Shaunyowns

Shaunyowns



03 Jan

Comment

Originally posted by DforDragoz7

https://runescape.fandom.com/wiki/Treasure_Trails/Guide/Coordinates

If you will check some of the coordinates, they don't make sense. I'm hoping that the guys who manage the page, or those who know a person that does will be able to read this.

If not, can anyone suggest me a better page for treasure trail coordinates guide?

The better page would be the official wiki :) - https://runescape.wiki/w/Treasure_Trails/Guide/Coordinates

Comment

Originally posted by JShoey

Haven't found another post about this yet but the Australian servers pings are up again after it was fixed a couple weeks back. If a Jmod sees this can we please get this checked out again.

Yeah it’s an issue again :(

Has been raised and I’m chasing it up

Comment

I remember when Mod Shogun mocked me for not having this cape and in my pent up anger I went and did it first tine never thought of using SWH but glad I got it regardless haha

Great job :)


02 Jan

Comment

Originally posted by No-Nose-Goes

I haven’t played since old school was the only option and have been looking around trying to find a sort of “returning players” guide that can update me on all of the new stuff in rs3. I know there’s way too much for any one person to help me on but any resources I can use or stuff I should learn would be much appreciated. Also I feel like the flair is wrong so I apologize, didn’t see anything relating to my post.

I suppose we can start from the beginning, first of all are you on a completely new account or do you have some stats already accumulated?

Comment

Originally posted by Lukee25

I find quite often that when disassembling stuff I like to check on my components

Would be nice if we could have this stay open in as an interface we can move around and resize on the screen

I've asked if it's possible, been told yes so given it a shot

And here we go :)

Will have to get it checked by others but I think it's an awesome change :D

Comment

Originally posted by MarkAntonyRs

Oh awesome, I'm interested to see that. Done a lot of vorago this year haha.

How many? Can tell you if you're in top 10 :)

Comment

Originally posted by MarkAntonyRs

Was there data like this released for bosses? Like highest number of kills of each boss in 2018?

There was I'll be releasing them in the near future :)


28 Dec

Comment

Obviously excuse the animation... work in progress and all that!

Comment

Originally posted by HeyImCodyRS

early 2020.

He's referring to the fact the news post said winter 2020 which was a left over old draft, I've updated it since to reflect what I said in the video

Comment

Originally posted by skumfukrock

early 2020 instead of winter 2020 if my ears aren't failing me

Hmm, that was an early draft which was changed for the video but not the news post...

Updated!

Comment

Originally posted by Sebastiaan_RS

Hey shauny mate,

there is something on your lip.

might wanna wipe it off or something :)

Trust me that mustache is gone haha :)

Comment

Originally posted by Malchyom

I want to be excited for this. Really, I do..

But we'll just have to wait and see.

It's very exciting, we just have to deliver on it now!

Comment

Originally posted by Shaunyowns

Text version of the video for mobile users


2019 is upon us, and rather than stuff the Year Ahead into a nutshell, we're going to try something a little different. Over the next few paragraphs, we're going to be showcasing the game updates that are planned for release over the next four months or thereabouts. Welcome to 'An Introduction to 2019'!

Among them, you can expect the final updates that were promised from Runefest; some of the nuggets from Game Jam 2018; and dynamite surprises that should start your year off with a bang!

Before we start, note that this is only one-third of the joy that you can expect from 2019. Expect a bulky update in the summer, more announcements in the spring, and even more at Runefest in the Autumn.

But enough of that: let's get to what you can expect in January.

January

First things first: January 4th marks our 18th birthday! If that doesn't make you feel old, nothing will...

Read more

Part 2 - Text too long.......


And a little note...

As we come into the New Year, Mobile will remain in Beta for you to play and enjoy. A quick thank you to everyone who's been enjoying it since we opened the Beta: your feedback and gameplay has been invaluable in improving the experience that we want RuneScape on mobile to be. Key focus at the moment is a mobile friendly user interface and as we work on different approaches for this, we will open up the beta to more players to get your input on what works best. Check out out latest Mobile blog to be linked to for an update on our progress, and watch out for news on Twitter, Facebook and the forums for further news.

Finally, a note to two teams who haven't been represented in any of the above updates. Our Black Ops team are working on something special to be released in the summer, while our Fate team have been working on something for ...

Read more
Comment

Text version of the video for mobile users


2019 is upon us, and rather than stuff the Year Ahead into a nutshell, we're going to try something a little different. Over the next few paragraphs, we're going to be showcasing the game updates that are planned for release over the next four months or thereabouts. Welcome to 'An Introduction to 2019'!

Among them, you can expect the final updates that were promised from Runefest; some of the nuggets from Game Jam 2018; and dynamite surprises that should start your year off with a bang!

Before we start, note that this is only one-third of the joy that you can expect from 2019. Expect a bulky update in the summer, more announcements in the spring, and even more at Runefest in the Autumn.

But enough of that: let's get to what you can expect in January.

January

First things first: January 4th marks our 18th birthday! If that doesn't make you feel old, nothing will...

Read more

21 Dec

Comment

Originally posted by The_Wkwied

Can you tell us the technical difference between all these 'inventories' and the bank?

Why can Diango hold seemingly every cosmetic and MTX item in the game, but our bank can not? (I counted, Diango can hold 665 items)

How come the POH Treasure Chest can hold just shy under 300 items?

How come the Sophanem Slayer Dungeon and Elite Dungeon Chest each hold 30 unique, separate items (60 between the two of them)?

With the above, how come there are places to store over ONE THOUSAND ITEMS that are not in the bank, but we can not store those same items in the bank?

Courtesy of Mod Helen


It's less of a question about save-game size (though it is still a consideration), but more to do with the computer processing required. Consider that to display an item within an inventory to you and set up particular interactions on it, takes an amount of time, and a particular number of actions.

Now multiply that by the number of slots allowed in that particular inventory. For a bank, that time and number of actions is significantly more than a smaller inventory such as the chests mentioned.Now, let's think about a piece of content (like Diango for example), that requires us to check whether a player has an item.

It takes a certain amount of time and number of actions to check a particular inventory slot (e.g. bank, backpack, worn items, grand exchange, etc etc). Each time we add more inventory slots (whether that's to the bank, or a new inventory), we increase the total length of time, and total number of actions that se...

Read more
Comment

Originally posted by Shaunyowns

Hello everyone,

It goes without saying you've vocally expressed your displeasure at the recent comment about the bank rework and bank placeholders.

There had been replies through the day but none really getting to the point of actually clarifying what our future plans are for this.

First of all, let's just clarify a few things then we'll get into the nitty gritty.

  • As originally stated, there were no plans for Bank Placeholders, this is not true, as mentioned by /u/JagexHunter last night (one of the developers of the initial bank rework concept) bank placeholders are currently in the process of being prototype by the engine team. This has been very under the radar, even more so internally, as you can imagine we're just as excited about the thought of it as you.

The prototype being under the radar was simply due to the fact that we didn'...

Read more

Just going on lunch so I'll be back at 2PM (40 minutes) and then will continue to reply where I can!

Comment

Originally posted by Zyvyx

Hey man thanks for explaining this to us! I have a question though. If we can't get more bank space, can we get the filter that tells you which items kn your bank are useless updated to include more things? Ive noticed that it lets you keep a kot of useless quest items that clog up bank space. Thanks very much for the communication and have a merry Christmas!

Let us know what items in particular and we can try do some more in an update?

Comment

Originally posted by WeebsDontDeserveLife

Good. Focus on fixing the current bugs in the game, please. Some of them make it almost unplayable; for example, in PvM clicks just don't register incredibly often.

List some specifics so I can get an idea :)