Vessery

Vessery



09 Dec

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    Vessery on Forums - Thread - Direct

It has been awhile since our second Submarine beta test. Following the previous test, we analyzed all of the feedback and determined the previous version of the gameplay was not ready for release and required significant improvements. Submarines were hard to master, and gameplay was not satisfying. We’ve made gameplay and mechanic changes based on the feedback, and today we’re beginning a SuperTest including these updates. The focus of this test will be to verify the following changes:

Light cruisers received depth charges which was one of the key feedback points in the previous test;


The most large-scale submarine changes:

Submarines will now have only two depths: periscope depth and underwater level;


The depth is now decided by players: hold down F or C key to ascend or descend to the required depth;


Battery charge —a new mechanic for submarines. The oxygen mechanic was rem...

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03 Oct

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    Vessery on Forums - Thread - Direct

The Second stage of Beta Test starts today and we would like to share a list of changes, most of which are based on your feedback.

We remind you that during Beta Test, we are working –with your help– to review and evaluate the current concept of the gameplay on and against submarines. Most of what you will see is now in development. The current state of the gameplay, balance characteristics, texts, and much more may differ from what will be in the final version.

As part of the beta test, we will work with you to improve the gameplay of submarines, make improvements or changes, and prepare for the next stages of testing.

After the Beta test, which will take place over several iterations, submarines will be added to the game client as part of a separate game mode (as it was, for example, with Arms Race, Rogue Wave or Space Battles). This will allow us to test under main server conditions, with a larger number of participants as we make t...

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14 Aug

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    Vessery on Forums - Thread - Direct

Back in 2018 many of you have participated in the operation called 'Terror of the Deep'. This event allowed everyone to try a new class in our game — submarines. By the end of the event, it became clear that our players are highly interested in submarines and we should be engaged in full development.

And now, we are happy to announce that the first stages of closed testing will begin shortly, where the new gameplay of submarines will be tested. The American and German submarines will be the pioneers of the new class.

After the SuperTest submarines will be available for players to try on a special server, before being added to the main game client. Once introduced, the new class will initially be available in a special separate battle type only and this final configuration stage will last for several months. This will allow us to make additional changes to the new class under the conditions of the live server.

We will be sharing more de...

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18 Jul

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    Vessery on Forums - Thread - Direct

The characteristics of these ships are currently in the balancing stage. We will publish further details in the near future


28 May

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    Vessery on Forums - Thread - Direct

Hello, thanks for your report!

Here is a mistake, you're right.

We'll be changing them, the visuals are correct, but the stats are wrong.


17 May

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    Vessery on Forums - Thread - Direct

In order to estimate the impact of aircraft carriers' spotting and scouting capabilities in battles, we will hold a closed test session with special weather settings on the map "North".

Overall, four weather scenarios will be tested:

Aircraft can't detect ships with AA turned off. If AA is turned on, aircraft can detect ships as long as they are within firing range of their anti aircraft guns.


Aircraft can't detect ships with AA turned off during the first 10 minutes of the battle. If AA is turned on, aircraft can detect ships as long as they are within firing range of their anti aircraft guns.


Aircraft can't detect ships with AA turned off at the beginning of the battle. After that, over the course of 20 minutes, the air detectability range of ships gradually increases to the current basic value. If AA is turned on, aircraft can detect ships as long as they are within firing range of their anti aircraft guns...

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08 May

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    Vessery on Forums - Thread - Direct

Commanders,

We would like to comment on the previous announcement of the СVs improvements plans: in the second paragraph, we were actually talking about the standardization of Engine Boost mechanics (that activated by W and S keys) and not about the Engine Cooling consumable.

We want to draw attention to the most discussed points of the latest announcements. Boost standardization — is a system-wide change, which affects the speed of the aircraft only when using Boost, without changes in the cruising speed, and affects all planes in the game.

We also noticed comments about the aircraft carrier Graf Zeppelin. The peculiarity of the Bombers and Torpedo Bombers German aircraft carrier remains unchanged: they maintain very high cruising speed on their tier— 181 knots, while it's classmates parameter ranges around 130 knots.

We also would like to remind you that we carefully monitor all ships in the game and take action if an...

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11 Feb

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    Vessery on Forums - Thread - Direct

German battleship Viribus Unitis, tier V.

The Sigma value is decreased from 1.8 to 1.65;


Changed the parameters of the consumable "Repair party":

The restoration of the casemate (non-citadel) damage reduced from 50% to 40%;


Restoration of hit points, after receiving damage to the citadel, increased from 10% to 33%.

The battleship had excessive accuracy for its Main Battery salvoes with hard-hitting shells. Changing the parameter will bring the accuracy in line with other battleships of this tier.

Viribus Unitis has good armor, allowing it to avoid sustaining large amounts of casemate damage, however, with the small number of hit points, penetrating the citadel (with shell, bomb or torpedo) is fatal for the ship, so changing the proportions of the restored hit points will reduce the severity of the damage received in the citadel.

British cruis...

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