alex_gsg

alex_gsg



31 Aug

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Hello Miners!
It’s been some time since our last post, but all our hard work is about to pay off! Update 35 is coming along very nicely, but first, we have Update 34.5 to deal with - Modding Support! We are nearing the finish line, and soon you will be able to browse, install, and manage mods from within the game. For now, this happens on the ... Read more

26 May

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Hello Miners! Some time back we made the decision to delay the modding support planned for Update 34 in order to create a more comprehensive and robust solution for using mods in your game. We have been hard at work ever since and wanted to give you some insight into two aspects of the solution we are planning: Mod.io support and approval categories.

Mod.io support Our initial solution only included a save game profile setup while relying on players to install mods manually through various tools and scripts. We have decided to implement a modding platform that lets modders upload mods for players to install within the game. In terms of modding platform we have chosen Mod.io, a relatively new platform made by some of the original creators of Moddb. We evaluated multiple different platforms, including Steam Workshop, which had a lot of great features as well. In the end, we chose Mod.io as it was the best fit for the solution we are developing. We are at this very moment imple... Read more

13 May

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Hello Miners! It’s been one year since Deep Rock Galactic was fully released after two years in Early Access. So much has happened in the game since then, and the community of fellow miners playing the game is larger and more awesome than we could have ever hoped for. Every single day we have been reminded of the excitement and joy the game has brought so many players. And that energy has run through the studio for every update that we have worked on throughout this time.
We wanted to take this chance to look back on all the cool things that have happened to the game since it went 1.0.

New Biomes With Update 33 you all got the chance to visit two new locations.


Azure Weal... Read more

03 May

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Hello Miners! We hope that you have had a chance to play the last hotfix (Hotfix 3) that included the first changes we did to the elite enemies. For that hotfix we focused on tweaking the health of the elites. We also let you know that we are not done balancing and tweaking the elites, and that is what we have been hard at work with since the launch of Update 34.

The next hotfix, planned for Wednesday May 5th this week, is going to include the next round of tweaks to the elite, this time for the elemental and temperature resistance of these deadly bugs. The goal for the elite enemies is still for them to run with the pack while presenting an immediate and un-ignorable threat. And these changes should bring them closer to this goal.

We appreciate all the feedback that has been provided by you, the community. It really helps us gauge if the new features we have made take the game in the direction we want. And it helps us rapidly iterate. We are very focused on e... Read more

22 Apr

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Hello, Miners! We’re back with a modest update for you! Work is proceeding apace for the longer-term goals included in the upcoming Update 35, but with Update 34 we want to sweeten the long waiting time a bit. We got new Elite Enemies for you, the possibility of double Warnings on missions, two brand new Warnings to add to the mix, a lot of weapon tweaks, and more to keep you busy! It’s time to dive back into the depths of Hoxxes and face the new dangers!

With Love,
The Ghost Ship Crew




--- PATCH NOTES ---
ELITE ENEMIES
Elite enemies are tougher, faster, more dangerous versions of the standard bugs that you already know and love (to kill). They have a sma... Read more

19 Apr

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Hello, Miners! Thanks for all your continued feedback on the planned modding support. We have followed all the discussions around this subject and had a lot of discussions ourselves.



We know that some of you were worried initially that needing a separate save game for mods would make playing with mods a frustrating experience. And when we removed that requirement, some of you were worried that the ranks and promotions you had worked so hard to achieve would be indistinguishable from those of players that just boosted their ranks through modding shortcuts.

We completely understand both these concerns. We also share them. The goal is still the same: Playing with mods should be a fun and safe experience, and not dilute the hard work and dedication that you have put into your ranks. That is why we have decided to postpo... Read more

15 Apr

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Hello Miners! Thank you to everyone who has played Update 34 on the Experimental Branch and provided feedback on some of the new features. This has been incredibly helpful for us to better understand how these changes affect the game and your experience. We got a lot of feedback on the new modding system and want to let you know of some changes we’ll be making, and why.



We are making the following changes to how playing with mods in your game is going to work:
  • The requirement to have a separate savegame for playing modded missions will be removed
  • There will still be a savegame profile system available to you, so you can manually make a separate savegame just for your modded progress if you want to. But it won’t be a requirement.
Now, some background on why we made it a requirement ... Read more