Originally posted by The_Wkwied
Can you tell us the technical difference between all these 'inventories' and the bank?
Why can Diango hold seemingly every cosmetic and MTX item in the game, but our bank can not? (I counted, Diango can hold 665 items)
How come the POH Treasure Chest can hold just shy under 300 items?
How come the Sophanem Slayer Dungeon and Elite Dungeon Chest each hold 30 unique, separate items (60 between the two of them)?
With the above, how come there are places to store over ONE THOUSAND ITEMS that are not in the bank, but we can not store those same items in the bank?
Courtesy of Mod Helen
It's less of a question about save-game size (though it is still a consideration), but more to do with the computer processing required.
Consider that to display an item within an inventory to you and set up particular interactions on it, takes an amount of time, and a particular number of actions.
Now multiply that by the number of slots allowed in that particular inventory.
For a bank, that time and number of actions is significantly more than a smaller inventory such as the chests mentioned.Now, let's think about a piece of content (like Diango for example), that requires us to check whether a player has an item.
It takes a certain amount of time and number of actions to check a particular inventory slot (e.g. bank, backpack, worn items, grand exchange, etc etc).
Each time we add more inventory slots (whether that's to the bank, or a new inventory), we increase the total length of time, and total number of actions that se...
Read more