Where there any games that you were testing before the beta that you cut from the game? If so what where they like and why did you cut them?
We tried alot of things! For example, we had a level that was based on Minesweeper, where you had to move slowly across an arena that had several mines embedded in the ground. If you walked near one, a siren would light up above your head, and if you triggered the mine, the floor would explode and send you into the sky. We cut it because it wasn't that fun to be constantly blown into the sky (though it does sound fun, and there was a hilarious bug where your Fall Guy would be blown into the sky forever and never fall down...) and required players to move very slowly to creep around the minefield, which the theme didn't quite fit - it felt more like a scene from Saving Private Ryan than a Fall Guys round!