War Thunder Commander

War Thunder Commander



10 Apr



Aircraft
  • A bug where the RWR indication on the MFD did not take into account the scale of the interface elements has been fixed. This could lead to, for example, the name of the illuminating radar to overlap with the central element of RWR indication. (Report[community.gaijin.net]).
  • A bug where the target tracking marks shown by radar could be displayed in the kill camera after the loss of an aircraft has been fixed. (...
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08 Apr



Recently, we released the Alpha Strike trophy! This one was special as it was the 30th trophy released with major updates containing original camouflages from WT Live[live.warthun... Read more

05 Apr



Mad Thunder
  • Strong Rhino, Powerful Rhino — the accuracy of the gun stabilization when moving at high speed has been reduced.
  • Porcupine — the number of rounds in the 20 mm belt has been increased from 75 to 100. The rate of fire has been increased from 600 to 840 rounds per minute. Recoil has been reduced.
  • Strong Porcupine, Powerful Porcupine — the radius of damage caused by a direct hit from the flamethrower’s fire has been increased. Damage dealt by fire has been doubled.
  • A “Mission objectives” button has been added to the event window so that you can view the mission objectives in the hangar as well.
  • A bug that caused the message “Vehicle of the chosen crew mismatches the vehicle available at the mission start. You cannot take it.” to display, preventing ...
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04 Apr



Mad Thunder
  • Color differences have been added to the Mad Thunder event loot models to make it easier to visually distinguish the different types of resources.
  • Areas in the Forgotten Lands event map where you could get stuck have been fixed.
  • In the Team Battle mode, the enemy team’s extraction zones have been given an out of bounds area until the arrival of the sandstorm, where when this happens all extraction zones become available to both teams.
Ground Vehicles
  • Black Prince — a bug that caused neutral steering to be very slow has been fixed. (Report[community.gaijin.net]...
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03 Apr



Mad Thunder
  • If you are destroyed or end a battle in a vehicle with resources, you will now receive 20% of the amount of resources carried (rounded up).
  • For each extraction, you will now receive 1 rage token which can be used in this mission to respawn a vehicle. If it is not used, you will receive it as a resource at the end of the battle.
  • The mission time has been increased from 15 minutes to 20 minutes.
  • Mule — the cost of 1 rage token per respawn has been removed.
  • Armadillo — the maximum speed has been increased from 57 km/h to 65 km/h.
  • Strong Boar, Powerful Boar — the mass of the explosive compound in the HEAT shell for the 106 mm cannon has been decreased from 3.5 kg to 0.75 kg. The explosive type has been changed from Comp. A to TNT.
    ...
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02 Apr



Mad Thunder
  • Porcupine — the speed of traversing the gun horizontally has been increased from 50 to 100 degrees per second and from 30 to 60 degrees vertically.
  • Porcupine — vertical dispersion of the 20 mm cannon has been reduced by 40%.
  • Powerful Porcupine, Strong Porcupine — a bug with the vertical guidance of the static flamethrowers has been fixed.
  • Powerful Porcupine, Strong Porcupine — control of the flamethrowers has been transferred from the gunner to the driver.
  • Porcupine — the reverse speed has been increased from 13 km/h to 39 km/h.
  • Echidna — the reverse speed has been increased from 22 km/h to 30 km/h.
  • Boar — the reverse speed has been increased from 17 km/h to 25 km/h.
  • The...
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01 Apr



Two unique packs, the “Snail Gastropodsky” and “Eternal Shell” are available from Snail and Shell until 8th April.

These packs will be available for purchase from April 1st 11:00 GMT to April 8th 06:00 GMT! From Steam, you can access these through the in-game hangar > Shop > Online Store.

War Thunder - “Snail Gastropodsky” Pack 29.99
This pack includes:
  • 5000 Golden Eagles
  • Premium account for 30 days
  • Unique title: “Future belongs to the Snail”
  • Unique decal: Snail Gastropodsky
The year is 2999.99. My name is Snail. My world is war and thunder. Once, I was a regular snail. A shelled gastropod searching for a righteous cause. As our capture points... Read more


In a world without hope, without law, without mercy, only one thing has a price: resources!
Even after the world gradually turned into a lifeless hot desert, the war did not stop. The ruins of one of the last bastions of a united humanity have now become the battlefield of countless bands of raiders who roam these forgotten lands in search of valuable resources. A cult of rage drives these ruthless warriors of the desert. Their combat vehicles, assembled from parts of military equipment of the past, are decorated with special flags where raiders mark their victories. Rumors of the best warriors spreads quickly, and the hunters themselves often become the prey of those who dream of glory of the chosen one of the sacred rage.

So start your engines and fill up your machine gun belts... oh what a beautiful day... what... Read more

29 Mar



Ground Vehicles
  • SUB-I-II — the maximum speed has been increased from 50 km/h to 60 km/h. Source: 仮制式要綱73式装甲車XD8005. Japanese Ministry of Defense website.
  • Churchill Crocodile — the mass has been reduced from 47.5 tons to 45.15 tons. Source: Crocodile. Flame thrower equipment. Provisional training pamphlet 1945.
  • Conqueror — APDS projectile speed has been increased from 1463 to 1493 m/s. Source: Royal Armoured Corps Training Vol 3. - Armament Pamphelt No. 9 Conqueror, Marks 1 and 2 1957 by the War Office Page 3.
Naval Vessels
  • A bug that caused the survivability percentage displayed in the hitcam to not match the actual percentage when attacking a target with an upgraded crew has been fixed.
  • A bug that ca...
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26 Mar



  • Valentine XI — errors in the turret damage model have been fixed. (Report[community.gaijin.net])
  • AFT09 — errors in the optics damage model have been fixed. (Report[community.gaijin....
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25 Mar



Aircraft
  • Su-25k — a bug where the voice over was in Chinese while in the test flight has been fixed.
Naval Vessels
  • A bug where projectiles could interact incorrectly with the water causing them to hit the underside of ships has been fixed. Projectiles could ignore the surface of the water and hit a ship from below. Because of this bug it could seem for example, that 100-140 mm shells could penetrate the main armor belts of ships. More details can be seen on our forum.
  • A bug where destroyed ships began to levitate above the water has been fixed.
Graphics
  • Screen flickering after a tank gun was fired has been fixed.
The current provided ch... Read more

19 Mar



Aircraft
  • A bug that caused the target acquisition indicator to blink when the seeker of missiles with SARH and active guidance systems was activated has been fixed.
  • A bug where the allowed launch zone for Hellfire missiles was not displayed has been fixed.
Naval Vessels
  • A bug where a repaired module would become damaged again for no apparent reason has been fixed. (Report[community.gaijin.net])
Other fixes
  • A bug that emptied the friends list and...
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15 Mar



Ground Vehicles
  • T-80 — a bug where the commander could fire and aim the gun instead of the gunner has been fixed.
  • ZBD04A — external fuel tanks have been added. Second-stage ammunition has been moved from the floor to the right sponson. A more detailed armor scheme in the area of the front lights has been added.
  • Video hints for the laser rangefinder and LWS/LR modification has been fixed.
  • A bug where the destruction of charges did not lead to their ignition has been fixed.
Aircraft
  • A bug where some aircraft did not have an aiming camera has been fixed.
  • Mirage 2000-5F — incorrect display of the RWR in c*ckpit view has been fixed.
  • F-5E FCU — a bug where researching the “New boosters” modification led to ...
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Ground Vehicles
  • Damage to ammunition modules when directly hit by kinetic or shaped charge ammunition has been increased.
  • M1A1 HC — a bug that caused the dozer blade to be missing from the model has been fixed.
  • M10 — a bug that caused some modules to be missing in x-ray mode has been fixed.
Aircraft
  • A bug during long sessions that caused AGMs and air-to-air missiles to visually remain on their hardpoints after being fired has been fixed.
Naval Vessels
  • A bug where an incorrect number of destroyed guns was shown in the hit camera on some ships has been fixed.
  • Incorrect reading of 0% in the hit camera when deselecting a target has been fixed.
Other
  • Screen flickering that occured aft...
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14 Mar



Ground Vehicles
  • ZBD04A— a bug that caused a missing tandem warhead on the APS03 ATGM has been fixed.
  • Swingfire — a bug causing an abnormal high rate of fire for the ATGM launchers has been fixed.
  • Black Night — incorrect sight magnification of 3x-10x has been corrected to 8x.
Sound
  • A bug that caused the rate of fire sound for ground vehicles to not change for other players when firing has been fixed.
Other
  • A bug in the Protection Analysis that caused some ammunition in-flight to have the wrong model has been fixed.
  • The ability to turn off markers of destroyed vehicles has been added to the Sensor View while in replay.
  • A bug in Air Realisitc Battles in missions for new players and “Front Line...
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11 Mar



The Thai F-5E Tiger II jet fighter is going to be a new squadron vehicle that will be added to the Japanese air research tree in the Alpha Strike major update!

F-5E FCU: A Jet Fighter for Japan at Rank VII as a Squadron Vehicle
Features:
  • Excellent handling!
  • High overload resistance.
  • Python 3 and AIM-9P4 air-to-air missiles.
  • Large arsenal of ordnance against ground vehicles.
Vehicle History
[expand type=details]
The Royal Thai Air Force received the first F-5 series aircraft in the late 1960s during the Vietnam War, where the resulting aircraft were equipped purely as attack aircraft. The country began receiving more advanced F-5Es in the late 70s. In 1988, the modernization of part of the F-5E fleet began. They received a HUD, a new sight with a... Read more

05 Mar



  • Information about the lack of tracers in an aircraft belt has been added to the tooltip in the modification window.
  • A message about the need to select a weapon to be able to change its belts has also been added to the tooltip.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


In our game, we strive to reproduce all of the features of weapons and military vehicles that gives players a new and interesting experience. The more modern technology that comes under a player’s control, the more systems require mastering to effectively use this technology. Guided missiles, radar and other sensors require some knowledge that is not always available through the game. In order to solve this problem, we’ve decided to add the ability to see the operation of sensors and missile weapons using a new sensor vision system.

This system visualizes the operation of the radar, other sensors and various weapons and presents it to the player in a clear and understandable form. At the first stage of integrating this system into the game, it’ll be available to players in client and server replays. A new button will be added to the top of the replay contr... Read more


Meet the Zerstörer 45! This is an experimental German SPAA armed with 30 mm autocannons, capable of inflicting deadly strikes into enemy vehicles, and is coming in the next major update. 

Zerstörer 45: An SPAA for Germany at Rank IV
Features:
  • Quadruple 30 mm turret!
  • Excellent ballistic properties.
  • Open fighting compartment. 
Vehicle History
[expand type=details]
In parallel to the development of the Flakpanzer IV ‘Wirbelwind’, equipped with a quadruple 20 mm turret, the Ostbau Werke company also produced a second variant in November 1944. This version was then outfitted with the same quadruple mount but armed with modified 30 mm MK 103 cannons instead. Initially, firing tests of the turret were conducted on a Flakpanzer IV ‘Möbelwagen’ chassis. In December however, tw... Read more


Meet the IJN Mutsu, which was the second of two Nagato-class battleships built for the Imperial Japanese Navy in the aftermath of WWI. Being the first battleships to equip 16’’ main guns, Mutsu is sure to redefine battleship standards in War Thunder naval battles!

IJN Mutsu: A Rank VI Battleship for Japan
Features:
  • Enormous 410 mm main battery.
  • Decent armor protection.
  • Light AA protection.
  • Decent mobility.
Vehicle History
[expand type=details]
As part of the naval rearmament program leading up to and during WWI, the Japanese navy was constructing a number of new battleships and battlecruisers, incorporating the latest technologies. IJN Mutsu was one of these ships, being ordered into construction in June 1918 and seeing completion in 1921. Along with h... Read more