artpeasant

artpeasant



30 Jun

Comment

Originally posted by Claudettol

Here we have, the good mod

Not trying to boot lick or anything but you are by far the best mod here

Im not a mod:) Im a humble peasant.


16 Jun

Comment

Originally posted by DaBlakester5

No way it’s IW hi I’m Blake, it’s a Striker 45 with the Flip-Hybrid sight using a Merc Foregrip, 12 round hollow-point, a monolithic suppressor, and fully-loaded as the perk.

This only happened to me on core Search and Destroy at Khandor Hideout.

Thanks for detailing. Im sending this in now.


13 Jun

Comment

Can you give specifics on what weapon this is and a parts breakdown? So we can bug and fix on our end?


29 Apr

Comment

Try playing with different Blueprint parts in gunsmith customs. Camo application varies on different blueprints.


22 Apr

Comment

Originally posted by [deleted]

[deleted]

I don't think you need to create any more notes or captures for this.

Comment

Originally posted by [deleted]

[deleted]

One more thing on this. You are taking screen shots by using a drone. Our drone cameras have a build in "Color grade" or "Color Look Up Table". This changes the way contrast, color, and temperature look. Its intentional to give the drone a realistic analog feel. This is in the Chopper Gunner, Guided Missile Drone, Respawn Drone camera, Wheelson.

Comment

Originally posted by [deleted]

[deleted]

I will have the character artists double check but what I'm seeing here looks correct. The lighting is blowing out the camo pattern on the boonies. The goggles are responding to reflection probes in the scene so colors and opacity vary subtly. On otter behind his head in the menu sceen his frogman netting is being backlit and light transmission is making it appear more lime. Im going to leave this alone and move on.

Comment

Originally posted by [deleted]

[deleted]

Ive looked at all of the sceen shots you've posted. These aren't bugs. Its physically based lighting working as intended.

Comment

Originally posted by abstractpenny

Oh I thought they all have the British voice ? (Or was it updated recently? )

The English speaking MilSims have British accents. Its a compromise we made in favor of memory and using existing voice packs that were already available in the game in order to create more characters.

Comment

Originally posted by [deleted]

[deleted]

These images show that models are working correctly. The lighting in the menus is an interior vs the ingame shots that you are taking are exterior. The materials are physically based so in direct sunlight they can look brighter.

Comment

Originally posted by [deleted]

[deleted]

Yes. Updates have been made so its much much better than when the game first launched. If you see it pop up that means the streamer is trying to catch up to whats happening on screen.

Comment

Originally posted by [deleted]

[deleted]

I understand. This can happen sometimes in areas of the game where players cluster together. Its because the streamer doesn't have enough time to catch up to all the characters entering the area and it loads defaults into the scene while it catches up. This is my "idiot" artist interpretation of whats been described to me by the engineers. They've improved that code and continue to do so when we do big updates to the game.

Comment

Originally posted by abstractpenny

This is great can we also get different voices like american for American troops and Korean for Korean troops ?

MilSims speak the language of their country of origin.

Comment

Originally posted by CC-1138_Bacara

Yes, I bought the UDT pack, I thought I might get the skin that came with the season 2 battle pass, the default not the rank 100, but I only received the UDT skin so I was wondering if there will be a mission or a way to get the other skin in the future.

As it stands now as far as I know that skin is exclusive to the Season 02 battle pass. I don't have any details on if that will change or not in a future update.

Comment

Originally posted by [deleted]

[deleted]

Can you specify the bugs? I'm responding to multiple questions every day.

Comment

Originally posted by CC-1138_Bacara

Any news on a way for people who only have UDT Ghost to get the default look?

Do you mean the Season 02 Battlepass Ghost?


21 Apr

Comment

Originally posted by EuphoricXRAY

You guys must have a very nice pipeline considering most assets on characters like chest rigs and plate carriers seem to have movement and physics that don’t depend on the character itself. I wanted to thank you guys for making such immersive and believable military characters that no other game has surpassed. Both in graphical fidelity and attention to detail. You guys are legends and inspired me to get back to doing hard surface models!

Kind words. Thank you.


20 Apr

Comment

Originally posted by zResurge

Can you comment on how long developing a character skin usually takes?

Its hard to go into specifics but depending on what type of character, new operator, new skin, new MilSim. Can take weeks or months. It all depends on the complexity of the work. Everything created for the game has several dependencies in other departments. Visual Design, Animation, Rigging, Narrative, Design, Audio, integrated testing....just to mention a few:)