UbiNoty

UbiNoty



22 May

Comment

Originally posted by PhD_Bagel

u/UbiNoty

Hopefully this can easily be disabled again, since console will probably be unplayable

Should be fixed by the next time you start a new game.


21 May

Comment

Originally posted by theusernameisnogood

Today is the 21st, any update Ubi?

Not rushing, just curious.

Sorry about the delay. We should have an update pretty soon.

Comment

Originally posted by Xansaibot

Can we expect some balancing changes done during those 3 weeks of TTS session?

TS is there for feedback, and if we feel it's needed then, yes, we will consider what balancing changes can be made.

Comment

Originally posted by Kingly24

Fixed – Shotguns do not reliably destroy wooden beams in walls.

Seriously underrated fix, this was super annoying

We should have an update for you all tomorrow - it wasn't included in these patchnotes as it was a very recent development

Comment

Originally posted by IIGh0stf4ceII

Weren't mentioned at the final's... maybe delayed to season 3.

It won't be out with the beginning of the season, but it's definitely just on the horizon. As we mentioned in the designers notes, we're still working on final touches but hopefully we should have more news soon.


20 May

Comment

Originally posted by Azuvector

No fix to shields' rotating being out of sync with their visuals, resulting in being shot through your shield, still?

https://www.reddit.com/r/Rainbow6/comments/ayb2xw/answer_to_shield_desync_problem/

Fixed – Noise is generated when slowly turning as a Shield Operator.

/u/ubinoty Can we get some clarification on the above issues, please? Is shield rotation fixed or not?

Reverse Friendly Fire

I saw this the other day, seems like reverse friendly fire shouldn't apply to people being interrogated by Caveira? eg: Shooting Caveira + the interrogation target shouldn't trigger it, as it's overall a good for the team, even if you shouldn't be TKing. Same if you flip a frag grenade there and get them both or similar.

We have changed the Win ...

Read more

Yes. We've addressed the shield rotation + shield perspective issues with this patch.

Comment

Originally posted by mgvertigo101

u/UbiNoty was defuse/counter-defuse changed to 7 seconds in this patch?

I don't believe that has been changed and will still be 5s.

Comment

Originally posted by 3barlagfest

So many spelling errors and lack of capitalization LOL

Sorry, if there are any errors in the bugfixes - that's on me. There were actually a million bugfixes I had to sift through and reword for the patch notes.


18 May

Comment

Originally posted by alexBOT92

i played a ranked game today, the claymore and deployable shields are still in the game. is that for anyone else? or am i just early?

they're still in the game, but when you load in the ammo count will be zero.


17 May

Comment

Originally posted by websterc12

Console player here... standing by on the game being playable. Any update would be swell.

All platforms have now been updated.

Comment

Originally posted by Probl3mchild115

Any Updates for Console?

its out on all platforms now.

Comment

Originally posted by Levoire

Still not fixed on PS4. IQ glitch and shield face is still a thing.

it should be disabled on ps4 now

Comment

Originally posted by ClearlyJacob18

They have not been disabled on PS4 yet. Just had to surrender due to this garbage.

We're in the process of deploying on console right now. Thanks for understanding.

Comment

omg.😍😍

Comment

Originally posted by BAPkin

first hotfix literally ever

we have had hotfixes for other things before.

Comment

Originally posted by Wannell5

Is this only PC? Or is console getting a hotfix aswell

all platforms

Comment

Originally posted by SGTsmith86

Has IQ been dealt with yet? Or was that a claymore related issue?

Disabling claymores to address that issue.

Comment

Originally posted by JoshSnipes

So, Clash, deployable shield, IQ, and claymore are not available?

Clash disabled tonight (still available in customs), shields and claymores disabled tomorrow.