Rare-Sonicbob

Rare-Sonicbob



26 Apr

Comment

Originally posted by INeverPlayedF-Zero

Is an emoji possible? If so, I want "👀" for back when u/Rare-Sonicbob used to lurk the sub.

If not, lemme get "Ghosted by the Shrouded Ghost"

...used to... - once a lurker always a lurker 👀


10 Mar

Comment

Originally posted by Elbcore3

I received all the regular colored Arena skins, however the good boy set is missing. Is that delayed or am I the only one who does not have it yet? (I have been Sea Dogs level 50 for a very long time, so i did not miss the deadline by a long shot)

The Arena Ship Set gifting is taking some time to complete - Suggest giving it ~72 hours for us to get these out to all players!

Comment

Originally posted by iocomxda

BUG: season Six still has the animation intro with the character waking up from table even if disabled, on pc

The 'Auto-skip intro animatic' option in the settings disables the Animated Map video shown after pressing Start in the Front-End. The animation of players waking up in the tavern in-game is not managed by that setting and not skippable.


18 Feb

Comment

Originally posted by JustSaiyen_

Hey! Just wanted to say that as a day one player who is super invested in the lore and story of Sea of Thieves. You guys at Rare did an amazing job on this update! Thanks again for all your hard work!

Cheers u/JustSaiyen_ - glad you are enjoying the new Adventure!


17 Feb


13 Feb

Comment

Originally posted by Mozerath

Bring back 2018 skeleton fort cannoneers, sniper and gunpowder skellies!

Assaulting forts isnt at all exciting with there being no sense of danger upon approaching it.

We have a lot of new tools like firebombs, grenades and ammo pouches to deal with gunpowder skellies now.

Likewise larger waves of skeletons or eye of reach ones with firebombs, ammo pouches and the Revive mechanic.

Hoarder of Treasured Tears eh - Title certainly checks out 😉


12 Feb

Comment

Hey u/dan_1789 - Thanks for raising, we're seeing this topic popping up a few times since the recent fix to Skeleton Cannoneers in our 2.4.2 update.

For some wider context here, the fix was to prevent Skeletons manning cannons to become stuck in a targeting loop which caused them to be unable to find a target to fire at when there were valid targets available. From our perspective this fix is purely returning Skeleton Cannoneers back to their same intended firing frequency and accuracy levels prior to the bug was introduced.

As we're seeing this feedback indicating that the Skeleton Ship encounters and Skeleton Fort defenses have now been made more challenging, we'll continue to monitor feedback and player data on these encounters and will review the balancing for these encounters should we need ...

Read more

10 Feb

Comment

Originally posted by AxisSnap

I cant kickstart the new arc after the update. Restarted my console several times but nothing. Larinna has nothing for me. I can see the new shrouded island though. Anyone else having this issue on Series X?

To add more context - Im a new player since January of this year so if Im missing something, please enlighten me. Thanks!

Check back in on the 17th February when the Adventure begins!

Comment

Originally posted by caput1700

Any animation cancellers that can comment on this? "Shooting while moving forwards, then sprinting and abruptly stopping, should no longer cause the weapon reload animation to be cut short." .. any impact this time around?

See my comment here!

Comment

Originally posted by toastiewaffles

So is it just me or does the sloop suddenly have a bookshelf, curtain, and drawers on the captains table?

👀

Comment

Originally posted by Clinkster

Don't forget this nerf to double gunning, very big change:

Shooting while moving forwards, then sprinting and abruptly stopping, should no longer cause the weapon reload animation to be cut short.

There is no nerf to double gunning here, simply a fix visual glitch with weapon reloads.

The time between ranged weapon shots when switching continues to be at its intended levels and remains unchanged in this update.

Comment

Wasn't ready for these feels today r/Seaofthieves...


07 Feb


23 Jan

Comment

Originally posted by SkullFoot

Audio problem with spatial sound enabled. If you throw a firebomb and look away the sound goes away. Same thing happens with an angry exploding chest of rage and fireworks.

Thanks u/skullfoot will pass this along!

Comment

Originally posted by Roadboy03

Weird, well hopefully they get it fixed soon enough, still think this update is a nice improvement overall

Hey u/roadboy03 u/NiennaNeryam - will check in with the team on this one!


20 Jan

Comment

Originally posted by me_old_bones748

Not getting the audio queue for when a hole is created on my sloop. Only hear water suddenly start filling up.

Thanks for the report - aware of this one and have a fix heading to Insiders.
There should be sufficient audio effects to ensure players are clear that damage has been done to the ship but appreciate part of the wood cracking audio effect is currently muted.

Comment

Originally posted by Luke_The_Sunbro

I'll believe it when I see it... they've decreased the spawn rate like what? 4 patches in a row now? It's still much.

This time it should stick!


14 Jan