Multiplayer Progress Update
Hello travelers, and welcome again to the monthly multiplayer update!
Through the last month we were hard at work delivering our Sands of Majasa update, which of course takes some of our attention to ensure we can deliver a high quality release to everybody. We were humbled to see more and more engagement with new players every day, and the reality of what this means for the scale of our multiplayer release is not lost on us.
I’d like to update everybody on our goals from the August Update, as well as share some information about some decisions we’ve made for group Arena play. I am also going to discuss some of the learnings we have made about the scale we need to get to in order to ensure a high quality multiplayer release.
Onwards to the updates!
1. Convert the Idol System to be 100% server authoritative
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