Hey folks. We announced the double up changes in our Dev Drop and then article, and now launched on PBE, which is pretty exciting. Since then we’ve seen your feedback, and wanted to give an update on some adjustments we’re making, but also explain some of our product goals with the Double Up mode.
First and foremost, our primary goal for Double Up is to provide a fun way to play TFT with your friends, regardless of skill level. We want it to be a more fun, social experience for those who want to enjoy TFT with a friend, whether that’s intro-ing someone new to the game, queueing up with a long time player, throwing a TFT party, or anything in between.
It should still feel like the core TFT experience (this isn’t Choncc’s Treasure), but when making tradeoffs around the design and systems, we leaned on what would feel good for a social player playing on voice comms with a friend. We don’t want to stop people from playing it competitively, and we are trying to make sur...
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