anonglitch

anonglitch



17 Jan

Post

Release Notes



Dear Humans and Elves,

We will be updating our International Worlds to version 1.145 tomorrow January, 18th!

The list of changes can be found below:

New Features



In preparation for the upcoming new Forbidden Ruins event, a new Instant Spell type will be added to the game. The new Spell, "Vitality Surge", allows players to instantly revive Units lost in battle, after the battle itself is completed.
You will see this new Spell first with the upcoming continuation of the Sorcerers storyline, in the Forbidden Ruins event.

Bug Fixes



Tutorial: The "Missing Internet Connection" popup was deactivated for the Tutorial section of the game, so it will no longer interrupt the tutorial gameplay.

Wholesaler: The cost for Standard Precious Goods was too high, starting with a Level 43 Main Hall. The values have be... Read more

15 Jan

Post
Dear Humans and Elves,

Please use this thread to discuss the upcoming Event, The Forbidden Ruins.

We're looking forward to your feedback!

Kind regards,
Your Elvenar Team  
Post
mainbanner_sorcerers2022.png
Another Pilgrimage is about to start and Zaphiel is already prepared to venture into this new journey. As a good friend, you are invited to take part again in this adventure and bring with you your most prominent apprentices. Zaphiel is very satisfied that the incident with the open crevasses was solved and no further incidents were reported in the Manor. Weirdly enough, rumors tell that some Sorcerers were seen leaving the Manor during the last months claiming to be starting their own pilgrimage. Among the reports, one fact draws attention: all the Sorcerers stated that they had to leave in search for the "Truth that lies Beneath".

The Pilgrimage starts like the last one. All the apprentices are very excited to explore the new cities and discover what sort of knowledge lies wit...
Read more

04 Jan

Post
Dear Humans and Elves,

Please use this thread to discuss the update to version 1.144.

We're looking forward to your feedback!

Kind regards,
Your Elvenar Team  
Post

Release Notes



Dear Humans and Elves,

We updated our International Worlds to version 1.144 today January, 4th!

You can find the list of changes below:



Improvements



  • Showing the production of set buildings was improved for an easier understanding: initial productions are always shown as benefits, and all bonus productions (unlocked by placing it as set) are displayed separately.

Bug Fixes



As with every update, we've resolved a number of bugs, among which:

  • An issue was fixed where sometimes units that were revived in between waves of a multi-wave battle did not appear on the battlefield.
  • We fixed an issue where the number of Tomes was not displayed correctly in the reward pop-up when receiving Tomes as a reward.
  • We fixed a display issue that occurred when reviving units between battle waves. No...
Read more

31 Dec

Comment
Dear Humans and Elves,

The Second Round for the Holiday Forum Competition is here (click)! Check out the new cool prizes and post your entries!

Kind regards,
Your Elvenar Team  

10 Dec

Post
Dear Humans and Elves,

Please use this thread to discuss the new changes for the Moonstone Library Set.

We're looking forward to your feedback!

Kind regards,
Your Elvenar Team  
Post

New Rewards for the Spire of Eternity



Dear Humans and Elves

We are happy to announce balancing changes to the Moonstone Library Set that will mostly be geared to the player's Sentient Goods.

From Friday, December 10th, the following changes will be seen:

In chapters 1-8:
  • The Mana Plant and the Gum Tree, which currently produce Magic Dust for everyone, will now produce your boosted Precious Standard Good (which is either Elixir, Magic Dust, or Gems).
In chapters 9-11:
  • The Mana Plant and the Gum Tree will produce Mana (and the Gum Tree chapter 11 will produce Divine Seeds), like before.

From chapter 12 on:
  • Platinum boosted players would now produce Platinum in the Moonstone Gate
  • Elven Tree Gum boosted players would now produce Elven Tree Gum in the Moonstone Gate
  • Moonstone boosted players would now produce Moonstone in the M...
Read more

08 Dec

Post
Dear Humans and Elves,

Please use this thread to discuss the new feature, Fellowship Progression.

We're looking forward to your feedback!

Kind regards,
Your Elvenar Team  
Post
Dear Humans and Elves

From next Monday, 13th of December onwards, we are adding a lot of new Fellowship features to the game, under the banner of the new Fellowship Progression feature!


Being in a Fellowship is what makes us stronger together. With this feature, your activities with the Fellowship will grant Experience Points, which will be very important to improve your Fellowship Perks.


The Fellowship Progression is divided into four Perks which can be upgraded with Experience Points. Each Perk can be upgraded to level 10.

The Perks are:

  • Knowledge Points sharing : Each day, each team member will receive an amount of free Knowledge Points and they will be able to invest them in one Ancient Wonder belonging to one of their Fellowship members. Points cannot be used in your own Ancient Wonders or for Research. The number of Knowledge Points depends on the Perks le...
Read more

06 Dec

Post
Dear Humans and Elves,

Please use this thread to discuss the update to version 1.143.

We're looking forward to your feedback!

Kind regards,
Your Elvenar Team  
Post

Release Notes



Dear Humans and Elves,

We will be updating our International Worlds to version 1.143 tomorrow December, 7th!

The list of changes can be found below:

Improvements



Inventory and Spells - The Inventory is renamed to “Spells Inventory”. In addition, Royal Restoration (formerly an "Instant") and Combining Catalysts (formerly an "Enchantment") will now be treated as a "Crafting Resource", like Blueprints and Spell Fragments. Of course, you will keep all Royal Restorations and Combining Catalysts you already own.

Bug Fixes



Spire of Eternity - A display issue that occured when reviving units between waves of a battle was fixed.

Settlements - An issue was fixed in the Upgrade tab to correctly display the correct prodution change of an upgraded Settlement building.

Fellowship Perks (Not available yet on all worlds) - A min... Read more

01 Dec

Post

New Rewards for the Spire of Eternity



Dear Humans and Elves,

From December 5th onwards, the reward dataset for the Spire of Eternity will be adjusted for the next 6 weeks.

Changes:
  • Coldfire Artifacts will be phased out as a possible reward for the Spire of Eternity
  • Festive May Tree Artifacts and craftable building will be phased in instead
  • Valentines Artifacts will also be phased in for crafting

Kind regards,
Your Elvenar Team  

27 Nov

Comment
    anonglitch on Support Forums - Thread - Direct
Hey @Debs21
Check closely your Farms, and you will see that you can produce different goods, and by leveling it up, you will produce more of these goods. Leveling up the Spring Grove also helps to increase storage.

Check out our wiki for Halflings_Farm right here. It will help you a lot.

Have fun! :cool:... Read more

26 Nov

Comment
Welcome to Elvenar @Froufrouli! We hope you have a blast :cool:  

24 Nov

Post
Dear Humans and Elves,

Please use this thread to discuss the update to Chapter 19, Revenge of the Exile.

We're looking forward to your feedback!

Kind regards,
Your Elvenar Team  
Post



The Halflings report that there have been gruesome events in the surrounding regions. Settlements were attacked by monsters. No one has ever seen creatures like this before. It is as if there is an evil spell over the forests that turns animals and plants alike into sinister creatures, which then attack villages and drive the inhabitants away. It's worse than the orc horde!

A short time later, the villain behind it reveals himself. It's a Woodelf Sorcerer named Peregrim. He threatens to destroy the city if you don't help him build an army to kill all other Sorcerers in the world. To quote his main objective: "Above all, I want Dean Durku's head!"

At a loss and intimidated by the reports of the Halflings, you decide to submit for the time being and build a lair for the Sorcerer Peregrim, fro...
Read more

22 Nov

Post

Release Notes



Dear Humans and Elves,

We will be updating our International Worlds to version 1.142 tomorrow November, 23rd!

The list of changes can be found below:

Improvements



  • Inventory - we added a new tab called Sorceries in which you will be able to store your Tomes, magical objects that will let you choose from a number of rewards!
As with every update, we've resolved a number of bugs, among which:

Bug Fixes



  • Time boosters - We fixed the bug causing the unit production progress bar not updating correctly when using a time booster.
  • Street placement - We made sure that when in build mode it will not be possible to start building streets inside of buildings.

Mobile


  • Registration - Now it is possible to register with e-mail addresses longer than 36 characters.
Note... Read more
Post
Dear Humans and Elves,

Please use this thread to discuss the update to version 1.142.

We're looking forward to your feedback!

Kind regards,
Your Elvenar Team  

16 Nov

Post


The Halflings report that there have been gruesome events in the surrounding regions. Settlements were attacked by monsters. No one has ever seen creatures like this before. It is as if there is an evil spell over the forests that turns animals and plants alike into sinister creatures, which then attack villages and drive the inhabitants away. It's worse than the orc horde!

A short time later, the villain behind it reveals himself. It's a Woodelf Sorcerer named Peregrim. He threatens to destroy the city if you don't help him build an army to kill all other Sorcerers in the world. "Above all, I want Dean Durku's head!"

At a loss and intimidated by the reports of the Halflings, you decide to submit for the time being and build a lair for the Sorcerer from where he can supervise your city and advan...
Read more