Rare-Sonicbob

Rare-Sonicbob



23 Oct

Comment

Originally posted by TheKayoPop

I do appreciate the post, especially clarifying that it only 30 more chests this season not 60.

However, this is the exact kind of post I would also expect to see something regarding the painfully slow guild progression. That fact its not mentioned makes me think you guys think its in a good place. Its not.

Please rethink guild progression speed outside of guild emissary flag. The grind to 15 to unlock the flag is way disproportional to other emissary flags, even considering it an endgame version of such.

This post gives an update on the highest impact issues right now affecting the core experience, however don't assume that this is an exhaustive list of the only thing the team are assessing - it's not!

Comment

Originally posted by -ImJustSaiyan-

Any word on achievements being fixed? I feel like they've all just stopped tracking, and the one for completing the True Legend commendation still hasn't popped for me despite completing it a week or two ago.

Team are working to bring achievements back into a state where are consistently delivered when unlocked. Prohress hasn't been lost however so sit tight while the team work through the backlog.

Comment

Originally posted by MasterAenox

Hey sonicbob, enjoying the season so far, but i have some concerns about two topics that i've faced first hand.

Any comments regarding crews absolutely glitching their way through hourglass levels and subsequently guilds by constantly matching against one single enemy ship?

Any comments on cheaters being able to fully close servers at will?

Other than that, i'm having a blast in season 10, my guild and I are having tons of fun using the new clothes and ranking our way up in our guild.

Hey u/MasterAenox - Team are aware and investigating!

Post

Hey Everyone,

Following the launch of Season Ten on October 19th, I wanted to share a quick update on the current state of play and what we are doing to improve the player experience right now. You can reply directly in the forums here https://www.seaofthieves.com/community/forums/post/1850474, but sharing details below;

Server Performance
Following the October update we've seen the wave of reports from players who have been impacted in some way by poor server performance. We can also see from player data a significant spike in servers underperforming sinc...

Read more External link β†’

19 Oct

Comment

Originally posted by sprucay

Aim assist is interesting.

Also, how the hell was the watch three minutes slow?!

Seriously the guys dead, give him a break πŸ˜‚

Comment

🌢️🌢️🌢️


24 Jul

Comment

Originally posted by CaterpillarVisual629

Hey mate i guess the rework to Make the ghost hull glow is still Not on the Agenda ? Just curious because the shackled Phantom hull still works better than the ghost hull itself and no one has it since its been Season 2 exclusive reward

Shackled Phantom Hull you say, i may have seen that recently...


15 May

Comment

Loved it, an awesome nostalgia hit 🍻


14 May


19 Aug

Comment

Originally posted by CKKells

Here's the qoute from u/Rare-Sonicbob 1 month ago on this subject.

I'm unsure where this misconception started, but I'd love to help provide some clarity here and squash it.

Things like new world regions and additional ships on a server are not limited by the range of clients we support joining a server. We have the means to manage how different performing clients stream in assets and can support a wide range of different performing hardware on PC and Consoles.

Looking at performance issues like rubberbanding or ping spikes; these are not related to the type of clients connected to the server. The recent issues being experienced are due to a combination of player-driven actions that generate performance spikes on the server, which then affect everyone connected to the server irrelevant of client type.

In short, the scenarios provided here are not examples of how different performing client hardware is in anyway holding ...

Read more

πŸ™Œ


04 Aug

Comment

Originally posted by Old_Ratbeard

4 Years ago I pitched an idea to have banners show up with ship/crew names. Got some love but also a lot of doubters. One being our very own Drew Stevens, aka u/Rare-Sonicbob. He mentioned that it might take away some of the mystery to run into a crew called the crew of β€œthe gonna bus’ u up.” Drew, I want you to know I've thought about this post often, and have waited for this day to come.

In all seriousness, hats off to the team for making this a reality. It turned out wonderful and I can't wait to see what everyone names their ships. Keep an eye out for The Gonna Bus' U U...

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HAHAHA AMAZING! A lot can change in three years dude, glad to see you are still sailing with us (and Kudos on the Ship name πŸ˜‰)


08 Jul

Comment

Originally posted by granty012

Any chance we can get this information posted on a official SoT channel/SoT Twitter etc? I see the argument being used time and time again and I think it may be helpful having it said a little louder for the folk at the back.

πŸ‘


01 Jul

Comment

I'm unsure where this misconception started, but I'd love to help provide some clarity here and squash it.

Things like new world regions and additional ships on a server are not limited by the range of clients we support joining a server. We have the means to manage how different performing clients stream in assets and can support a wide range of different performing hardware on PC and Consoles.

Looking at performance issues like rubberbanding or ping spikes; these are not related to the type of clients connected to the server. The recent issues being experienced are due to a combination of player-driven actions that generate performance spikes on the server, which then affect everyone connected to the server irrelevant of client type.

In short, the scenarios provided here are not examples of how different performing client hardware is in anyway holding us back from delivering experiences to our players.

:2226: Thank you for coming to my TED talk :22...

Read more

22 Jun


14 Jun

Comment

Originally posted by Nemnxx

Your sandbox, my playground

🍻

Comment

Ok, yup that's pretty damn cool


05 Jun


25 May


21 May


18 May