Ubi-AJ

Ubi-AJ



13 Jul

Comment

Originally posted by Steecatsy

What do you mean by in action? i thought the video was quite explanatory.

I still have the same issue today, if i chose hold aim in the settings the zoom does that strange thing, when i use "click to zoom in, click to zoom out" i don't have the issue.

Anyway i can provide a footage, just tell me what you need to see

Thanks

Hey! Apologies, that question was directed at

DarkShinigami99

I was looking to see if we had extra footage as it helps our teams investigate.

I had already passed your video on!

Thanks a million :)
AJ


10 Jul

Comment

Originally posted by Ubi-AJ

Now THAT'S how you're supposed to use placing Wall at your feet!

Nice play man!

AJ

flair: ubi-response

Comment

Originally posted by Ubi-AJ

Didn't your teachers ever tell you not to use Wikipedia as a reference?

In all seriousness though. We can confirm that consoles are coming THIS SUMMER and that there will be news about Hyper Scape on Sunday during Ubisoft FWD!

Thanks a million :) AJ

flair: ubi-response

Comment

Originally posted by Ubi-AJ

Hey Haddock91,

First of all thanks for the comprehensive, well thought out post, with supporting material. Feedback with this much effort makes it so much easier for us to bring it back to the team.

I want to touch on the specific issue of you feeling the aim-assist was tracking players as they were using Slam.

We have already be made aware of the aim-assist tracking players through Teleport, which is NOT working as intended. We have passed this onto the team and are investigating already.

I have not as of yet seen mention of this behaviour in regards to Slam however.

If you have the time would you possibly be able to give us some time stamps from the above videos of the instances where you see/feel the aim-assist is tracking the Slam movement. I can pass those cases onto the team and see if it is also not working as intended.

On the topic of Aim-assist in general. Please do keep the constructive feedback and discussion going. It's...

Read more

flair: ubi-response

Comment

Hey Haddock91,

First of all thanks for the comprehensive, well thought out post, with supporting material. Feedback with this much effort makes it so much easier for us to bring it back to the team.

I want to touch on the specific issue of you feeling the aim-assist was tracking players as they were using Slam.

We have already be made aware of the aim-assist tracking players through Teleport, which is NOT working as intended. We have passed this onto the team and are investigating already.

I have not as of yet seen mention of this behaviour in regards to Slam however.

If you have the time would you possibly be able to give us some time stamps from the above videos of the instances where you see/feel the aim-assist is tracking the Slam movement. I can pass those cases onto the team and see if it is also not working as intended.

On the topic of Aim-assist in general. Please do keep the constructive feedback and discussion going. It's...

Read more
Comment

Now THAT'S how you're supposed to use placing Wall at your feet!

Nice play man!

AJ

Comment

Didn't your teachers ever tell you not to use Wikipedia as a reference?

In all seriousness though. We can confirm that consoles are coming THIS SUMMER and that there will be news about Hyper Scape on Sunday during Ubisoft FWD!

Thanks a million :) AJ


09 Jul

Comment

Originally posted by Ubi-AJ

Hey!

The Technical Test has officially ended so no one is currently able to access the game right now.

But we would advise you to tune into Ubisoft FWD on Sunday as Hyper Scape will have a presence during the show!

Thanks a million :)
AJ

flair: ubi-response

Comment

Hey!

The Technical Test has officially ended so no one is currently able to access the game right now.

But we would advise you to tune into Ubisoft FWD on Sunday as Hyper Scape will have a presence during the show!

Thanks a million :)
AJ

Comment

Originally posted by Ubi-AJ

Hey!

Thanks for the Feedback request. It's a request the Community Team has flagged and we are passing it along to the team for consideration.

Thanks a million :)
AJ

flair: ubi-response

Comment

Hey!

Thanks for the Feedback request. It's a request the Community Team has flagged and we are passing it along to the team for consideration.

Thanks a million :)
AJ

Comment

Originally posted by Ubi-AJ

Hey!

Glad to hear you think our game is awesome! Thank you for the kind words! We are just getting started and there are many exciting things coming up so we hope you'll stick around for the ride with us!

And yes, HEX does indeed GG BRR ;)

flair: ubi-response

Comment

Hey!

Glad to hear you think our game is awesome! Thank you for the kind words! We are just getting started and there are many exciting things coming up so we hope you'll stick around for the ride with us!

And yes, HEX does indeed GG BRR ;)


08 Jul

Comment

Originally posted by Ubi-AJ

Hey!

First of all, really glad to hear you're loving the game! That truly means a lot to us! Thank you.

I'd be interested in hearing a little more detail on exactly what you would like to help differentiate Districts of Neo Arcadia from one another. As another user in the thread has pointed out, each district of the map has it's own unique colour scheme for the Lootable buildings.

Would it be different patterns like red brick for example or something else?

Would love to hear your ideas

flair: official

Comment

Hey!

First of all, really glad to hear you're loving the game! That truly means a lot to us! Thank you.

I'd be interested in hearing a little more detail on exactly what you would like to help differentiate Districts of Neo Arcadia from one another. As another user in the thread has pointed out, each district of the map has it's own unique colour scheme for the Lootable buildings.

Would it be different patterns like red brick for example or something else?

Would love to hear your ideas

Post

Hey Contenders!

Well, that's it, the Technical Test has now come to an end, and the City of Neo Arcadia no longer has hordes of people running around it and causing mayhem. Sorry, but no, we don't have a date for release, nor for when the next phase is, so you'll all have to be a little patient.

However, UbiForward, Ubisoft's own E3-Style event is on July 12th, and the game is confirmed to have a presence. Be sure to tune into the live stream at https://www.ubisoft.com/en-gb/forward and keep an eye out. You never know what might be announced.

External link →

04 Jul

Comment

flair: official

Post

Hey there r/HyperScape!

By now you should have had some experience with the 9 HACKS available during our Technical Test.

If you need a refresher the 9 HACKS are:

Ball Teleport Armor Invisibility Wall Slam Reveal Heal Mine

Please give us your feedback on the HACKS so far. Which are favourites? What tweaks would you like to see made to some? All constructive feedback is greatly appreciated and we'll be sure to pass your feedback onto the Development Team.

Thanks a million :) Hyper Scape Community Team

External link →