Tynan

Tynan



19 Feb

Post
    Tynan on Steam - Thread - Direct
A new version of 1.1 unstable has just been posted.

- Improved the code that auto-generates packageIds for old mods. It should generate somewhat meaningful packageIds where possible, and use some hashed data to avoid collisions.
- Medieval weapons can no longer be biocoded since it made no sense.
- Fixed an issue that caused spurious error happens if a mod defines no defs, but still has patches.
- Fixed mod sorting tool using packageId with postfix.
- Removed warnings on duplicate mods present but only one of them active
- Fixed typos and outdated references in ModUpdating.xml.
- Re-labeled some animal trainables to better match what they actually mean. "Obedience" is now called "Guard", and "Release" is now called "Attack".
- Removed some guard and attack trainability from a few animals where it didn't make sense and broke gameplay roles.

Regarding the last entry above, the goal is to move towards a situation where animals have identifiabl... Read more

18 Feb

Post
    Tynan on Steam - Thread - Direct
I've just pushed a compatibility update to RimWorld version 1.0 (not version 1.1 unstable).

It removes the spurious errors that 1.0 creates when reading mod metadata (About.xml) written for 1.1.

The new version is 1.0.2548.
Post
    Tynan on Steam - Thread - Direct
A new build of 1.1 unstable is up! Just some minor fixes.

The changes are:

- Fixed a bug that caused mods to not load if they added defs using patches (which is useful if you want to add a def based on some condition).
- In About.xml, we changed back to for consistency. Modders can remove now.
- We rewrote part of ModUpdating to reflect the fact that 1.0 can load some content from a folder named "1.0", and removed corresponding warnings from code. See ModUpdating.txt for full details.

Thanks for the ongoing feedback everyone! And to our excellent volunteer testers and modders for giving such useful feedback. It's really down to them that this release has gone smoothly.

17 Feb

Post
    Tynan on Steam - Thread - Direct
RimWorld version 1.1, a major update from version 1.0, is now available for public testing and modding on Steam’s unstable beta branch. That’s right everyone – RimWorld is done, but that doesn’t mean we’re done with it!

You can find a full change log for this update at the bottom of this post. This update will be released to the default branch soon; we’ve placed it on the unstable branch now to get in some final testing and to smooth out the transition for mods.

If you want to help test, right-click RimWorld in your Steam library list, click Properties, then select the ‘betas’ tab. Select ‘unstable’ from the drop-down list. Note that this version is unstable and might break.

We will be carefully watching for critical bugs and fixing them! If you find anything, please post about it on the Ludeon bugs forum... Read more

02 Oct

Post
    Tynan on Steam - Thread - Direct
I've just pushed a regular player content and localizations update, to version 1.0.2408.

This update doesn't change any code or core content in the game, it only updates player-created names and characters, and translations data.

All save games and mods should be compatible.

05 Jun

Comment
    Tynan on Steam Forums - Thread - Direct
Originally posted by Kulgan from Crydee: My sources say he’s working on a spin off called “Rumworld”:


RumWorld follows three♥♥♥♥♥♥heads from a drunken crashed space liner as they build a distillery on a frontier world at the rim of known space. Inspired by the violent Australian vibe of Bundaberg Rum, the deep spices of Admiral Nelson Spiced Rum, and the exoticness of Bacardi and 10 Cane.

Manage colonists' thirsts, violence, individual drinking preferences, and hangovers. Engage in small-team tactical drinking games. Fashion structures, weapons, and apparel from glasses, empty bottles, lampshades, vomit, or parts of your clothing. Fight bounces, dogs, girlfriends, boyfriends and each other. Torment and urinate on cute pe...
Read more

31 May

Post
    Tynan on Steam - Thread - Direct
I've just pushed an update to build 1.0.2282.

Changes:
  • Game loading has been optimized, especially with mods. You should see significantly faster loading.
  • Player-created content updated.
  • Localizations updated.
This update should be compatible with existing savegames and mods.

EDIT: Compatibility issue with Zetrith's Multiplayer mod has been fixed by some very responsive modders!

17 May

Post
    Tynan on Steam - Thread - Direct
EDIT: This was updated to 1.0.2282. It should now be compatible with pretty much everything except the ModCheck mod. Please let us know about any problems in the comments! Reading carefully.

Original post below:

On the unstable beta branch, you'll find version 1.0.2271. This version is almost the same as the previous version, with the following changes:
  • A potential fix for a bug that can cause very slow loading of mods in some cases.
  • Updated language data to latest version.
  • Updated player-created names with all approved content.
Mostly we're looking to test the first of the above. It would be awesome if any player who had trouble with slow loading of mods (anything over a minute or two) would give the unstable branch a try and let us know if anything changes.

Thanks in advance to anyone who can give feedback on this in the comments here or in the ... Read more

12 Apr

Comment
    Tynan on Steam Forums - Thread - Direct
Name in Game is still being added, but Backstory in Game is not. Your writing suggests you expect Backstory in Game, so just be aware that if you buy Name in Game it only allows you to enter a name and gender - nothing else.

11 Apr

Comment
    Tynan on Steam Forums - Thread - Direct
Yep. I just pushed an update on Sunday for this purpose.

These updates also include new translations and translation data as well.

28 Mar

Comment
    Tynan on Steam Forums - Thread - Direct
Vampire is scanning to find a roofed area, and the scanning code has a bug where it checks for roofs outside the game map.

Possibly related to having a roofed cell on the map edge, which is relatively uncommon and may not have been tested.

That's what I'd guess from the log. Basically the dev of the Vampire mod will hopefully fix it.

25 Mar

Comment
    Tynan on Steam Forums - Thread - Direct
Looks like missing files. I recommend you delete all the RimWorld files and force Steam to reinstall it.

If that doesn't fix it, it's time to start looking at the mods you're using and figure out which one is breaking the game.

24 Jan

Post
    Tynan on Steam - Thread - Direct
The RimWorld soundtrack is up for sale on Steam! 31 tracks of space western tunes from Alistair Lindsay (Twitter).

Here's the Steam page.

If you like Al's music you can get more from him at ... Read more

20 Jan

Post
    Tynan on Steam - Thread - Direct
I’ve just released a technical update to version 1.0 of RimWorld. It should be 100% compatible with all existing savegames and mods. The new version is 1.0.2150.

Steam will auto-update. If you’re playing the DRM-free version of the game you can go download it now from your permanent personal download link which was emailed to you.

Aside from updating translations and player content, and fixing a handful critical bugs, the new version’s main purpose is to add support for multi-version mods. Previously one entry in Steam workshop could only work with one version of RimWorld. This causes problems when we release a new version: Players can’t continue on the old version since some mods are updated, but can’t continue on the new version since not all mods are updated.

Now, mods will be able to support multiple versions simply by putting version-specific files in directories named for the target game version. Other files from the mod’s base directory are used in all... Read more

09 Jan

Comment
    Tynan on Steam Forums - Thread - Direct
It's in orbit; it's the ship you crashland from in the "Crashlanded" scenario.

17 Oct

Post
    Tynan on Steam - Thread - Direct
It's finally here! I just hit the button to release RimWorld 1.0. Thank you to everyone! I have many people to be grateful to (many of whom I mentioned in the last update).

There's a juicy new trailer you can watch here:

https://www.youtube.com/watch?v=3tDrxOASUog
Some logistical details (I also mentioned last time):

If you're playing an unmodded game, just keep playing. Version 1.0 will be compatible with un-modded savegames from Beta 19 and Beta 18.

If you're playing a modded game, you should follow these two steps now:

1. In Steam Library, right-click on RimWorld, select Proper... Read more

07 Oct

Post
    Tynan on Steam - Thread - Direct
RimWorld 1.0 will be released on Wednesday, October 17!

After five and a half years of development we're coming to the close of this chapter of RimWorld. Thanks to everyone who got involved on the forums[ludeon.com], posting bugs[ludeon.com], chatted on Reddit, offered mods on ... Read more

05 Sep

Post
    Tynan on Steam - Thread - Direct
A new build is up on the unstable branch.

If you are playing with mods but were on the unstable branch from an earlier testing phase, change back to default branch now. The code for this update should be 99% mod-compatible, but the mods won't work until they're recompiled because the binary API for the translation system changed.

The game content is exactly the same as Beta 19. There are some bugfixes, but the most important thing is the new localization system. It'll help translators more accurately translate the game into non-English languages, with issues like grammatical gender (e.g. le/la in French) respected and better automatic handling of grammar for a variety of languages.

Below is a forum post from Piotr Walczak, who implemented the latest improvements, explaining what translators can do to take advantage of the new functionality.

Forum post: ... Read more
Post
    Tynan on Steam - Thread - Direct
So, RimWorld's early access price has been $30 USD since we first started selling the game in 2013.

Buying an early access game is risky compared to buying a finished game. Also, RimWorld's value in content (and the time players tend to play it) have gone up a lot since those early days. There's also the matter of simple financial inflation. Because of these factors, the final price will be higher than the early access price.

The early access price will remain the same for the rest of the early access period - this change will only occur when 1.0 is released. And of course, anyone who bought during Early Access will get the final version for no additional cost.

I wanted to let everyone know about this ahead of time so people have time to make an informed purchasing decision without surprises.

As of now there's no announced release date for 1.0 yet - still working on filling in all those final details!

Discussion on ... Read more

28 Aug

Post
    Tynan on Steam - Thread - Direct
RimWorld Beta 19 - Polish the Cannons is released!

https://www.youtube.com/watch?v=FH5tLLJXbg8
If you want to keep playing Beta 18 on Steam: Right click RimWorld in the Library list -> Properties -> Betas -> Choose beta18 from the drop-down menu.

You can play savegames from Beta 18 (and probably before), though some details will change upon loading.

I did want this build to be 1.0 for a while, but it became apparent the game would benefit from one more refinement round, so we're doing Beta 19 first. I very much want the 1.0 version to be worthy of its version number, which means not rushing it.

You can discuss this post in ... Read more