csgo_ido

csgo_ido



23 Oct

Post

[ MISC ]

– Helmet icon will now correctly disappear in HUD after armor points got reduced to zero. (thanks @jamesbardolph)

[ CS20 Sticker Capsule ]

– Updated material settings for the following stickers: Dragon Lore, CS20 Classic, Surf’s Up, Friend Code.
– Updated various sticker wear values and alpha masks.


18 Oct

Post

[ CS20 ]

– Added a new themed Weapon Case and Sticker Capsule in celebration of the 20th Anniversary of Counter-Strike.

[ MAPS ]

– Cache has been updated to the latest version from the Steam Workshop and is now available in Casual, Deathmatch, and Scrimmage.

[ MISC ]

– Added a game launch setting -lowmemworkshop to allow updating very large map files on Steam Workshop.
– Added a runtime command fov_tv_debug which allows changing field view in roaming mode in GOTV or during demo playback.
– Enabled area portals performance optimizations.


09 Oct

Post

[ MISC ]

– As an onboarding experiment, some new users will be restricted to Casual and/or Deathmatch until they reach Private Rank 2.
– Fixed the XP progress bar not filling to the end when ranking up.
– Improved shutdown sequence of official servers when rolling over to the latest version.

[ MAPS ]

Dust II
-Fix for VPhysics Displacement bug

Nuke
-Fix for VPhysics Displacement bug
-Removed invisible collision that could block shots between ramp and toxic on Bombsite B

Vertigo
-Post-Major gameplay update:

-Bombsite A:
–Removed forklift at bottom of lower A ramp
–Tightened doorway leading to lower A ramp slightly
–Closed gap in wooden fence by A site crane
–Added new side-path from scaffolding to A site
–Made scaffolding wider
–Removed lower exit from scaffolding
–Closed one of the exits from CT elevator room to A site
–Moved drywall stack in exit from elevator room to A si...

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08 Oct

Post

[ DEATHMATCH ]

– Players now get a Healthshot for every 3-kill streak, if they don’t already have one.

[ UI ]

– Added winners of all CS:GO Major Championships to the watch tab.
– Fixed a UI issue where non-Prime players appeared as Prime on ‘Looking to Play’ tab.
– Friendly fire warning on crosshair is no longer tied to default crosshair and is now a separate option.
– When holding a knife, the default crosshair will now behave like other crosshairs.
– Fixed the purchase button for coupons being invisible in some cases.

[ MISC ]

– Added logaddress_add_http_delayed command which allows tournament operators to delay http log data for subscribers.
– Added most recently completed match token to the help site match history authentication code page for convenience.


02 Oct

Post

[ MAPS ]

– Mirage and Cache are now available for Scrimmage Matchmaking.
– Breach has been removed from Scrimmage Matchmaking.
– Ruby has been removed from official game servers.

[ MISC ]

– The X-Ray P250 Package is now available for purchase. This package contains a single custom painted P250.
– The French one-time exclusive non-tradable P250 | X-Ray weapon has been converted to Genuine Quality.
– Updated dedicated servers Steam client library to the latest version.
– Added ‘New’ Settings tab that highlights recently added or changed game options.


01 Oct

Post

[ FRANCE ]

– Introducing the X-ray Scanner for users in France:

— The X-ray Scanner allows users to reveal the item inside any container.
— Each user’s x-ray scanner comes preloaded with a one-time exclusive non-tradable item—the P250 | X-Ray.
— Users in France must first claim this item to use the x-ray scanner again.

In France, every container must first be placed into the X-ray Scanner to reveal the item inside before purchasing a key. The X-ray Scanner will consume the container and reveal the item inside. To use the X-ray Scanner again, the revealed item must be claimed; it is not possible to scan another Container without claiming the revealed item.

In France containers can no longer be purchased from Steam Community Market, but can still be sold.


19 Sep

Post

[ MISC ]

– New console commands for practicing grenades and perfecting grenade trajectories:
— cl_grenadepreview: show a live update of the grenade’s trajectory while the pin is pulled.
— cl_sim_grenade_trajectory : Freeze the trajectory of the currently equipped grenade for the specified number of seconds. Useful for studying the path of long range smokes that go out of view.
–sv_rethrow_last_grenade: Recreate the last grenade thrown on this server. Useful for testing the same flash against multiple positions.

– Fixed deathmatch behavior tree to support FFA matches.


08 Aug

Post

[MISC]
– Fixed a bug where picking up weapons would sometimes fail when they were occluded by other weapons or grenades.
– Reduced friendly fire damage from Zeus-x27 in Danger Zone matches.
– fov_cs_debug will now respect floating point values.

[MAPS]
– Updated Seaside and Breach with the latest versions from CS:GO Steam Workshop.

Breach:
– Improved clipping
– Fixed hole in bushes at mid
– Removed window on top of ladder
– Removed a bunch of pixelwalks

Seaside:
– Re-added trigger_bomb_reset to water zone
– Fixed boost spots in T-spawn and outside B Deck.
– Fixed some pixel spots on T-Side Bridge and behind Bombsite A.
– Blocked various boost exploits.
– Blocked various bomb stuck locations.
– Fixed buggy door graphics.
– Fixed misc graphical issues.


17 May

Post

[MISC]
– Added normal maps to M4A1-S | Basilisk, FAMAS | Djinn, and Desert Eagle | Naga
– Fixed players getting stuck on self-destructing drones.
– Optimized the algorithm processing in-game friends list rich presence.
– Optimized the algorithm loading favorite events for users.


03 Apr

Post

[MISC]
-Fixed line of sight traces for weapon pickup rules to ignore debris.
-Fixed several HUD elements to respect cl_drawhud and cl_draw_only_deathnotices settings.

[MAPS]
Vertigo:
-Replaced red fence section at top of A ramp (Thanks SPUNJ!)
-Fixed pixel gaps on bombsite boxes
-Raised floor of B stairs pit by 64 units
-Reduced wallbang damage from CT elevator room towards T entrance to mid
-Increased height of crane concrete base on A site
-Improved visibility from B site towards T stairs
-Added cover on right side when exiting stairs to B/exiting window
-Fixed pixel gap from T spawn towards B catwalk
-Fixed slight gaps between tarp sections on scaffolding
-Fixed unintended boost on scaffolding at A ramp
-Blocked weapons from being dropped underneath A ramp
-Blocked weapons from being dropped underneath A site crane
-Blocked players from going on the outside of ibeams in T spawn
-Simplified...

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