Original Post — Direct link

Hi all,

before i start, i would like to adress that i by no means want to try to bring the person of the videos into discredit. He showed good movement, good teamplay, he got the kills, he got the wins, congrats to him for the stellar kill count and gameplay. By no means i want to adress or claim that this is a bad player. I would also like to thank him for adding the virtual controller input on stream as that is the only reason that it caught my attention. If the tools are there to use them and they are allowed, theres nobody holding you back or stopping you from using them. As easy as that.

Reference material:
https://www.twitch.tv/videos/670577741?fbclid=IwAR0_FWIfYq471yHuP3syMSKxib_1PXNLLkQwNOoXdpQdHJ91ddhFtRUyMsU&sr=a&t=1s

https://www.twitch.tv/videos/673706932?fbclid=IwAR32JUa0EFIxzT37P7hb-JHWE7sG03Ba-PZpLgd5Mxizx9Opv8JzcpCAMic

Statement:
I'm hoping that they tone down aim assist because in the mentioned videos, there are many cases where i saw him trying to track players in the air or ADS'ing you can see the controller going in all directions like most people with regular aim do (such as myself), trying to follow the enemies movement but on screen you see a clean tracking motion of the enemies movements. There are even a few (not all the time) occasions where they happen to chase a person who slams into the air, trying to get away but there is no indication of him on the controller trying to look up but simply the aim assist follows the enemy all the way in the air and he actually has to corrigate and take back control to look forward as they seemed to did not want to continue the chase. It seemed to me that playing with aim assist on, in many cases seems too dominant and actually takes over alot of the players aim-movement to a point where (i dont like to use the word) it pretty close to locks on to enemies until they either slide in a lateral direction from the player or use mobility hacks (in some cases it does tend to track the upwards slam direction). To an extend i'm fine with aim assist for controllers especially when crossplatform is involved to balance the platforms amongst eachother. However, i feel aim assist should function as a guidance tool to make you aim a bit quicker and perhaps a bit easier (especially with a fast paced game as HS) but it should not be a dominant tool that "almost" locks on to players and pretty much in the heat of the fight seems to be doing quite a bit of the heavy lifting.I'm merely trying to adress the matter hoping it can be looked at and perhaps be adjusted accordingly. As i feel a game like this with such a big element of verticality to it where people can go high into sky, almost flying or with low gravity event, beeing completely vulnerable, shouldnt have such a strong aim assist.

Hoping for a proper discussion and/or feedback, if so, please tell me if i overlooked something and/or if i'm wrong. Please don't resort to a "git gut" discussion.

Apologies maybe for spelling mistakes, english is not my native language.

Best to all, and good luck in HS in the future! ;)

External link →
almost 4 years ago - /u/Ubi-AJ - Direct link

Hey Haddock91,

First of all thanks for the comprehensive, well thought out post, with supporting material. Feedback with this much effort makes it so much easier for us to bring it back to the team.

I want to touch on the specific issue of you feeling the aim-assist was tracking players as they were using Slam.

We have already be made aware of the aim-assist tracking players through Teleport, which is NOT working as intended. We have passed this onto the team and are investigating already.

I have not as of yet seen mention of this behaviour in regards to Slam however.

If you have the time would you possibly be able to give us some time stamps from the above videos of the instances where you see/feel the aim-assist is tracking the Slam movement. I can pass those cases onto the team and see if it is also not working as intended.

On the topic of Aim-assist in general. Please do keep the constructive feedback and discussion going. It's an important topic for the team!

Thanks a million :) AJ

almost 4 years ago - /u/Ubi-AJ - Direct link

Originally posted by Ubi-AJ

Hey Haddock91,

First of all thanks for the comprehensive, well thought out post, with supporting material. Feedback with this much effort makes it so much easier for us to bring it back to the team.

I want to touch on the specific issue of you feeling the aim-assist was tracking players as they were using Slam.

We have already be made aware of the aim-assist tracking players through Teleport, which is NOT working as intended. We have passed this onto the team and are investigating already.

I have not as of yet seen mention of this behaviour in regards to Slam however.

If you have the time would you possibly be able to give us some time stamps from the above videos of the instances where you see/feel the aim-assist is tracking the Slam movement. I can pass those cases onto the team and see if it is also not working as intended.

On the topic of Aim-assist in general. Please do keep the constructive feedback and discussion going. It's an important topic for the team!

Thanks a million :) AJ

flair: ubi-response