demasiri_pdx

demasiri_pdx



16 Jan

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Hello everyone!

We’re finally back at the office and we’re very excited to be back working on Federations! We will be continuing to focus on AI and stability, while also polishing our features. As a couple of examples of something we are working on right now; we are looking at the economic AI as well as making more unique behaviors for the end game crisis AI. As we continue polishing we’ll also be making improvements here and there.

To share some polish progress, as one example, we’ve added a new slavery type called Indentured Assets, which will be a part of the Utopia (as its a part of the expanded species rights). We wanted to have a slavery type that works better for your more dystopian and evolved empires, which has a greater need for many specialists.


While slaves only have 25% political power of free pops, indenture... Read more

04 Jul

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Hello everyone!

We’ve been working on the 2.3.3 patch, but before we put anything live we will release it as a beta version as usual. To try the beta, right-click Stellaris in your Steam Library and select Properties. In the BETAS tab there should be a drop down list where you can find stellaris_test. Set your beta opt in to stellaris_test to try the 2.3.3 beta.

Save file compatibility between versions is never guaranteed. If you need to roll back to a previous version, do this: go to your Steam library, right click on Stellaris -> betas tab -> select the version you want.

The beta has a couple of known issues, but they are also things we will address before 2.3.3 goes live.

Known Issues:
  • Robot empires are a bit slow to expand with outposts.
  • We have added a Rel...
Read more

04 Jun

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Uncover the ruins of long-dead civilizations in Relic Worlds to piece together the story of their rise and eventual downfall. Excavate their derelict cities and ships to unearth the truth, discover powerful relics and harness them for your own empire’s ambitions.

Ancient Relics is OUT NOW!

Stellaris: Ancient Relics includes:
  • Ancient Relics: Collect valuable relics in your adventures as rewards for resolving game events or after completing a dig at a multi-stage archaeological site. Each relic gives significant benefits to your empire to aid in your interstellar escapades.
  • Dig In: Hit the dirt on a variety of enigmatic and alien worlds with new archeology sites available for your empire to study… or plunder. Each site begins a story with between one and six chapters to inv...
Read more

24 May

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It is the last chance to get 20% off your ticket with the Early Bird bonus! The discount ends on 31st May so if you already know that you're going to be joining us for PDXCON, now is the time to save on your tickets!

Visit https://pdxcon.paradoxplaza.com

See you in Berlin!

23 May

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Hi everyone, this week we put Moah in the driver's seat of the Dev Diary. If you don't know who he is, he is the Tech Lead on Stellaris and today he will be talking to you about the free 2.3 "Wolfe" update that will release alongside Ancient Relics, and what it brings to the table in terms of tech!

Stellaris is going 64-bit
People have been clamoring for this for a while now, and various factors have led us to finally do this for this patch. I should temper your expectations though: while many have claimed that this would be a miracle cure for all their issues with Stellaris, the reality is somewhat more tame.

What does it mean?
The one solid benefit is that Stellaris is no longer limited to 4gb of memory, and won’t crash anymore in situations where it was reaching that limit. For people who play on huge galaxie... Read more

16 May

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Hello everyone, we have a new Dev Diary from grekulf!

As most of you probably know, the next upcoming DLC for Stellaris will be the Ancient Relics Story Pack. Last week I also promised I would show something awesome, by which I meant the headline feature of the story pack – the Relics themselves.

We announced Ancient Relics on Tuesday and we also streamed a lot of stuff that will be coming with Ancient Relics and the free 2.3 update that goes with it. If you haven’t seen the stream yet, you may want to check out the summary on YouTube.

Relic Worlds
A smaller part of Ancient Relics are the Relics Worlds. It is a new planet class that is essentially a planet entirely covered in ruins. If you find a Relic World, it's very likely that you will be the first to get to excavate its archaeological site. An archaeolog... Read more

09 May

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Greetings Galactic Emperors, Rogue AIs, Humble Hiveminds, and Exalted Starfish,

Today is the 3rd Anniversary of Stellaris, the game that brought all of you together in a galaxy of conflict, friendship, primordial creatures, and everything else in between. To celebrate this and share our celebratory happiness with everyone, we are holding a Free Weekend so that anyone can download the base game of Stellaris and play!

This free weekend starts now on Steam and will be available until Sunday 12th May at 13:00 PDT / 16:00 EDT / 22:00 CEST.

Additionally, the entire Stellaris catalog is on discount now, with MegaCorp on discount for the first time! Check out the Steam store page to find out all the savings!

Finally, we’re going to be giving away the e-book version of Stellaris: Infinite Frontiers to everyone th... Read more

07 May

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Tickets for PDXCON are now available!
Join us for a weekend in Berlin, filled with games, people and all things Paradox and get a ticket now before they sell out!

Read more and get your tickets here: https://pdxint.at/pdxcontickets

02 May

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Hello everyone!

As promised last week, we’re back to talk about something old that’s new – which, as many of you correctly guessed, is about new precursors. Adding new precursors has been something we’ve been wanting to do for quite a while now, and we’re very happy that we can now finally provide what’s been asked for.

In the next DLC you will be able to explore the fate of two new precursors, namely the Baol and the Zroni. To not spoil too much, I’ll only give a basic description of their respective backgrounds and lore.

The Baol
The Baol Organism was once a sprawling interstellar Hive Mind comprised of trillions of psychically-linked plantoids. With their ability to slowly terraform a planet's ecosystem and atmospheric gases via centuries of sustained photosynthetic processes, the Baol civilization produce... Read more

18 Apr

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PDXCON2019 is coming and we couldn’t be more excited to meet our community at the event - which takes place on October 18th - 20th, 2019. Tickets go on sale on May 7th, but we’ve got a secret to tell you…

If you head over to the PDXCON 2019 website at https://pdxcon.paradoxplaza.com/ you can sign up to the mailing list. Anyone that signs up will be given 8 HOURS early access before the public availability of the tickets to buy before everyone else! Sign up now and keep your eyes on the news we’ll be sending out because tickets will sell out.
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PDXCON2019 is coming and we couldn’t be more excited to meet our community at the event - which takes place on October 18th - 20th, 2019. Tickets go on sale on May 7th, but we’ve got a secret to tell you…

If you head over to the PDXCON 2019 website at https://pdxcon.paradoxplaza.com/ you can sign up to the mailing list. Anyone that signs up will be given 8 HOURS early access before the public availability of the tickets to buy before everyone else! Sign up now and keep your eyes on the news we’ll be sending out because tickets will sell out.
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Hello everyone!

First of all, I’d like to follow up on last week’s dev diary by sharing some more things we’re trying out with Megastructures (and habitats!).

After all of that, we also have something new to talk about!

Let’s start from the beginning – which of course leads us to the Mega-Engineering technology itself.

As always, numbers may not be final and temporary things may be sighted.

Mega-Engineering
Mega-Engineering is still a rare technology, but will now be more likely to appear as you build more Habitats and Citadels. This means it is way more likely to appear if you are performing actions in the game that would lead you towards the route of building larger and more powerful structures.

Master Builders
The Master Builders ascension perk no longer unlocks... Read more

12 Apr

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Hello everyone!

We are back with a dev diary outlining some of the changes we’re making to megastructures in a future update. We’ve recently felt that the Galactic Wonders ascension perk feels a little bloated when it unlocked up to 8 different things, in addition to it being a little awkward that you suddenly got access to so many vastly more powerful structures.

We didn’t like that Galactic Wonders became so much of a non-choice due to unlocking so many things, so it will now be possible to unlock most of the megastructures without having to dedicate an ascension perk for it.

Galactic Wonders
We are making some changes to Galactic Wonders so that it no longer unlocks all megastructures, but rather only unlocks the most powerful megastructures. In addition, they are also unlocked as technology options rather... Read more

04 Apr

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Version checksums ea03 and b1a8

Hi everyone! Just want to drop a line to inform you that 2.2.7 is now the official live version. It fixes a few gameplay and stability issues that came up with 2.2.6.

VERSION 2.2.7

UI
  • Fixed species ethics wrongly displaying the same for all empires in the empire selection screen

Bugfixes
  • Fixed assimilation
  • Fixed Machine and Hive world terraforming removing rare deposit types
  • Fixed crash in tech progress tooltip while in observer mode
  • Crashfix when invalid leaders are left in a country's leader pool
  • Fixed broken localization for crisis purge jobs in non-English languages

07 Mar

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[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/9703436/1da20fbb075a864837dbe608a638080827dd5c3b.png
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Checksum information:
2.2.5 release: 05d3
2.2.6 beta: 1018

Hi all, Jamor brings you new set of patch notes this week and some news! We'd like to announce that after a good period of beta testing, 2.2.5 is now fully live. It contains a ton of balance, AI, and performance improvements as well as bug fixes, and is all in all a greatly superior version to 2.2.4. It features a big balance pass o... Read more
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Checksum information:
2.2.5 release: 05d3
2.2.6 beta: 1018

Hi all, Jamor brings you new set of patch notes this week and some news! We'd like to announce that after a good period of beta testing, 2.2.5 is now fully live. It contains a ton of balance, AI, and performance improvements as well as bug fixes, and is all in all a greatly superior version to 2.2.4. It features a big balance pass on machine empires, and we were also finally able to find the fix for the long-lived "meandering strike craft" problem. Thanks to all the intrepid open beta testers who helped us get it ready for release.

Based on the feedback and testing done during 2.2.5 beta, we've also created version 2.2.6. We've taken the decision to do this as a beta as well, to give it the time to be proven before fully flipping to live. This will be useful sinc... Read more

28 Feb

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[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/9703436/70dbd36a8c12df37efd9bd920b566139eb1d2b9a.png
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Hello everyone!

Today I’m back with a bit of a larger dev diary to share some of my thoughts and ideas. We’ve been busy focusing on the tasks at hand, and now I think it's important for us to share something on a higher level.

A look back Stellaris has come a really long way since its release on May 9th, 2016, and has undergone a lot of changes since 1.0. The game has been championed by d... Read more
Post


Hello everyone!

Today I’m back with a bit of a larger dev diary to share some of my thoughts and ideas. We’ve been busy focusing on the tasks at hand, and now I think it's important for us to share something on a higher level.

A look back Stellaris has come a really long way since its release on May 9th, 2016, and has undergone a lot of changes since 1.0. The game has been championed by different people over the years, and I’m the third person to be handed the reins. We can look back at posts like The Maiden Voyage or the The Journey Ahead to see how much we’ve achieved already.

Why Stellaris is great Stellaris is a game with almost infinite potential, and I think there’s a lot of things that set us apart from other 4X strategy games. Stellaris is like a multiverse without a fixed timeline or story. I usually describe... Read more

07 Feb

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[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/9703436/7c59a154df2da947a70ff4bc452273d3620b72b9.png
[/img]

Checksum information:
live patch / 2.2.4: 0019
stellaris_test / 2.2.5: aab4

Hi all! We're back with the latest round of post-launch support for 2.2 / MegaCorp. First, after a good while in open beta, we are making 2.2.4 live as the official version now. Based on your feedback during the beta we were able to fix numerous reported out of sync issues, so the game sh... Read more
Post


Checksum information:
live patch / 2.2.4: 0019
stellaris_test / 2.2.5: aab4

Hi all! We're back with the latest round of post-launch support for 2.2 / MegaCorp. First, after a good while in open beta, we are making 2.2.4 live as the official version now. Based on your feedback during the beta we were able to fix numerous reported out of sync issues, so the game should be more stable in multiplayer. Also, with an average of 25% increase in years per hour, 2.2.4 has significant improvements that we didn't want to wall off behind the beta any longer. Thanks to all those pioneers who helped us check it out and give feedback in the live beta conditions.

We are also continuing with our open beta on the stellaris_test branch, with version 2.2.5. More on that later, first let's have a look at wh... Read more