Hi, I’m Kevin Lee, a software engineer on VALORANT’s Game Systems team. Our team is responsible for developing many of the core systems that support VALORANT’s gameplay, including movement, combat and input. In this post, I’ll be going through one of the systems that’s core to FPS gameplay: Hit Registration.
In a game like VALORANT, hit registration is arguably one of the most important systems given that the difference between a win or loss can come down to a single headshot. Our goal as developers is to ensure that when a player fires a shot, the outcome of the shot is clear, feels right, and is above all else, correct.
We’ll sometimes see posts or receive messages from players with clips where hit reg appears broken. We take all of these reports seriously, and go through each video frame-by-frame to validate that the system is working as expected.
That being said, we think hit registration in VALORANT is in a pretty good spot right no...
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