Unyshek

Unyshek



07 Feb

Comment

Originally posted by Paladin-of-Lemonade

signature 👊

naturally 👊


04 Feb

Comment

wow, that looks great. nice work!


01 Feb

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Confirming the team is looking into it!

Edit: The Xbox service status page is always a great resource to check whenever you think there may be an outage. And, if you have Twitter, be sure to keep a close eye on the @XboxSupport and @HaloSupport accounts for updates.


30 Jan


27 Jan

Comment

Good games, BigChungus! Thanks for helping me finish the Joint Fire event. It was a pleasure 👊


25 Jan

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Clean shots and such a nice way to top it off. Just gave your stream a follow.


23 Jan


18 Jan


17 Jan

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Swinging by to confirm that the team is on the case!


05 Jan


16 Dec

Comment

Swinging by to confirm that there have been no changes. Any tuning updates to aiming or weapons would require a content update (a game download, not via a backend services deployment).

If something is feeling different, I'd encourage you to check to see if any Windows updates got applied, driver updates landed for your GPU, or even if your mouse may have gotten an update.

If you end up finding out something is indeed off/inconsistent though, please feel free to tag me here or file a bug report on the Halo Support site: https://aka.ms/HaloSupport


12 Dec

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Thanks for sharing the pictures of Skyline from H4. I'd love to see what your map looks like too though!

;D


10 Dec

Comment

Please know that we are monitoring this conversation very closely. It's a delicate situation and we want to make informed decisions.

Given the amount of positive feedback around these changes - which has been very interesting to read up on - we will likely leave it in for a bit and continue to monitor player feedback and our backend data. We'd want to make sure everyone's had enough time with it before we start jumping in and making changes.

It's also worth acknowledging that we've seen some players would like to be able to turn off these changes and roll with raw mouse input. We're talking about the possibility of turning that into a player-facing option in the future as well.

As you get more time in with the change, please be sure to let us know how it's feeling to you. Specificity around the weapons, ranges, and context around the engagements is always super helpful (BR is too easy at long range, AR is too hard at close range, mi...

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06 Dec

Comment

Originally posted by RotyAndLoty

A surprise to be sure but a welcome one

We'll watch this game's career with great interest.


26 Nov


20 Nov

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Incredible work. I love it!


17 Nov


15 Nov

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wow, fantastic work!