not the guy who owns these decisions. Nevertheless I can take this on to the team and raise visibility on it!

To your other note: I've heard a lot about that re: sounds being audible across the map. If I had to guess I'd say it's because of the way our servers send updates about the map (whole world data is transferred every tick). We have a strike team working on audio right now which we hope will help us solve some longstanding issues. We know there's work to be done here.

over 3 years ago - /u/RSPN_Jello - Direct link

Originally posted by KindheartednessOk970

u/RSPN_Jello What weapon concepts you wanted to explore in Apex? Imo, we need a pistol that uses energy ammo, or an smg that uses arrows.

We generally look at holes in our roster of weapons and have a bunch of prototypes in the works. It just comes down to deciding what the best gun to focus on next and finding the right time to release it. Good suggestions, what do you think a smg that uses arrows would look like?

over 3 years ago - /u/RSPN-Travis - Direct link

Originally posted by Big_Liability

What are you going to do about many legends that need buffs/reworks to keep up with the recon legend rush meta? Wattson taking 60 full seconds to be able to have ONE fence is extremely underpowered compared to Seer being able to use his tactical every 30 seconds to get: - 8 Second full visual on enemy WITH health bars - Stun - Flashbang - Heal/Revive Cancel through walls - Damage

Can we also get the enemy team’s Seer tac and ult colored differently fully? It’s so hard to tell who’s ult is who’s when there are multiple seers

Other than that the Season launch was very clean and the best in a while.

Balance and meta is always going to be a moving target as new things get added to the game. We've heard the Wattson feedback and know that players are eagarly awaiting changes, there's stuff actively in the works right now but I can't get into the specifics today.

I don't think you can just look at the cooldowns to compare the two abilities. One has multiple charges and leaves behind a fence in the world that can have a persitant impact until its destroyed. The Seer tac goes off and hits some targets or it doesn't and then its totally done.

We were aiming to differentiate the enemy/allied Seer abilities with the addition of the red tinting applied to the VFX. I know readabilitiy has come up a few times with the VFX for Seer and we're going to be taking a look at them to see what can be done to help with that.

over 3 years ago - /u/RoboB0b - Direct link

Originally posted by auchenai

Would it be possible to reverse the change on Crypto's drone in Arenas?

Recalling it and deploying it again is crucial to play him effectively.

Why should recalling it before it gets destroyed eat up ability charge? Isn't it the same as caustic picking up his barrels?

Definitely a bug if it's still happening. I thought this was fixed? I'll double check what's happening but yes, recalling should not use up a tactical charge.

over 3 years ago - /u/RSPN-Travis - Direct link

Originally posted by Jsnbassett

Thank you so much for saying his power will be adjusted. I am sure you hear all of the complaints and you are right... it is IMPOSSIBLE to predict the impact in playtesting compared to large scale. Because not only do you balance for the casual, but you balance for the higher-tier players and competitive. That is a hard thing to do.

I am going to ask a question that I am sure you can't answer, but I'll go for it! Are there things in his kit that will actually be removed? Or just toned down. I am curious because I am scared of just seeing value changes (like ult cooldown) and not some of the other glaring issues Seer seems to have.

Lastly, is this something we have to wait til mid-season to see?

I wouldn't expect fundamental changes to the kit. I will say that the flash on hit ended up being way more than intended and we will be removing that aspect entirely from the ability. This and the other balance adjustments will be in an upcoming patch (sooner than mid season).

over 3 years ago - /u/RV-AmandaD - Direct link

Originally posted by Lightning_Laxus

u/RV-AmandaD Two Fuse questions:

  • What year was Fuse born in? His intro quip says 2681 but the website says he's 54 in 2734.

  • Fuse's nickname is Wally and that's also the name of his mortar. Did he name his weapon after himself, and does it ever get confusing when Maggie says Wally with Wally around?

Sometimes math isn't a writer's strong suit ;) He is indeed 54, so 2680 is his birth year.

Technically Walter "Fuse" Fitzroy is Walter Jr.. His mortar "Wally" is named after his dad who was always compared to a wallaby (hence the image on the side) for his scrappy nature.

over 3 years ago - /u/RSPN_quazz - Direct link

Originally posted by Noktaj

Hey guys, thanks for the AMA. Level design question here so probably for u/RSPN_quazz ?

I've noticed a kind of philosophy for the new POI is about "splitting" them, introducing elements like lava and verticality to sort of fragment the zones into chunks instead of one big area.

I'm conflicted about it. While I like the new POIs artistically, I prefered how "simpler" POIs (like old Sorting Factory for instance) allowed players to focus more on the engagement and the shooting rather than navigation. Especially on low-mobility legends, these new POIs are quite nasty to navigate.

I'm curious to know if there's any reasoning behind these changes and if this is a pattern we can expect in future map updates.

We are always trying to bring fresh new combat spaces, encounters, and experiences within our POI's. One of my overall goals was to try to create separated dense loot pockets that counter instant 3rd party encounters throughout the POI's (Lava Siphon and Climatizer) We believe in bringing these types of layouts in Emergence achieves this because of the distance in between the separated spaces. Players have more meaningful decision-making when wanting to progress/traverse and fight the other squads in the separated spaces. That being said, this is not a pattern you can expect in future maps. We always try and differentiate every new POI's design from pre-existing ones. Thank you for your feedback and thanks for playing!

over 3 years ago - /u/RV-AmandaD - Direct link

Originally posted by Lightning_Laxus

u/RV-AmandaD Could you help clear up some confusion on Pathfinder's Quest?

I know branthium is naturally found near black holes. And I know that even after its discovery, the Project Iris Group was struggling to refine it so they created Pathfinder to operate the refinery.

However, was the branthium the Group had obtained from black holes or did they synthetically obtained it?

The only branthium was taken from the black hole, as seen in the Horizon lore trailer. It just took about 12 years to figure out how to refine it to use it as an energy source (I like to think it would have taken much less time if they had Horizon helping them out...)

over 3 years ago - /u/RSPN_quazz - Direct link

Originally posted by Suicdsolo

u/RSPN_quazz. Love the maps, they r super beautiful. Game is so nice. Have a nice day. Just wanna send some appreciation for you r hard work.

Thank you for the love! Thank you for playing! :)

over 3 years ago - /u/RSPN_quazz - Direct link

Originally posted by Stephancevallos905

Any ETA on when Mirage buys a new boat?

I heard there is some type of boat show in the frontier coming up. Maybe Mirage will make an appearance lol.