_Sherman

_Sherman



23 Feb

Comment

Originally posted by SHINYREDBULLETS

@_Sherman Hey dude, any chance of doing a quick pass on the activation locations for repairing the construction items? Some of them are way off. I mean, way off....as a few quick examples -

Gate Shield wall thing; repair zone is not located at terminal up stairs, it is actually in the center of the gate area and generally easier to "catch" when you're jumping and on the 'out' side.

Vehicle Spawn Bay; repair zone is not located at terminal but in center of vehicle spawn block.

...i'm sure there's another couple but can't remember right now! :)

I'll get those two addressed today too. If I notice others I'll get them too.

Comment

Originally posted by VORTXS

but the bunker is only floating cause each point is above and below the actual ground like it requires.

unless you mean something else?

More points have been added that will force the bunker to be on the ground and not be a ravine bridge/ceiling.

Comment

Originally posted by Quartz_Hertz

Were you able to address skyshield modules that are sunk below the ground about 10m?

Also, if it's not too much to ask, could we get a list of construction object dimensions? I really enjoy planning and building bases, but creating workable mockups is tough w/out accurate structure dimensions.

I did not address the skyshield module, thank you for bring that up. Assuming I can fix this with sockets (I think I can) it will be done today though!

Comment

I updated the sockets that check for valid terrain yesterday for the bunker, pill box, VP gen, infantry tower, silo and garage. You should no longer be able to get floating construction objects, like the bunker here, when this is patched out.


25 Jan

Comment

Originally posted by Aloysyus

/u/_Sherman

The new tracers are great on ultra, unfortunately they still don't look so good on high although they are aligned better. Problem is i can't use ultra particle settings due to the "black wall" bug you will see in the video. It happened with the old smoke and didn't change when you reworked the smoke a while ago.

My settings are in the video description.

I took a quick look at this. Like /u/sixoo bellow, I didn't get the same "black wall" you show in the video. The hard part about this is that everything you are showing here in this clip are the exact same particles but in different settings. All I have control over is what is actually drawn in the settings (eg. add this particle if settings are high or better, don't have this particle if settings are low, etc). The discrepancies here are all code side issues. I can see about getting a shelved alternate version of smoke (for grenades) in the game (as I would like to get it in anyway) and that might solve the "black wall" issue. The tracer not aligning on high and lower settings though, as far as I know, is entirely code.

Edit: Sixoo rocks for figuring out this is a Graphics Quality setting issue. I can see i...

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