alapidis

alapidis



11 Apr

Comment

Originally posted by ApolloPS2

Note: banana is at the bottom of the left post (in the riverbed looking canal thingy).

This soldier knows their tropical fruit! Good job!

Comment

Originally posted by Bliitzthefox

Please add a banana to one of the construction models, somewhere.

I seek it

It should be a grenade you can throw that leaves a peal that causes players to slip. I won’t have it any other way.

Comment

Originally posted by Gammit1O

Where is the banana?

It’s there. Zoom in.

Comment

Originally posted by TheAero1221

Oh, coolio.

Well, either way, thanks for all the new building pieces. Really excited for the new opportunities.

Btw, not sure if you can answer or not, but do you know if the bulkhead walls are a separate construction category from other walls? (with their own max count?)

I’m sorry you’ll have to wait till PTS update for construction to find out.

Comment

Originally posted by cawsking555

I mean a video as reading text is different then live placing of the object.

It’ll be on test with the rest of the construction preview (sorry no date I can give right now) so you can give feedback on its placement then!

Comment

Originally posted by TheAero1221

How... how does this work? Gonna have to be some big bases. Does it have a lot of hp?

I’ve made it as flexible as I can with a single model. It’s low/high limits will be forgiving but as far as hp that’s up to design.

Comment

Originally posted by cawsking555

Hope you do a walk through on how its placed.

The ramps are behind the walls on the ends. It actually supports wider or narrower gaps. And is wide enough to allow for a deployed colossus tank.

Comment

Originally posted by le_Menace

is it a boat

I mean. It does go over water so…

Comment

Originally posted by Voltaic23

Dude WHAT

I SAID, “GUESS THAT NEW CONSTRICTION UPDATE BUILDING!” I’LL TYPE LOUDER NEXT TIME.


01 Apr

Comment

Originally posted by Paralyzed_Penguin

What is the ball in the background

A sphere with the texture sheet on it so it doesn’t become an orphaned material in blender. I could make it protected but old habits.

Post

These walls are heavy duty and massive. Banana for scale.

Wrel Mentioned the Bulwark Walls in his update. Here's a better shot. Now you can find shelter from the constant barrage of tank fire to read your latest issue of "The way of Vanu: Evolution through Technology".

External link →

31 Mar


24 Mar

Comment

Originally posted by StrixN3bulosa

Looks good. I have one question. How do I get that cool green army man toy camo?

100s of little green army men gave their plastic for that skin soldier!

Post

WIP Shot: Not Final Art

WIP Shot: Not Final Art

Hello gang, it's been a spell. Here are some more shots of a few of the new Construction models coming with the next update. More details to follow soon. For now just some pretty pictures. As always these are taken from blender, so in-game will be a bit less shiny, and more war-torn. Also FX needs to do a pass on them.

And f...

Read more External link →

07 Mar

Comment

Originally posted by IndiscriminateJust

This looks far more intricate and active than the current silo model. That thing is honestly rather plain as far as silos go, like it was meant to just house stuff forever and do nothing with it. But your work here, however, now this looks like a combination of storage and distribution, with all sorts of pipes and pumps to move cortium to where it needs to be. Far more like a working heart of an operation, which given the function of silos, is just how it should be. Very nice work, thanks for sharing!

Thanks! It’s a generator so I wanted to give it the quality that its pumping and processing.

Comment

Originally posted by HandsomeCharles

Ladders when?

We’re working our way up to it. I’ll see myself out. ……ᕕ( ᐛ )ᕗ

Comment

Originally posted by ZixfromthaStix

Ah yes, Cotrium, the OTHER ore Auraxis runs on

Please make my head explode, I can live without it: I don't aim anyways

Edit: is that a LADDER?!? How do we use THAT? E to climb lol

Ladder is just cosmetic due to OSHA compliance. Something about workplace accidents due to sniping while glued to a ladder. Please take it up with your local Nanite Systems Support Representative.

Comment

Originally posted by Hell_Diguner

I want to know who gets permission to dismantle structures placed at these bases, especially when they flip.

If everybody can, then we'll just have to teamkill all the griefers who will try to tear the base down to screw their faction over?

If nobody can, then now we have to friendly fire a wall that's in the way and get weapons lock?

And if the walls don't change faction, how do we know they won't disappear in a minute because the owner - on the enemy faction - placed a few new walls to despawn the old ones?

Great questions. I’m sure design will provide more information on the details of capture and ownership as we get closer to a PTS release.