All the best luck on new adventures! Been a pleasure working with you, and looking forward to when our paths meet again.
All the best luck on new adventures! Been a pleasure working with you, and looking forward to when our paths meet again.
I know that feeling, forgetting your lines on stage… shudder
Welcome @FCStorm! Happy to have you on board, and looking forward to working together.
Thank you for the additional info. Can you please try run the game executable (ConanSandbox.exe) directly? It’s located in… [edited…]
Edit: not that one! I meant the one in \steamapps\common\Conan Exiles\ConanSandbox\Binaries\Win64
Hi there! Could you provide some details on this? What exactly happens, or not? Does the launcher itself not show, or does the game not launch when you click the “Launch” button? Do you get any error message?
Aha, I gather it just didn’t push the small update for the activation immediately to everyone. Thanks for the update!
If you use the “Continue” button - which admittedly is not (currently) valid for all situations - there will be fewer clicks, not more (except the very first time). We hope to add additional functionality to it over time. Feedback and suggestions is very welcome. Changing Funcom ID noted.
Besides that, visibility on what is displayed in the launcher is of course a big point, and we hope the updates you will see there over time will be of interes...
Read moreAre you perhaps launching with Steam in big picture mode? The launcher doesn’t currently support controller input, and using that mode usually indicates a controller is being used so we then skip the launcher.
It’ll also be skipped if Steam is in offline mode.
Greetings, Exiles!
With update 2.3 live since last week and hotfixed yesterday we have now activated the new Funcom Launcher on the live game. It will from now on run automatically as you start Conan Exiles from Steam, and mainly adds two pieces of functionality which we hope you will greatly appreciate:
Additionally there are some useful links provided, such as patch notes, these forums, and our social media channels, and we of course aim to have interesting and frequently updated news/content.
Please do share feedback and suggestions with us, and of course any bugs you happen run into with it. We have some additional functionality on the backlog, but would like to hear your thoughts ...
Read moreWe greatly appreciate all the feedback, and have made sure to add all items to our backlog for prioritization. For transparency, please note that the initial version is unlikely to see additional features as priority is making sure it works properly and doesn’t cause any troubles launching the game.
Yes, for those who wouldn’t normally use the “Continue” functionality this means an extra click on the launcher’s “Launch” button at least for now. Hopefully we can offset that somewhat with some interesting news that catches your interest, and then later on add functionality specially tailored to those who regularly switch games.
Please do keep ideas, requests, concerns, feedback, et al. coming. We very much want to hear from you on how we can make this as valuable to players as possible.
Thank you! Much appreciated.
I will be out tomorrow, but have shared the thread link with the team and they’ll have a look at it.
Hi! We fixed one bug with this, so it’s unfortunate if we broke something else in the process. We’ll see what we can figure out.
Are you using the standalone Conan Exiles - Testive Client, or the Testlive branch of the Conan Exiles client?
And what type (solo, coop, official server, other server) of game are you trying to reconnect to? Did or could you try to switch to a different type, either a solo game or an official testlive server?
For that “every time” part at least, we have something in the works. The launcher currently in testing, and soon active on testlive, has a continue functionality which should work also for direct connect.
Greetings, Exiles!
After lurking for a while I figured I should probably introduce myself. My name is @ThomasJ , and while I’m primarily a producer here at Funcom I also help out on the support and community side. I’m very excited to be part of the team, of Conan Exiles, and of Funcom, and look forward to us all working together.
My production role is actually not on Conan Exiles but other titles, so I won’t be doing development posts and the like. In fact, I probably won’t be very visible on the forums at all, leaving that to our excellent team members. But from time to time I will drop by, hence this post to make sure your “huh, who’s this guy” can be answered by checking my post history. ...
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