ehg_trasochi

ehg_trasochi



11 Oct

Comment

The beta will start next year. The alpha will continue to run and be updated until the start of beta.


21 Sep

Comment

Originally posted by awaterujin

Aww, I want a companion that levels up with you.

That feeling of a companion levelling with you is something we want to achieve with the skill trees of summoning skills.


29 Aug

Comment

Originally posted by 29NightRain

My understanding on Masochist is something like an additional mode of ‘All Monster do x% more damage and take y% less damage’, is it so? If it is, I think players from POE would buy it. I’m just wondering how much are the x% and y% in Masochist? Thanks!

In Masochist you and your minions take (100 + zone level)% more damage and deal (50 + zone level/4)% less damage.

The zone level of the arena is always equal to the player's level.


12 Aug

Comment

Originally posted by [deleted]

[deleted]

If it helps conceptualise it the actual formula is

mana cost = raw mana cost / (1 + mana efficiency)

This last example would be able to translate the very way you stated mana efficiency would, I believe.

It's interesting that you bring this up, mana efficiency was originally called "increased mana cost divider", which is more descriptive. However we decided against going with that name as it was pretty long, and could be confused with "increased mana cost" at a glance, which would give entirely the wrong impression.

Stats like mana efficiency whose exact mechanics are not clear from their name will have detailed tooltips in game, and many, such as tenacity, already do. The only reason why mana efficiency doesn't yet is because at the moment you can't get it on items or passives so there's no character sheet description for it.


12 Jul

Comment

Hi Pajingtonn,

We're glad you're enjoying it and we appreciate the feedback.

A lot these points - like the skill point confirmation, and missing X on the dialogue window - are aspects of the UI or controls that are definitely rough around the edges in the pre-Alpha and that we plan to smooth out during Alpha, so rest assured that those will be looked at and improved on.

For skill tree node, we are planning a system for that, and respeccing individual nodes will definitely be a lot easier than it is in Pre-Alpha. We haven't finalised exactly how it's going to work though.

Thanks again for you feedback and I hope you enjoy our future releases.


25 May

Comment

Originally posted by sloxatwork

My ears. Holy cow. Whatever type of video player it is, it sucks. You can't expand it from it's UI and you can't adjust the volume. It's either full volume or none. I beseech thee to use YT or something that doesn't rape your viewers ears in the future.

Sorry for the inconvenience. This is Kickstarter's video player so we needed to use it post this as an update on our Kickstarter page.