Tyler "MoltonMontro"

Tyler "MoltonMontro"



07 Aug

With the 3.20.6.0 update on July 10, 2020, we upgraded the text meshes to use TextMesh Pro. They look nicer and offer better performance, and apply to the vanilla flags, placards, and signs. Additionally, they come with a handful of new features for sign enthusiasts to enjoy.

RGBA colors

From left to right: all predefined colors, alpha from 100% to 0%, and color and alpha combined.

Relevant tags: ,

The simplest way to change color is to use a predefined color name, with colorName">. The predefined colors are case-sensitive: black, blue, green, orange, purple, red,...

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26 Jul

We hosted a live AMA session on July 14, through the Unturned Official Discord server. We received a couple hundred questions, and Nelson Sexton—creator of Unturned and Unturned II—responded to a lot of them.

This blog post is a recap of that event. Specifically, it covers any questions about Unturned II and its ongoing development. There is a separate blog post dedicated to Unturned and miscellaneous questions.

Some questions and answers have been adjusted for general readability. In a few circumstances, our answers have been clari...

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25 Jul

We received a hundreds of questions during the live AMA session hosted on July 14, through the Unturned Official Discord server. Nelson Sexton—creator of Unturned—responded to a lot of them.

This blog post is a recap of that event. Specifically, it covers any questions about Unturned, Smartly Dressed Games, the community, and general game development thoughts. There is a separate blog post dedicated to Unturned II questions.

Due to the live nature of the event, this recap has rewritten some questions and answers for general readability. Some of the more casual or personal questions that we answered have not been recapped. In a few circumstances, our answers have been clarified upon slightly where necessary.

Unturned

Q: How did you meet modz2much, and what was the deciding factor in choosing them as the coll...

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03 Jul

The Community Blog returns! We answer a handful of questions, and take a brief look within a couple of the going-ons of the community.

With the Art Contest having wrapped up at the start of last month, we return to other community news, content, and questions.

Creator Spotlight: ...

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04 Jun

Ready, set, celebrate! You easily surpassed a hundred submissions, and the event's judges have selected from those fourteen winners for the Art Contest.

At the time of posting, the Shiny Art Contest Sweater may still be in the process of being distributed.

The categories below are purely for the sake of viewing convenience.

Drawn

These works represent a bulk of the submissions, and encompass a wide variety of art styles. Be it lineless art, digitally drawn, or inspired by pastels. Flat shading, or an emphasis on capturing light.

  • ...
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18 May

Ready, set, draw! Join the Unturned Official Discord, as they host a contest to showcase some of the most creative artists in our community.

Shiny Art Contest Sweater

And to those who submit artworks of extraordinary ...

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20 Mar

What is Unturned II? Also – featuring community-made tools, mods, and sites.

What is Unturned II?

We put out a lot of information about Unturned II, but it can be hard to find places where we explain exactly what it is.

Unturned II has been in development since 2017 as a sequel, a separate game with a separate download and Community Hub, to Unturned. It is not an update to the game – it is a successor.

The game is in very early development, so access is currently distributed based on playtime as a method of keeping access low until more core features are implemented. The original requirement was 2,400 hours, but it is currently 1,500 hours.

The plan is for the game to be free-to-play. For more information, I suggest reading more on the ...

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