Tryndamere

Tryndamere



28 Nov

Comment

Originally posted by GeeWizard666

China has a large market. So the accounts are farmed there. Pro player or someone buys this account and gets some skins on it that they may have on their other accounts: profit. Not hard to figure out Tryn and I like you. 2FA on accounts. We need it. I believe DOTA has it and they don’t complain about it ”we can’t!!”. I just feel like the new Riot games doesn’t give a shit about the integrity of the game, but a bottom line for corporate overlords, which I get honestly. Sorry I’m ranting now. It’s just sucks to see a game I highly regarded as the best become a joke over time. It’s the Game of Thrones of video games lol: amazing beginning that got progressively worse.

We have 2FA.

Players selling accounts to each other doesn’t give us revenue and it’s against our TOS.

Most player accounts don’t spend any money.

Open to solutions!

Comment

Originally posted by toxicity18241

More accounts to buy the same skins from mains? The one trick riven (just picking on riven) will buy the same skin on account 1/2/3/4/5, unless you have the data that shows otherwise. Hardware banning with Vanguard isn’t the magical fix, we understand this. Simply make these accounts only able to queue into vs AI and not players. What this will do is stop the rampant selling of accounts since you will only be able to play vs AI. You can place flags on these accounts and see the behavior and if it’s a false positive you can take said flag off.

I appreciate that you’re willing to engage with the community and I apologize if my comment comes off as rude or disrespectful but riot has the data and ability to stop this and the only obvious reason is money.

It’s not an easy problem to solve. We are taking a hard look at smurfing and account issues right now so feedback is very welcome.

Comment

Originally posted by toxicity18241

It’s very simple, riot doesn’t want this to stop. If it ever stops them from making money? Then it will be addressed.

Otherwise GG go next is the only answer one can really give 🤷‍♂️

How does this make us money?


26 Nov


18 Nov

Comment

Originally posted by donlouisvuitton

they can not and will not keep it the same lol they are losing so much money on arcane, riot is a business and not a charity. its a small miracle that arcane has made it this far, they won’t do this twice.

O rly?

Comment

Originally posted by Losticus

How do you feel about the claim that Riot is a music video producer that also makes shows and videogames on the side?

I think it’s a reflection of our incredibly talented music team and it’s awesome

Comment

Originally posted by Blastuch_v2

Arcane is top tier, but I hope what you said could be also said about artists that work on League.

Riot’s biggest cost bucket is people.

Ensuring our teams are highly effective at delivering great things to our players is our leadership team’s primary responsibility.

Comment

Originally posted by beruon

I disagree on "high quality adult focused animation" market did not exist. Bojack Horseman existed, and that show, even in art is high quality. Different artstyle, sure, but high quality. Same for several other Netflix animated shows like Castlevania. And then you have all the non-western markets with literal decades of high quality adult focused anime...

I am saying that that was the feedback that we were getting when we were trying to find distribution partners for Arcane.

Comment

Originally posted by goADX

I want to ask, will you work with the same animation company, or will you find another one

Fortiche are our partners. They aren’t a “vendor” to us. They are uniquely talented and that type of creative chemistry doesn’t happen overnight or grow on trees :)

Comment

Originally posted by TheDiddlyFiddly

Thanks Mr. Tryndamere.

It always amazes me that such a big company like riot can still put focus on what counts, the love and passion for their projects. I very much look forward to future projects and can’t wait for the MMO that hopefully comes out in my lifetime./s

That is WHY Riot got big - ironically the hard part is keeping that emphasis though now that we ARE big (lots and lots of entropy in the system as there are thousands of individual humans to keep aligned).

Comment

Originally posted by FarohGaming

As an actor, I appreciate you chiming in and taking the time to address these things.

Regarding budgets, I just saw another post about the brown and tan Wolverine costume from Deadpool and Wolverine (which was featured for all of like 10 seconds) took $100k to make and people were baffled. But when you explained that creating designs, prototypes, testing out materials, etc., takes time and $100k is basically like one $75k a year salary plus $25k of materials and other overhead costs or whatever, it made a lot more sense to people.

People tend to really underestimate how much things cost to create "from scratch". The creative process is expensive.

I hope maybe we'll see Tryndamere in some of the upcoming shows/movies! Between Trynd and Wolverine I have a soft spot for "bloodthirsty berserker" types I guess you could say. I should get "Get Mad, Never Die" as my next tattoo.

Yup - the closer to “from scratch” anything it gets incredibly expensive. Imagine building a chicken sandwich “from scratch”. (For the animation, we aren’t building (most) of the software, computer hardware, distribution network (Netflix), or many other components.

But building anything “from scratch” is insanely cumbersome - and yet due to sophisticated and efficient supply chain of the modern economy, making a chicken sandwich is very “cheap” / affordable for everyone.

Here is what chatGPT says about how long that would take:

Making a chicken sandwich entirely from scratch is a monumental task that involves farming, raising animals, and processing raw ingredients. Here’s a breakdown of the steps and the approximate time it would take to create each component:

  1. Raising the Chicken (1–6 months)

    • Obtain a chick or fertilized egg: Start with acquiring a chick or hatching one (~21 days for an egg to hatch). • Raise the chicken: A bro...

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Comment

Originally posted by SanielTaniel

Hey! Dex guy here, mandatory speaking for myself and not the company note here

I've made a few edits to make the article a bit more accurate to what was said here and added a bit about this comment, appreciate the insight.

As for the name, to be 100% honest, my dad's name is Mark, I've always had a hard time correcting to Mar(c). My bad, I should have noticed. Hope this Cryndamere joke doesn't stick around too long cause of me lmao

Side note while I'm here, League of Legends is the reason I have a job and a roof over my head. I've been critical in the past for sure, but I do appreciate you guys keeping the game alive and thriving to the point that I can make a career out of it. Wishing you and the team all the best with whatever's next in the Arcane universe and beyond.

All good thx for hopping in and for the coverage / corrections!

Comment

Originally posted by JustinXT

Don't worry I think aside from the spread of misinformation, the communication from Riot has been pretty clear.

The headlines on the budget were eye-catching and probably came as a shock for a lot of people who don't consider things like the length of development, and the quality of the animation.

Since you're here though I gotta ask, do you think we'll get to see Fortiche work on things like Worlds MVs again in the future?

Some other notes that may be helpful for everyone:

- All of Arcane's budget goes to talent. animators. concept artists. voice actors. sound designers. story boarders. composers. etc.

- The character animation alone makes up about 80% of the budget, because we hand animate every frame to hit this type of quality.

- Anyone complaining about the development budget being high is actually complaining about us paying talent, and complaining about us putting art first. Arcane is a great thing for every person working in animation as it helps point towards the value of higher budgets.

Re: other stuff... MAYBE??!?

Comment

Originally posted by crazyike

The market for this (“high quality adult focused animation”) didn’t exist before Arcane

Aand Riot in China and Japan just went bankrupt.

In the West (that was the feedback we were getting when looking for distribution partners).

Comment

Arcane was always written to be two seasons.

The confusion is because internally there was a budget conversation about “approving 5 seasons” - which simply means we were setting aside a bunch of money for lots of development and is completely irrelevant to the Arcane creative. The creative and making something great is what the priority should always be for Riot and our teams.

We have also always envisioned telling more stories and continuing to expand the universe. That hasn’t ever changed - people just jump at rumors or misleading headlines and Riot didn’t correct them - but given those rumors gained momentum, happy to clarify.

Just because that is our intent, doesn’t mean it’s easy or that we can pump these things out like a factory - just like making games that are worthy of players time / love is really hard, so too is telling great stories and making incredible shows / films (especially when we are building it from scratch for the first time).

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12 Nov

Comment

Originally posted by alexnedea

First rule of fight club, we dont talk about fight club

Client improvements are on the docket too


07 Nov

Comment

We have a lot of improvements coming for the Riot client: https://x.com/MarcMerrill/status/1854357796185088386

Comment

Originally posted by zaviex

they used to be rather common and people didnt like them lol

Nah, people loved them (they just need to be well executed)


03 Sep

Comment

Originally posted by _SKETCHBENDER_

I dont see anyone mention how league runs well on a potato pc too. It isnt as heavy as other games

We like potatoes