ZOS_Finn

ZOS_Finn



Yesterday

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    ZOS_Finn on Forums - Thread - Direct
Thanks! Thats gives us some things to take a look at.
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    ZOS_Finn on Forums - Thread - Direct
Heya, thanks for the feedback! Which boss or location was this in and what in particular was causing trouble mechanic wise? We can take a look and make sure the difficulty is within the levels we expect. Thanks!

29 Jul

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    ZOS_Finn on Forums - Thread - Direct
Hey Folks, one note regarding the content changes. I previously stated we wanted to gather as much information as possible to gauge the impact of combat changes on the content in the game. This is a multipronged approach which is a collaboration between the Combat, Dungeon and QA Teams as well as player feedback, logs and captures.

Given the overwhelming response and the wealth of information we have collected, we felt confident that we could make these content changes in order to ensure that the game maintained the challenge players are used to without a major shift in difficulty.

Again, thanks to all the community members that have logged on to PTS, played, reported and provided feedback, logs and video captures.

16 Jun

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    ZOS_Finn on Forums - Thread - Direct
Hey folks, we took a look and think we located the issue and are working to get it fixed as soon as possible. Once it is fixed you should be able to progress the quest naturally.

08 Jun

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    ZOS_Finn on Forums - Thread - Direct
Thanks for the report. We are looking into it. Anything specific you remember when the door didn't open? It looks like it opened mostly.

07 Jun

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    ZOS_Finn on Forums - Thread - Direct
Hey Folks,

Sorry about that. This is a known issue we found too late and should be fixed at the earliest possible time. It will affect all Inferniums.

02 Dec

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    ZOS_Finn on Forums - Thread - Direct
We will take a look, thanks!

22 Sep

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    ZOS_Finn on Forums - Thread - Direct
Great feedback folks, just a couple questions...

1. How many players were engaging the executioners?
2. Was any particular executioner easier than any others?
3. How long did the fight take?

21 Sep

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    ZOS_Finn on Forums - Thread - Direct
The goal was to make content that players engage in for specific rewards more rewarding the more it is completed. So, Delve bosses, Public Dungeon champions, Group Bosses in overland would all have curation. Same with Dungeons and Trials, it will be included for all bosses.

One thing to note is, we are not adding drops to monsters that do not currently drop a specific piece of gear. So, if the monster only dropped legs and shoulders, it will continue to only drop those and just use curation to determine which pieces you would get from that list.

20 Sep

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    ZOS_Finn on Forums - Thread - Direct
Fennwitty;c-7396010

I seem to recall that during the Witch's Festival, the random world events where Daedra or Vampires/Undead appear from the sky also were referred to as 'incursions'.

I assume those aren't included, since they're essentially 'trash' monsters.



Not that I know of. This is really designed for fights where very specific item sets can drop from those monsters or encounters.

The systems team did an awesome job with this feature for sure and you should try it out.
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    ZOS_Finn on Forums - Thread - Direct
HugoG92;c-7395975

ZOS_Finn;c-7395967

Incursions include Dark Anchors, Abyssal Geysers, Dragons, Harrowstorms, and Oblivion Portals. Happy hunting!



Can you clarify if this change includes trials and dungeons? It's still unclear



Yes, this was one of the major reasons for implementing this feature. Dungeon and Trial bosses, Arena chests and Incursions are all included.
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    ZOS_Finn on Forums - Thread - Direct
Incursions include Dark Anchors, Abyssal Geysers, Dragons, Harrowstorms, and Oblivion Portals. Happy hunting!

23 Aug

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    ZOS_Finn on Forums - Thread - Direct
We are taking a look at this. Thanks!

21 Jun

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    ZOS_Finn on Forums - Thread - Direct
Hey Folks, this is working correctly but we can look at refining the wording to make it a bit more clear. You need to always do the mechanic when possible in the proscribed manner in order to get the achievement, not just once.

23 Sep

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    ZOS_Finn on Forums - Thread - Direct
Shantu;c-6959927

Tried it again, same result. Stuck on platform after killing the Pyrelord. :/



Thanks for the report. Could you provide us with some info about this?

- What order did you do the wings?
- What class and build did you use?
- How long had you been in the Arena up to that point?

Thanks again!

31 Aug

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    ZOS_Finn on Forums - Thread - Direct
Update: We have made some adjustments on the back end which have so far shown some improvements (looking at PC EU prime time feedback). Please feel free to continue to provide feedback regarding your experiences in Dungeons and Trials. Also note, these adjustments are not exhaustive as we have more potential fixes in testing as well.

Thanks as always for your patience :)

27 Aug

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    ZOS_Finn on Forums - Thread - Direct
Hey Folks,

Thanks for the reports and we are investigating these performance issues.

24 Aug

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    ZOS_Finn on Forums - Thread - Direct
Ok, thanks, we will keeping looking at it in case there is something we aren't initially seeing.
Comment
    ZOS_Finn on Forums - Thread - Direct
We went back and took a look at this and weren't able to find the issue. The monsters in the Vitalizer Control rooms are not set to give credit for those achievements. Looking at the data, you need to kill all three bosses, all of the groups of monsters and the two Curators which appear along the way. We do this by awarding credit when the group of monsters, or the individual monsters in the case of the bosses and curators, dies. The monsters in the Vitalizer Rooms do not have the ability to fire this action on their death as its not attached to them.

To track down the issue could you describe what you did to get the achievement that failed and then what you did that was successful? Perhaps it was a situation of one of the monsters getting stuck which prevented you getting credit for killing that group of monsters.

26 Jun

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    ZOS_Finn on Forums - Thread - Direct
We are taking a look at this, thanks!