csgo_ido

csgo_ido



04 Apr

Post

A new build (“old_intel_perf_fix”) is now available in the CS:GO beta depot.

For instructions on how to opt into a CS:GO beta depot build, visit the following page: https://support.steampowered.com/kb_article.php?ref=9847-WHXC-7326

[MISC]
– Added a launch option -noubershader. Users on very old Intel hardware can set this launch option to improve their framerate. This option is not recommended otherwise as it is likely to cause stuttering on the overwhelming majority of GPUs.


31 Mar

Post

[ MAPS ]
– Breach and Studio are no longer available on official matchmaking servers.
– Anubis and Chlorine have been added to official Casual, Deathmatch, and Scrimmage game modes.

[ OPERATION SHATTERED WEB ]
– Operation Shattered Web is now over. Players who have an Operation Shattered Web coin in their inventory at this time will receive commemorative inscriptions on their coin with the number of completed operation missions and number of stars attained.

[ PRISMA 2 CASE ]
– Introducing the Prisma 2 Case, featuring 17 community-designed weapon finishes, and the Horizon Knives in Chroma finishes as rare special items.

[ MISC ]
– Players who are eligible for cross-promotional content from The Master Chief Collection and Half-Life: Alyx will be able to receive the cross-promotional CS:GO items even if they are VAC banned in CS:GO.
– Fixed game state integration data output for clients in team coach slot.
– Fixed misalignment of ...

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27 Mar

Post

[ MISC ]
-Refactored low level shaders to fix stuttering on NVIDIA hardware when first rendering previously unseen content.
-Speculative fix for rare crash at the end of matches.

Post

A build with a fix for some stuttering affecting NVIDIA users is now available in the CS:GO beta depot.

For instructions on how to opt into a CS:GO Beta Depot, visit the following page: https://support.steampowered.com/kb_article.php?ref=9847-WHXC-7326

We continue to investigate other stuttering sources.

[ MISC ]
-Fix for stuttering impacting NVIDIA users when first rendering previously unseen content.
-Speculative fix for rare crash at the end of matches.


22 Mar

Post

[ HALF-LIFE: ALYX ]
– Added a complimentary exclusive Music Kit and a complimentary Genuine Alyx Pin for pre-purchasers of Valve Index hardware.
– Half-Life: Alyx Collectible Pins Capsule, Sticker Capsule, and Patch Pack are now available in the CS:GO in-game store to celebrate release of Half-Life: Alyx.

[ MISC ]
– Improved performance of bots when loading AI behaviour trees.
– Fixed “Go Go Go” voice line for Doctor Romanov.


24 Feb

Post

[ AGENTS ]
– Introducing patches – new customization items which can be applied to any agents you own. Once applied, patches can be removed but not recovered.
– Added support for shuffling equipped agents in their loadout slots.

[ UI ]
– Added equipped agent to buy menu.
– Moved display of item purchasability to the buy wheel.
– Bringing up the buy menu will now center the mouse pointer to the middle of the buy wheel.
– Added localization support for position of the currency symbol for in-game prices.
– Added support for editing and previewing crosshair in the game options.
– Added support for sharing and importing crosshair sharing codes.

[ MAPS ]
– Breach:
— Fixed a bomb stuck spot in mid
— Fixed long A Wingman clip not working
— Added additional clipping to mid staircase
— Minor visual fixes
— Prevented guns from clipping through the door near A site window.
— Clipped the sign on A-long, prev...

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12 Feb

Post

[ COMMUNICATIONS ]
– Players who receive significantly more communication abuse reports than others will receive a warning. If they continue to receive significantly more reports they will be muted by default. Other players can unmute them through the scoreboard as usual.
– Muting a player will now also hide their name and avatar.
– Reporting a player for abusive communications will now automatically mute them.

[ MISC ]
– Ballistic Shield will now block all melee attacks (knife, axe, fists, etc.)
– Texture and normal updates to the MAC-10 | Classic Crate to match new MAC-10 UV from Kai123


07 Feb

Post

We take feedback about communication abuse seriously, and in the past we’ve shipped settings that let customers control their exposure to other players’ avatars, names, and voice/text chat. (You can find these in Settings->Game->Communication and on the scoreboard). The settings are useful, but they have the downside of squelching communication indiscriminately.

So we’ve been working on a new system that will work more precisely. When the new system is fully deployed, players will receive a warning if they receive significantly more abuse reports than other players.

If they ignore that feedback and continue to receive abuse reports, they’ll receive a penalty: they will be muted by all other players by default. This ‘default mute’ state will remain until the player earns enough XP to remove the penalty, but other players can choose to manually unmute the user (as t...

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04 Feb

Post

[ MISC ]
– Improved bot decision trees including support for Ballistic Shield.
– Game language can now be controlled in the game properties Language tab.
– Added support for Greek, Español-Latinoamérica, and Vietnamese languages.
– Fixed vote UI to display uppercase map names.
– Fixed several unlocalized UI strings.

[ MAPS ]
– Jungle
— Reworked radio tower (only two first floors are accesable now)
— Added some new buildings near “beta”, “APC”, “radio tower”, “Charlie”
— Improved clipping across the map
— more covers props have been added in some places, to make map less open
— Added more loot crates
— Updated map overview
— Fixed many community bug reports
— Reduced grass size
— reduced fog density
— Changed lighting in some areas


30 Jan

Post

[ MAPS ]
– Cache:
— Various visibility improvements
— Optimizations
— Various minor bug fixes
— Updated radar

– Studio:
— Fixed players not taking damage from bomb detonation
— Clipping improvements
— Improved visuals of CT / T streets
— Various minor bug fixes

– Train:
— Opened up skybox over building separating Ivy/A site
— Various visibility improvements
— Various minor bug fixes

– Dust2:
— Opened up skybox from B halls towards site

– Mirage:
— Added AWP wallbang spot from palace to scaffolding close corner, A site
— Added bench in mid allowing jump up to window boost spot/peek towards cat
— Widened T entrance to mid
— Lowered trim around B site balcony
— Blocked a jump-peek from middle of B site towards cat

[ MISC ]
– Increased the size of HLTV broadcast server info message, controlled by a new setting “tv_broadcast_server_info_message_size_kb”.
...

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14 Jan

Post

[ MISC ]
– Fixed Operation Shattered Web sometimes not appearing on main menu player profiles.
– Added an experimental search bar allowing users to find and purchase any specific coupon item in game.
– Guardian encouragement voice radio lines will no longer play when there are enemies still alive.
– Fixed a regression with Storage Units in Perfect World version of the game.
– Fixed a UI bug when activating some Bonus Rank XP items.

[ MAPS ]
– Studio has been updated with the latest changes from Steam Workshop:
— Middle has had a complete re-design.
— CT / T streets have been reduced in size.
— CT Spawn have been reduced in size.
— B Upper have been reduced in size.
— T Spawn alley has been removed.
— B connectors to middle have been updated.
— 3D Skybox has been updated.
— T spawn geometry has received minor update.
— B Site catwalk has been widened and updated for smoother gameplay when dropping into ...

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20 Dec

Post

[ MISC ]
– Added new first-person sleeve models for agents.
– Team-only votes now need to be resolved before server-wide votes can be initiated.
– Updated Steam dedicated server binaries to the latest version.

[ MAPS ]
– Jungle
— Optimizations
— Fixed various minor visual bugs
— Fixed a bug where it was possible to go under terrain


17 Dec

Post

We’ve just released a new music kit featuring Scarlxrd. With heavy trap beats and unique delivery, ‘King, Scar’ brings a new and exciting musical subgenre.

Grab a kit, gxxd luck and have fun!

Post

Release Notes for 12/16/2019
[ MUSIC ]
– A new music kit “King, Scar” by Scarlxrd is now available for purchase in-game.

[ AGENTS ]
– 3rd Commando Company Agent’s VO has been changed to use GSG9’s.
– 3rd Commando Company Agent’s image on Operation rewards page has been updated.

[ BOTS ]
– Added more bot decision tree logic elements for the upcoming operation missions and for use by community modders.


14 Dec

Post

[ AGENTS ]
– 3rd Commando Company, ‘Two Times’ McCoy, and Seal Team 6 Soldier have been updated to improve visibility. These previously mid-tone agents have been darkened, and contrast has been increased in their head and shoulders.

[ MISC ]
– Accolade weighting has been adjusted for non-Competitive modes.
– Added nametag preview on the model to match the rendering rules.
– Fixed items inside storage units sometimes showing up as unacknowledged.
– Fixed overview map from crashing when drawing too many line segments.

[ MAPS ]
– Overpass:
– Pruned some shrubbery.

– Mirage:
– Removed pixel-gaps on boxes in bombsite A.


06 Dec

Post

[ UI ]

– Added support for client-side drawing on the Map Overview screen.
– Added client notification screen at game start displaying the most recent CS:GO blog post.
– Adjusted the scoreboard headers for better alignment and readability.
– Added support for localizing 1st, 2nd, 3rd labels on the end of match screen.
– Added nofastforward flag to playdemo command, must be used right before anonsuspect to prevent fast forwarding through low interest part of the replay.
– Added support for cl_voice_filter to specify a comma delimited list of whitelisted SteamIDs for demo voice playback, e.g. ‘steamids:765123,765456,7651244’


05 Dec

Post

[ OPERATION SHATTERED WEB ]

– Official game servers will now intelligently deduce a mission that player can be making progress on. Player’s active operation mission card will always have high priority, but mission cards from other weeks will also be considered and can be offered when active mission card doesn’t feature a suitable mission.
– End of match screen will now always display equipped Agent rather than most recent model used as player or bot.
– Improved strategy execution logic stability for bots in Guardian missions.


05 Nov

Post

[ MAPS ]

– Breach has been updated to the latest version from Steam Community Workshop and is now available in Scrimmage mode on official servers.

Bombsite A
– Redesigned A long
– Removed entrance walls
– Removed pit
– Added blinds to A window
– Moved globe monument slightly
– Blocked access to top of SWAT van

Bombsite B
– Replaced vents with electrical room
– Reworked cover placement
– Improved bombsite markings

Mid
– Reduced number of firing angles in mid
– Redesigned B connector
– T paths to lower and upper mid have been combined
– CTs cannot push upper mid as quickly
– Fixed unintended angles in lower mid

Other
– Redesigned CT spawn
– Removed glass in various places
– Fixed a bug where enemies outside of B could be spotted from mid
– Replaced the wall outside of B with a chain link fence – enjoy the view!
– Improved clipping
– Fix bomb stuck spot...

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28 Oct

Post

[ MISC ]

– Added restrictions on tradability and marketability of newly purchased case keys, see here for more details.
.
– Fixed a client UI issue sometimes displaying CS:GO Weapon Case as genuine quality.

[ DANGER ZONE ]

– Fixed an exploit where players could avoid Danger Zone damage if they had an invalid player name.
– Once a drone starts self-destructing it can no longer grab cargo.

Post

Starting today, CS:GO container keys purchased in-game can no longer leave the purchasing account. That is, they cannot be sold on the Steam Community Market or traded. Pre-existing CS:GO container keys are unaffected–those keys can still be sold on the Steam Community Market and traded.

Why make this change? In the past, most key trades we observed were between legitimate customers. However, worldwide fraud networks have recently shifted to using CS:GO keys to liquidate their gains. At this point, nearly all key purchases that end up being traded or sold on the marketplace are believed to be fraud-sourced. As a result we have decided that newly purchased keys will not be tradeable or marketable.

For the vast majority of CS:GO users who buy keys to open containers, nothing changes; keys can still be purchased to open containers in their inventory. They simply can no longer be traded or transacted on the Steam Community Market.

Unfortunately this change will im...

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