@codeoptimist Thanks! Still looking for as much confirmation as I can get.
Updated build of RimWorld on the "unstable" Steam branch - can anyone confirm it works with Fluffy's ModManager mod?
We're going for 100% mod compatibility with this update to 1.0.
@DyalanBF It's a co-op game!
@mablae PC
Any other game devs want to play PUBG in an hour or two?
@sugarbeard @DirtyRectangles Is the event info written somewhere?
@SilentSiren91 Just updated the unstable branch, should fix issues with ModManager, let me know how it goes?
@cliffski Nah - they just move the target to the left :)
@SilentSiren91 Thanks for the feedback!
Still looking for more info from anyone else who wants to try as well.
@SilentSiren91 But it does ultimately load?
Seems like it's probably churning out error messages in the background but I need the log to really investigate.
@SilentSiren91 I don't know what you mean by "freezes" - could you send me your output_log via email?
@SilentSiren91 As much play as possible would be awesome. If you do hit a serious problem (that doesn't exist on the default branch) please do email me the log: [email protected]
Hey thanks for the heads up!
RimWorld is the @WIRED Recommendation of the Week. Pretty cool! Glad you liked it @juliemuncy23
@Sheenariel Huh, would you mind emailing me a tiny bit more about what you're seeing? [email protected]
I'd love to know if it starts/stops working when you change to default/unstable branch.
And what exactly you're seeing. And the output_log if possible! Many thanks if you can!
@AleXandrYuZ Not in this update; trying to keep things minimal to avoid breaking.
@MrFailface Brilliant, thanks!
@FG_squared Thanks FG - love the stream as always.
There's a testing build of RimWorld on the Steam 'unstable' branch. It brings a way for mods to separately support multiple game versions, plus a few bugfixes.
It should be compatible with 1.0 mods. Can anyone try it with a big mod list and let me know how it works?
@KenshiOfficial Thanks! I keep hearing about Kenshi, need to give it a shot.