Tyler "MoltonMontro"

Tyler "MoltonMontro"



17 Sep

Elver and next-gen is coming to Unturned on console, the Chef Zombie plushies have shipped, and more!

Unturned on Console

Hey, console players! The Elver map is coming to Unturned on console, followed by next-gen updates for PlayStation 5 and Xbox Series X|S!

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16 Jul

Anniversary giveaway winner, base-building contest winners, and a fare-thee-well to a community veteran and administrator.

A very short and brief blogpost to recap some anniversary events from last week. For a recap of the past year, you can check out one of our previous blogposts.

Anniversary Contest Winners

From July 7 to July 9, we hosted events for chances to win special mythical hats! There was a random giveaway, and a base building contest.

Players submitted a variety of different bases! From cozy freeform huts to shelter from harsh weather, to beachside lounging to catch the sun. We had traditional honeycombed designs, bases built along the map's edge, and massive towers. Festive, colorful mansion...

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07 Jul

Today is the anniversary of Unturned on Steam! Come celebrate with us, for a chance to win a mythical in-game cosmetic.

Waving player standing next to

Hello, survivors! Today is a special day for us, as it marks the anniversary of Unt...

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25 Jun

Kuwait receives even more content, the Chef Zombie plush campaign is almost over, drive a camera-mounted drone, and more!

Eek! A formidable foe has been caught on Kuwait, by {}DanHead{}.

Kuwait: Content Updates

AnimaticFr...

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01 May

It's the end of April, but the community-made content never ends. It's the animated Tales Of The Unturned, a major console update, and Tech Expansion 2.

Creator Spotlight: Toothy Deerryte

After nine months of work, Toothy Deerryte (also known as DeerryteTV) released the second episode to their fan-made animated series titled Tales Of The Unturned. The series follows the story of a recently-drafted Joel Miller, in a now apocalyptic world.

Note that the Tales Of The Unturned animated series does feature some cartoonish blood and gore....

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12 Mar

Whether you're shooting missiles across Hawaii or chucking turtles at your enemies, we showcase some of the best ideas the Unturned community has to offer! From art, to artillery, to Terry, to questions, we have it all.

Mod Showcase

A community-made mod for every kind of perfectly reasonable folk. Call in a recon aircraft that marks your enemies with yellow smoke, and then face your enemies head-on with your favorite tortoise turtle and a lifetime supply of glue.

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12 Feb

Short, but first community blog of the year 2021! We explore some of your questions about Unturned II's mechanics, take a peak at some community-made content, and export some icons.

Exporting Icons

With the 3.21.5.0 earlier this month, we removed unnecessary icons from the …/Extras folder. The icons and econ images took up a lot space (nearly half a gigabyte!) despite not being used for anything in the game.

Menu for exporting high-quality item icons.

However, the icons can still be exported by going to: ...

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25 Dec

Festive tidings, and happy holidays! A creator spotlight and more, in this very merry blog post.

Creator Spotlight: Rooslahn

This creator spotlight is dedicated to Rooslahn, and everyone else who has helped with putting together his "Left Behind" cinematic roleplay series on Unturned console edition. The first season ended earlier this month, and Rooslahn has been releasing teasers and scenes for a Season 2.

"Left Behind" scene 1 – a 2020 Christmas teaser.

He has "always loved video games, [and loves] to entertain people". There is genuine passion behind what he loves, and genuine appreciation for those that have helped him along the way. Console edition is definitely an interesting choice for the project, and to give Rooslah...

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02 Oct

Revisiting custom artwork on SteamGridDB, now taking applications for in Discord server moderator election, some tweaks to the SDG Blog, and more!

Creator Spotlight: TheNexusGuy

TheNexusGuy is a self-proclaimed "random YouTuber", and sometimes they made cool-looking stuff in-game. While they don't seem to be an active part of the community anymore, it's still worth viewing some of neat content they've done in the past!

A ...
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07 Aug

With the 3.20.6.0 update on July 10, 2020, we upgraded the text meshes to use TextMesh Pro. They look nicer and offer better performance, and apply to the vanilla flags, placards, and signs. Additionally, they come with a handful of new features for sign enthusiasts to enjoy.

RGBA colors

From left to right: all predefined colors, alpha from 100% to 0%, and color and alpha combined.

Relevant tags: ,

The simplest way to change color is to use a predefined color name, with colorName">. The predefined colors are case-sensitive: black, blue, green, orange, purple, red,...

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26 Jul

We hosted a live AMA session on July 14, through the Unturned Official Discord server. We received a couple hundred questions, and Nelson Sexton—creator of Unturned and Unturned II—responded to a lot of them.

This blog post is a recap of that event. Specifically, it covers any questions about Unturned II and its ongoing development. There is a separate blog post dedicated to Unturned and miscellaneous questions.

Some questions and answers have been adjusted for general readability. In a few circumstances, our answers have been clari...

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25 Jul

We received a hundreds of questions during the live AMA session hosted on July 14, through the Unturned Official Discord server. Nelson Sexton—creator of Unturned—responded to a lot of them.

This blog post is a recap of that event. Specifically, it covers any questions about Unturned, Smartly Dressed Games, the community, and general game development thoughts. There is a separate blog post dedicated to Unturned II questions.

Due to the live nature of the event, this recap has rewritten some questions and answers for general readability. Some of the more casual or personal questions that we answered have not been recapped. In a few circumstances, our answers have been clarified upon slightly where necessary.

Unturned

Q: How did you meet modz2much, and what was the deciding factor in choosing them as the coll...

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03 Jul

The Community Blog returns! We answer a handful of questions, and take a brief look within a couple of the going-ons of the community.

With the Art Contest having wrapped up at the start of last month, we return to other community news, content, and questions.

Creator Spotlight: ...

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04 Jun

Ready, set, celebrate! You easily surpassed a hundred submissions, and the event's judges have selected from those fourteen winners for the Art Contest.

At the time of posting, the Shiny Art Contest Sweater may still be in the process of being distributed.

The categories below are purely for the sake of viewing convenience.

Drawn

These works represent a bulk of the submissions, and encompass a wide variety of art styles. Be it lineless art, digitally drawn, or inspired by pastels. Flat shading, or an emphasis on capturing light.

  • ...
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18 May

Ready, set, draw! Join the Unturned Official Discord, as they host a contest to showcase some of the most creative artists in our community.

Shiny Art Contest Sweater

And to those who submit artworks of extraordinary ...

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20 Mar

What is Unturned II? Also – featuring community-made tools, mods, and sites.

What is Unturned II?

We put out a lot of information about Unturned II, but it can be hard to find places where we explain exactly what it is.

Unturned II has been in development since 2017 as a sequel, a separate game with a separate download and Community Hub, to Unturned. It is not an update to the game – it is a successor.

The game is in very early development, so access is currently distributed based on playtime as a method of keeping access low until more core features are implemented. The original requirement was 2,400 hours, but it is currently 1,500 hours.

The plan is for the game to be free-to-play. For more information, I suggest reading more on the ...

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