Supercell_Daria

Supercell_Daria



20 Jun

Comment

Originally posted by _Victator

Just wondering: are you happy with your activity on this sub? When you introduced yourself a while ago, you said you would be pretty active, but I haven't seen much of it to be honest. You are more active than the other community managers, but that is not saying much.

Hey! That's a good question I keep asking myself. On one hand, I believe that any subreddit is the community space in the first place and I don't want to intervene so much that people will expect me to appear in every discussion. On the other, being present is vital for a healthy dialogue.

I also have to admit that I'm still settling in and don't want to goof myself here straight away. I read through the subreddit daily and learn about the CR community. I guess I was too bold and introduced myself too early! Sorry about that.

I'm working towards a balanced situation where I have a constant presence here and it's not taking too much of my time.

Comment

She's doing a great job overlooking the construction and not destroying the Tower building.

Comment

Originally posted by JCorby17

HOLY SMOKES I WAS ACTUALLY NOTICED!!! Thank you Miss Daria! I really appreciate the feedback and hope you will at least read the others. Thank you thank you thank you!

I am in the process of reading others 😅Love me some concise, constructive and interesting posts!

Comment

Oof, that's a lot of ideas! Thanks for your effort!

I won't be able to comment on each but I'll try to address most.

Ladder Fix: I get your point, but personally, find this to be very restrictive. We don't want to force players to upgrade more cards, we want them to try different decks. I think that instead of 'locking' players progress we should introduce other game modes/win conditions/new card mechanics. Also, the main complaint we see is 'I played against a higher King Tower level', which would still happen with this system introduced. What do you think?

Gameplay: I like the mulligan system in MTG - you can reshuffle your starting hand for a penalty, but I think your idea can make a great game mode for testing! It is probably quite difficult to implement (you would need at least one more UI element to make this happen) but I'll chat to the devs when they have a bit more time (now everyone is very busy with the next upda...

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12 Jun

Comment

This looks like Season reset logic but that's definitely a bug since it's the middle of the Season. Forwarded info to the QA, we'll investigate. Cheers!


11 Jun


05 Jun


31 May

Comment

Originally posted by Mew_Pur_Pur

Love this transparency, u/Supercell_Daria! I'm a sucker for this data and looking forward to more of it.

We have no plans to rebalance this card further as it is already a great counter to ground troops and can be dangerous enough with the support of an ait troop counter.

This one disappointed me hard >_<

Please reconsider it! Sure, it is a great counter to ground troops, but I don't want such a card to just exist, I hoped that it would also be viable. There are more ways to tackle it, please revisit it sometime

I feel you, I love this card so much I want to give it every buff imaginable lol. Still, it's in a fragile state that it can easily become OP if tweaked incorrectly. We'll see!

Comment

Originally posted by PricelessValkyrie

First of all I approve this Deep Dive so much, you do the job so great no upvote can express how grateful I am!

Dark Prince

☆ this one made him glorious, I face him so often now and I he's my requested card on Epic Sundays now. I always liked him, I just decided for me back then I max my very first Epic ever before all others: The Prince. My only maxed out Epics are Prince and Hunter (which mechanics I love and he got inspired by WubWub back in the days on the old forums, I have a memory like an elefant if it goes to creator credits (I inspired the Executioner myself back in June 2016 and was amazed seeing him as birthday present six months later in January somehow, I screamed!)) so I really love to see either a Hunter tweak making him more wow or a me tweak making my "fit-him-in-your-deck-skill" better. My only maxed Rares are Valkyrie (my favourite card since day one) and Zappies (I put all my hopes in this card being loved again) so Dark Prince r...

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Thanks for your feedback! Good luck with your application! It's gonna take some time but don't get discouraged :) Cheers!

Comment

Originally posted by Teto-

I see that you take into consideration the stats of the ladder + classic + grand challenge.

Some cards, because of their concept, are obsolete in competition (bad synergy, replaceable by better cards) like bomber, wizard, witch, and many others and are therefore a problem for the lowest leagues for players who have not acquired the mechanics to counter them and after all we are not all equal, is that buff constantly this kind of card is a good strategy to have, knowing that there is little chance to see a day these cards having a real place in challenge ?

I agree with you that not all cards are supposed to make it to the competitive modes, they should be solid choices for the Ladder in the first place. However, I still think that the improvement (even a small one) of their performance in Classic and Grand Challenges is an indicator that we have succeeded at rebalancing them.

Comment

Originally posted by I_Knew_This_Dictator

What do you and the dev team think of Barbarian Hut? It's been one of, if not, the least used card in the game, with an abysmal win and usage rate in the top 200 and Grand Challenges.

Yes, you are right, Barbarian Hut is indeed one of the least popular cards, and we think that it requires a proper rework to become playable and interesting. What do you think?


29 May

Comment

Originally posted by PUSHAxC

I always find it interesting looking at certain cards' win rates. Classic logbait seems like a fairly solid deck, but princess & gob barrel don't have that high of win rates respectively. However, I play enough very random decks that just have goblin barrel or princess, without having other log bait cards, which must skew the data at least a little bit. Using gob barrel alone, more so than princess I'd say, is a great way to lose. It's essentially giving your opponent a +1 trade every time it's thrown haphazardly at the *princess tower. I know we have sites like royaleapi, but I'd love to see the official SC win rate for a deck like classic logbait.

With all that being said, the princess buff is definitely very noticeable. I had almost completely forgotten about the gob barrel buff, although I guess it's helped a little bit at least

Edit: princess, not king

The Log Bait win rate depends on the League: it's a bit strong in the lower tiers (around 52-54%) but after 5000 — perfect 49-50%.

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Originally posted by MM_Dyslexic

The other players are probably over leveled. Prince might be slightly powerful, though, and I could see like a 1-2% nerf to him

Agree with /u/MM_Dyslexic, these cards have a win rate of 49-50% throughout the Ladder. They are a bit over-leveled in comparison to others, but ever so slightly.

Comment

Originally posted by happymancr

I thought trophy progression was modified so a playet wins more than they lose in 1v1. My experience has been opposite. In app customer service is really bad. They just ignore

Have you reached the Legendary Arena? Trophy Gates work up to 4000 Trophies.

Hey there!

With the new Season and Balance Update around the corner, let’s step back and take a look at the May Balance Update. Did it breathe new life into underused cards? Did the changes shift the meta? Did they break the game?!

Universally speaking, our balance changes pursue several goals: make unpopular cards more viable, tweak the extremes (if there are any) and overall provide more interesting choices for your decks. Our overall goal is to make the game more diverse and therefore, more fun.


DATA DEEPDIVE!

Dark Prince

Dark Prince is hands down the all-star of this month. The buff to his Attack Range and Area Damage Radius made him less susceptible to troop attacks, and this is reflected in the stats.

Dark Prince has received a huge boost in usage throughout all the game modes, climbing from 4% to 12% usage in Classic Challenges and up to 16% in Grand Challenges.

...

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27 May

Comment

Beautiful artwork! Love the art style.

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Hey there! This happens since Goblin Brawler is oriented towards the closest tower, not bridge. I think this is rather logical, although it does look a bit weird.


17 May

Comment

Hey there!

Can you please describe the issue in more detail? How often do you experience crashing? Is their consistency? Does it happen only under certain circumstances? You player ID and OS version would also help to investigate this crash.


16 May

Comment

Originally posted by kjan12

Hi Daria, it looks like trophy requirements has not been deployed with last maintenance

Hey! Yes, we had to go on the extra maintenance to assure a smooth Goblin Cage release, and I had to warn you that trophy requirement change will have to be postponed to the next maintenance. Sorry for this!


14 May

Comment

Originally posted by benphili

Yep!

And while they're at it, change the clan trophy requirements (increase) as well...

That is, from

  • 4900, 5200, 5500, 5800, 6100, 6400 they get changed to

  • 5000, 5300, 5600, 6000, 6300, 6600,

Also, as u/BlahBlahBlaaaaaaah pointed out, allow us to set a trophy requirement that looks at their 'personal best' instead of their 'current trophies' (avoids from changing it every start of the season)

PS. Updates regarding clans and clan wars would be greatly appreciated, regarding clans I mean, more badges, more roles (General would be nice, higher than elder, able to start wars for example) etc.

Any feedback would be greatly appreciated u/Supercell_Daria , 1 week has already passed and you haven't commented on anything (even though recent posts were just memes) but as you said

I believe that a lot of toxicity come...

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Hey u/benphili, great catch! The updated trophy requirements will go live with the next maintenance. Note that it will still be set as a current trophy count, at least for now. Changing numbers is super easy in this case, but changing pretty much anything else is, unfortunately, not.

About clans in general — although there is not much to share with you right now, I can tell you that we are very eager to work at and deliver improved clan experience to you. I'll be back to you at some point with proper info.