Hey everyone! I'm Lydia Zanotti, a 3D environment artist on VALORANT. With the release of Icebox, I thought it was the right time to bring you in from the cold and discuss how we bring our maps to life, from the inside out.
The VALORANT maps team is fairly small, and consists of level designers, 3D, concept, lighting, and QA. It's a real collaborative feat getting a map from greybox (the earliest playable version of a map) to a version that's ready for you, the player.
When it comes to maps, level design normally grabs most ...
Read more