Riot_Sobey

Riot_Sobey



16 May

Comment

Originally posted by vecter

Appreciate the update! Agree that hitreg is important--perhaps one of the most important things in this game or any FPS!

I'm concerned that there is still a genuine hitreg issue b/c if you look at this clip, the player isn't moving at all: https://www.reddit.com/r/VALORANT/comments/gk3qsu/it_really_does_look_like_riot_messed_something_up/fqpfxbf/

Agreed!

Comment

Originally posted by MrRise

Hey Sobey thank you so much for looking into it.

I just wanted to give some of my own personal feedback I've experienced from 0.50.

First things to go over are just my system specs and connection to the internet.

So I run a i7 6700k with a GTX 1070. I have the game max'd out in terms graphic settings + with my 144hz monitor(not that that really matters). My network connection is ethernet with a 750mb down and 750 up, 99% stable with barely any issues in all games.

There have been multiple occurrences where I have been right beside someone with the bucky and shot and had no registration on bullets hitting. We are talking about someone being afk standing still, me walking right beside them and right click into their head and having 0 feedback on any shots landing. I wish I had video evidence of that.

But going forward, I will make sure to record my valorant clips in obs at the highest FPS I can with network monitoring on the screen in hopes ...

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I'm really bad about Discord pm's- I'll try to check them more often (I'm sure other there are probably other messages in there I've missed by now). Easiest way to reach me is through DM on reddit or Twitter (mostly twitter tbh).

As for the Bucky bug, I would love to see the clip! If you're right clicking at point-blank range, you should only deal minor damage (the shell has to go a minimum set distance before exploding into the shotgun blast, like Roadhog's. But if it's dealing no damage at all that's something I'm not currently aware of!

Videos of bug reports are the best. Thank you for recording your bugs, once again recordings are hugely helpful to the team.


15 May

Comment

Originally posted by gencaykurtt

Same dude samee

Felt paranoid last night , i couldnt kill enemies with regular shots and i swear i saw bullets hitting on them but not registering

Heya! I work on the team that's responsible for hitreg, and spent a ton of time digging into this stuff this patch (I care a lot about hitreg- that sh*t's important).

We can't confirm my theory is 100% correct yet (working on validating it still) but there's two things I believe are happening here.

1.) Tracers fired while inaccurate from movement are not synced to the server like they are when you're standing still or from firing error (those two are synced, so the tracers you see on your screen are what's happening on the server). This means that when you have movement inaccuracy, you may see tracers pass through an enemy and not deal damage. The changes we put in increase the time it takes to become accurate from running and we increased movement inaccuracy while walking, which means it's likely people are movement inaccurate more often. I know I am, re-learning the muscle memory timings for stop-and-shoot is hard.

2.) The spark hit impacts aren't helping ...

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05 May

Comment

Originally posted by howtotailslide

This is a known issue with hit boxes.

You should have totally gotten a headshot but right now there’s an issue with brimstones head hitbox when he’s in the menu for smokes which he is in your clip when you shot him. There’s some other animations like defusing and whatnot affected.

I saw some one from riot address this in another thread.

I’m sorry you got screwed out of a sweet dome shot tho.

Thanks for the video /u/Dalorick and the comment here /u/howtotailslide - we are looking into this issue!


29 Apr

Comment

Originally posted by ShadowSkyGuy

Hijacking this so it gets visibility.

Something I have noticed while playing Valorant is that the "Equip last used item" is not working as intended. I'm used to using this in CS in situations like when you fire the AWP, and you quickly switch to your knife and back.

For the most part, it works fine in Valorant...until you use an ability OR press the key to get ready to use the ability. Once you press an ability button and reselect your weapon "Quickswitching" will not work. It will stay stuck on whatever weapon you have out until you manually select another weapon to switch to. After that, it goes back to working fine. I'm not sure if making the knife a "default" last used item after using an ability would help or not to fix it.

I hope I'm making sense and getting the issue across! It's not a major thing but it's a little annoyance that makes gameplay a little less streamlined.

Thanks so much for reading and hopefully, this gets some visibili...

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This is on our list of stuff to tackle, no ETA yet